From 12022ddcb00b329b8751349cec363e77f33dafec Mon Sep 17 00:00:00 2001 From: Barry Kane Date: Mon, 22 May 2023 15:19:21 +0100 Subject: [PATCH] First Steps and link to article series --- README.org | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/README.org b/README.org index b8abe52..49c9d15 100644 --- a/README.org +++ b/README.org @@ -9,3 +9,36 @@ latencies of actual networks nor would it be able to do any structured communication due to being entirely over UDP. I knew this when writing it, but I needed to learn how to do it properly first. Hence, this repository. I will be keeping notes on the techniques and a devlog as I come up against any issues. + +* Developer's Log: +** Entry 00: Intentions: +I intend to build a simple networked "game" where players can join a server +using a client, and then move around in an empty 2D space where they can see +other players. I intend to have the positional data transmitted over UDP, and +command data transmitted over TCP, such as allowing the connection and +disconnection of players. This simulation must be relatively resistant to +latency issues, and must be reasonably smooth. + +This will provide a simple enough simulation to learn the techniques, while also +being similar enough to "Spacewar!" so that it's not too big of a stretch to +update that project's netcode. It may be cute to have this be some sort of chat +program, but that's another project for another day. + +For now, circles moving around in an empty space that move smoothly over network +connections is the goal. Let's get started! + +** Entry 01: First Steps: +I think my first step will be creating the TCP portion of the client-server +interaction. This should be relatively trivial, so I can get right to it. Simply +transmitting a few integers back and forth will do well. + + +* Notes On Techniques: +** Entry 00: Where I'm Learning All This From: +I'm using a series of articles from gabrielgambetta.com, which seem to be well +written, and reasonably clear. (So big thanks, Gabriel!) I intend to note my +understanding as I progress through these articles (while simultaneously +implementing them), and therefore provide a more practically based version of +the information. Will it be better? Possibly, though unlikely! + +[[https://www.gabrielgambetta.com/client-server-game-architecture.html][Fast-Paced Multiplayer by Gabriel Gambetta]]