Updated simulation to be on a 512x512 area.

This commit is contained in:
2023-07-13 00:44:25 +01:00
parent 1376f2ea10
commit 27c9608e47
2 changed files with 13 additions and 15 deletions

View File

@ -44,25 +44,21 @@ void doGameTick(struct gameState * state)
// Do movement:
state->clients[index].xPosition += state->clients[index].xVelocity;
state->clients[index].yPosition += state->clients[index].yVelocity;
if(state->clients[index].xPosition > 1000)
if(state->clients[index].xPosition > 512)
{
state->clients[index].xPosition = 1000;
state->clients[index].xVelocity = 0;
state->clients[index].xPosition = 0;
}
if(state->clients[index].xPosition < 0)
{
state->clients[index].xPosition = 0;
state->clients[index].xVelocity = 0;
state->clients[index].xPosition = 512;
}
if(state->clients[index].yPosition > 1000)
if(state->clients[index].yPosition > 512)
{
state->clients[index].yPosition = 1000;
state->clients[index].yVelocity = 0;
state->clients[index].yPosition = 0;
}
if(state->clients[index].yPosition < 0)
{
state->clients[index].yPosition = 0;
state->clients[index].yVelocity = 0;
state->clients[index].yPosition = 512;
}
}
}