#ifndef SPACEWARPLAYER_H #define SPACEWARPLAYER_H #include "xyVector.h" // A struct storing the needed data to draw a ship: typedef struct ship { int number; xyVector engine; xyVector gravity; xyVector position; xyVector velocity; SDL_Rect rectangle; } ship; // A struct to store the input state for one player: typedef struct playerController { int number; int clockwiseTurn, anticlockwiseTurn, acceleratingAmount; bool turningClockwise, turningAnticlockwise, accelerating; } playerController; #endif