Bits-And-Pieces/SDL2-Bits-And-Pieces/UDP-Experiment-01/SDL2-UDP-Experiment-01-cont...

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2023-02-21 20:35:51 +00:00
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
typedef struct position
{
int x;
int y;
} position;
int main()
{
// Create the socket:
int socketFileDesc = socket(AF_INET, SOCK_DGRAM, 0);
if (socketFileDesc < 0)
{
fprintf(stderr, "\tSocket Creation is:\t\033[33;40mRED.\033[0m Aborting launch.\n");
exit(0);
}
printf("\tSocket Creation is:\t\033[32;40mGREEN.\033[0m\n");
// Create and fill the information needed to bind to the socket:
struct sockaddr_in serverAddress;
serverAddress.sin_family = AF_INET; // IPv4
serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
serverAddress.sin_port = htons(12000);
position posToSend = {0, 0};
// Send data at the server:
while (1)
{
scanf("%d %d", &posToSend.x, &posToSend.y);
sendto(socketFileDesc, &posToSend, sizeof(posToSend), 0, (const struct sockaddr *)&serverAddress, sizeof(serverAddress));
}
}