diff --git a/SDL2-Bits-And-Pieces/SDL2-Experiment-03.c b/SDL2-Bits-And-Pieces/SDL2-Experiment-03.c new file mode 100644 index 0000000..f648dfb --- /dev/null +++ b/SDL2-Bits-And-Pieces/SDL2-Experiment-03.c @@ -0,0 +1,268 @@ +// SDL Experiment 03, Barra Ó Catháin. +// =================================== +#include +#include +#include +#include + +void DrawCircle(SDL_Renderer * renderer, int32_t centreX, int32_t centreY, int32_t radius) +{ + const int32_t diameter = (radius * 2); + + int32_t x = (radius - 1); + int32_t y = 0; + int32_t tx = 1; + int32_t ty = 1; + int32_t error = (tx - diameter); + + while (x >= y) + { + // Each of the following renders an octant of the circle + SDL_RenderDrawPoint(renderer, centreX + x, centreY - y); + SDL_RenderDrawPoint(renderer, centreX + x, centreY + y); + SDL_RenderDrawPoint(renderer, centreX - x, centreY - y); + SDL_RenderDrawPoint(renderer, centreX - x, centreY + y); + SDL_RenderDrawPoint(renderer, centreX + y, centreY - x); + SDL_RenderDrawPoint(renderer, centreX + y, centreY + x); + SDL_RenderDrawPoint(renderer, centreX - y, centreY - x); + SDL_RenderDrawPoint(renderer, centreX - y, centreY + x); + + if (error <= 0) + { + ++y; + error += ty; + ty += 2; + } + + if (error > 0) + { + --x; + tx += 2; + error += (tx - diameter); + } + } +} + +// Get the largest radius for a circle that can fit in the width and height of a rectangle: +static inline int getRadius(int width, int height) +{ + return (width/2 < height/2) ? width/2 : height/2; +} + + +int main(int argc, char ** argv) +{ + SDL_Event event; + bool quit = false; + int width = 0, height = 0; + uint32_t rendererFlags = SDL_RENDERER_ACCELERATED; + long positionX = 320, positionY = 320, velocityX = 0, velocityY = 0; + bool accelLeft = false, accelRight = false, accelUp = false, accelDown = false; + + // Initialize the SDL library, video, sound, and input: + if (SDL_Init(SDL_INIT_EVERYTHING) != 0) + { + printf("SDL Initialization Error: %s\n", SDL_GetError()); + } + + if (SDL_Init(SDL_INIT_EVERYTHING) != 0) + { + printf("SDL Initialization Error: %s\n", SDL_GetError()); + } + + // Create an SDL window and rendering context in that window: + SDL_Window * window = SDL_CreateWindow("SDL_TEST", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 640, 0); + SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, rendererFlags); + + // Enable resizing the window: + SDL_SetWindowResizable(window, SDL_TRUE); + + while (!quit) + { + // Check if the user wants to quit: + while (SDL_PollEvent(&event)) + { + switch (event.type) + { + case SDL_QUIT: + { + quit = true; + break; + } + // Begin accelerating in the direction that is pressed: + case SDL_KEYDOWN: + { + switch (event.key.keysym.sym) + { + case SDLK_LEFT: + { + accelLeft = true; + break; + } + case SDLK_RIGHT: + { + accelRight = true; + break; + } + case SDLK_UP: + { + accelUp = true; + break; + } + case SDLK_DOWN: + { + accelDown = true; + break; + } + default: + { + break; + } + } + break; + } + // Stop accelerating in the direction that is released: + case SDL_KEYUP: + { + switch (event.key.keysym.sym) + { + case SDLK_LEFT: + { + accelLeft = false; + break; + } + case SDLK_RIGHT: + { + accelRight = false; + break; + } + case SDLK_UP: + { + accelUp = false; + break; + } + case SDLK_DOWN: + { + accelDown = false; + break; + } + default: + { + break; + } + } + break; + } + default: + { + break; + } + } + } + + // Accelerate: + if(accelLeft) + { + velocityX -= 2; + } + + if(accelRight) + { + velocityX += 2; + } + + if(accelUp) + { + velocityY -= 2; + } + + if(accelDown) + { + velocityY += 2; + } + + // Limit velocity: + if(velocityX > 10) + { + velocityX = 10; + } + if(velocityY > 10) + { + velocityY = 10; + } + if(velocityX < -10) + { + velocityX = -10; + } + if(velocityY < -10) + { + velocityY = -10; + } + + // Deccelerate: + if(velocityX != 0) + { + velocityX = (velocityX < 0) ? velocityX + 1 : velocityX - 1; + } + + if(velocityY != 0) + { + velocityY = (velocityY < 0) ? velocityY + 1 : velocityY - 1; + } + + // Move the position: + if(velocityX != 0) + { + positionX += velocityX; + if(positionX < 0) + { + positionX = 0; + } + if(positionX > 640) + { + positionX = 640; + } + } + if(velocityY != 0) + { + positionY += velocityY; + if(positionY < 0) + { + positionY = 0; + } + if(positionY > 640) + { + positionY = 640; + } + } + + // Store the window's current width and height: + SDL_GetWindowSize(window, &width, &height); + + // Set the colour to black: + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); + + // Clear the screen, filling it with black: + SDL_RenderClear(renderer); + + // Set the colour to yellow: + SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255); + + // Draw a line from the center of the window to the position pointer: + SDL_RenderDrawLine(renderer, width/2, height/2, positionX, positionY); + + // Draw a circle around the position pointer: + DrawCircle(renderer, positionX, positionY, 15); + + // Present the rendered graphics: + SDL_RenderPresent(renderer); + + // Delay enough so that we run at 144 frames: + SDL_Delay(1000 / 60); + } + return 0; +} +// =========================================================================================== +// Local Variables: +// compile-command: "gcc `sdl2-config --libs --cflags` SDL2-Experiment-03.c -lm" +// End: