- Experiment 01: A "Radar" which tracks the position of the mouse, drawn using SDL2 primitives and a loaded image. - Experiment 02: A stripped down version of the first experiment, using keyboard input to move the cursor. - Experiment 03: An improved version of 02, which uses movement acceleration to make it feel better to use. - Experiment 04: An example of simple gravity and bouncing simulation. - Experiment 05: A "Spacewar" style gravity simulation, with a ship orbiting a star. - Experiment 06: A modified version of 05, using delta-time scaling so it is framerate independent. - Experiment 07: A clean-up of 06 so it's clearer to read and to further adapt into the Spacewar clone I'm planning on building. - Experiment 08: A modified version of the simulation where the mouse is the "star." Fun to play aronud with. - Experiment 09: A version of the simulation where the ship can be steered and accelerated. - Experiment 10: A version of the simulation where the ship has been given a sprite. - Experiment 11: A version of the simulation where the sprite animates while accelerating. - Experiment 12: A version of the simulation where the screen scrolls around with the movement of the ship.