Added SDL2 Experiment 6, and fixed a bad yank that got copied
- Added Experiment 6, which is a modified version of experiment 5 using delta-time scaling. - Removed the double SDL initialization, which is a no-op, but for the sake of betterment.
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@ -60,11 +60,6 @@ int main(int argc, char ** argv)
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printf("SDL Initialization Error: %s\n", SDL_GetError());
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}
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0)
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{
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printf("SDL Initialization Error: %s\n", SDL_GetError());
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}
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// Create an SDL window and rendering context in that window:
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SDL_Window * window = SDL_CreateWindow("SDL_TEST", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 640, 0);
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SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, rendererFlags);
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@ -105,7 +100,7 @@ int main(int argc, char ** argv)
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gravityY /= gravityMagnitude;
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// Calculate the gravity between them and scale the vector:
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if(gravityMagnitude > 15)
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if(gravityMagnitude > 15)
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{
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gravityAcceleration = 2 * (2500 / pow(gravityMagnitude, 2));
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gravityX *= gravityAcceleration;
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