Added basic keyboard input and game thread
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@ -51,26 +51,38 @@ void * networkThreadHandler(void * arguments)
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printf("Started network thread.\n");
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socklen_t test = sizeof(clientAddress);
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int returnvalue = 0;
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bzero(arguments, sizeof(struct gameState));
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while (true)
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{
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recvfrom(udpSocket, &message, sizeof(struct clientInput), MSG_WAITALL, (struct sockaddr *)&clientAddress, &test);
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sendto(udpSocket, arguments, sizeof(struct gameState), MSG_CONFIRM,
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recvfrom(udpSocket, &message, sizeof(struct clientInput), 0, (struct sockaddr *)&clientAddress, &test);
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returnvalue = sendto(udpSocket, arguments, sizeof(struct gameState), 0,
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(struct sockaddr *)&clientAddress, (socklen_t)sizeof(struct sockaddr_in));
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updateInput(arguments, &message);
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doGameTick(arguments);
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if(returnvalue > 0)
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{
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updateInput(arguments, &message);
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}
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bzero(&message, sizeof(struct clientInput));
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}
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return NULL;
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}
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void * gameThreadHandler(void * arguments)
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{
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while(true)
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{
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doGameTick(arguments);
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usleep(9000);
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}
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}
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int main(int argc, char ** argv)
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{
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int returnValue = 0;
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int masterSocket = 0;
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int clientSockets[16];
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fd_set connectedClients;
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pthread_t networkThread;
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pthread_t networkThread, gameThread;
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struct gameState currentState;
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struct CsptMessage currentMessage;
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struct connectionStatus clientStatus[16];
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@ -83,6 +95,7 @@ int main(int argc, char ** argv)
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signal(SIGINT, sigintHandler);
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pthread_create(&networkThread, NULL, networkThreadHandler, ¤tState);
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pthread_create(&gameThread, NULL, gameThreadHandler, ¤tState);
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// Setup TCP Master Socket:
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printf("Setting up master socket... ");
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@ -206,6 +219,10 @@ int main(int argc, char ** argv)
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{
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currentMessage.type = 0;
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currentState.clients[index].registered = true;
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currentState.clients[index].xPosition = 300;
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currentState.clients[index].yPosition = 300;
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currentState.clients[index].xVelocity = 0;
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currentState.clients[index].yVelocity = 0;
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currentMessage.content = (uint8_t)index;
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send(clientSockets[index], ¤tMessage, sizeof(struct CsptMessage), 0);
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break;
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@ -280,3 +297,4 @@ int main(int argc, char ** argv)
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shutdown(masterSocket, SHUT_RDWR);
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return 0;
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}
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