95 lines
2.3 KiB
C
95 lines
2.3 KiB
C
|
// Client-Side Prediction Test - Client
|
||
|
// Barra Ó Catháin - 2023
|
||
|
#include <netdb.h>
|
||
|
#include <stdio.h>
|
||
|
#include <errno.h>
|
||
|
#include <stdlib.h>
|
||
|
#include <unistd.h>
|
||
|
#include <strings.h>
|
||
|
#include <stdbool.h>
|
||
|
#include <sys/types.h>
|
||
|
#include <arpa/inet.h>
|
||
|
#include <sys/socket.h>
|
||
|
#include <netinet/in.h>
|
||
|
#include "../cspt-message.h"
|
||
|
|
||
|
int main(int argc, char ** argv)
|
||
|
{
|
||
|
uint8_t currentPlayerNumber = 0;
|
||
|
int serverSocket = 0;
|
||
|
bool continueRunning = true;
|
||
|
CsptMessage currentMessage;
|
||
|
struct sockaddr_in serverAddress;
|
||
|
|
||
|
printf("Client-Side Prediction Test - Client Starting.\n");
|
||
|
|
||
|
// Give me a socket, and make sure it's working:
|
||
|
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
|
||
|
if (serverSocket == -1)
|
||
|
{
|
||
|
printf("Socket creation failed.\n");
|
||
|
exit(EXIT_FAILURE);
|
||
|
}
|
||
|
|
||
|
// Set our IP address and port. Default to localhost for testing:
|
||
|
serverAddress.sin_family = AF_INET;
|
||
|
serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
|
||
|
serverAddress.sin_port = htons(5200);
|
||
|
|
||
|
// Connect to the server:
|
||
|
if (connect(serverSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in)) != 0)
|
||
|
{
|
||
|
fprintf(stderr, "Connecting to the server failed.\n");
|
||
|
exit(0);
|
||
|
}
|
||
|
|
||
|
currentMessage.type = 0;
|
||
|
currentMessage.content = 0;
|
||
|
|
||
|
send(serverSocket, ¤tMessage, sizeof(CsptMessage), 0);
|
||
|
recv(serverSocket, ¤tMessage, sizeof(CsptMessage), 0);
|
||
|
|
||
|
if (currentMessage.type == 0)
|
||
|
{
|
||
|
currentPlayerNumber = currentMessage.content;
|
||
|
}
|
||
|
|
||
|
printf("Registered as: %u\n", currentPlayerNumber);
|
||
|
printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
|
||
|
|
||
|
while (continueRunning)
|
||
|
{
|
||
|
if (recv(serverSocket, ¤tMessage, sizeof(CsptMessage), 0) > 0)
|
||
|
{
|
||
|
printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
|
||
|
switch (currentMessage.type)
|
||
|
{
|
||
|
case 1:
|
||
|
{
|
||
|
// We've been told to disconnect:
|
||
|
shutdown(serverSocket, SHUT_RDWR);
|
||
|
serverSocket = 0;
|
||
|
continueRunning = false;
|
||
|
break;
|
||
|
}
|
||
|
case 2:
|
||
|
{
|
||
|
// Pinged, so we now must pong.
|
||
|
currentMessage.type = 3;
|
||
|
currentMessage.content = 0;
|
||
|
send(serverSocket, ¤tMessage, sizeof(CsptMessage), 0);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
shutdown(serverSocket, SHUT_RDWR);
|
||
|
serverSocket = 0;
|
||
|
continueRunning = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return 0;
|
||
|
}
|