Added basic keyboard input and game thread

This commit is contained in:
2023-07-06 02:07:07 +01:00
parent ff01152aa1
commit 3a25a86f82
3 changed files with 163 additions and 105 deletions

View File

@ -20,40 +20,40 @@
void DrawCircle(SDL_Renderer * renderer, int32_t centreX, int32_t centreY, int32_t radius)
{
const int32_t diameter = (radius * 2);
const int32_t diameter = (radius * 2);
int32_t x = (radius - 1);
int32_t y = 0;
int32_t tx = 1;
int32_t ty = 1;
int32_t error = (tx - diameter);
int32_t x = (radius - 1);
int32_t y = 0;
int32_t tx = 1;
int32_t ty = 1;
int32_t error = (tx - diameter);
while (x >= y)
{
// Each of the following renders an octant of the circle
SDL_RenderDrawPoint(renderer, centreX + x, centreY - y);
SDL_RenderDrawPoint(renderer, centreX + x, centreY + y);
SDL_RenderDrawPoint(renderer, centreX - x, centreY - y);
SDL_RenderDrawPoint(renderer, centreX - x, centreY + y);
SDL_RenderDrawPoint(renderer, centreX + y, centreY - x);
SDL_RenderDrawPoint(renderer, centreX + y, centreY + x);
SDL_RenderDrawPoint(renderer, centreX - y, centreY - x);
SDL_RenderDrawPoint(renderer, centreX - y, centreY + x);
while (x >= y)
{
// Each of the following renders an octant of the circle
SDL_RenderDrawPoint(renderer, centreX + x, centreY - y);
SDL_RenderDrawPoint(renderer, centreX + x, centreY + y);
SDL_RenderDrawPoint(renderer, centreX - x, centreY - y);
SDL_RenderDrawPoint(renderer, centreX - x, centreY + y);
SDL_RenderDrawPoint(renderer, centreX + y, centreY - x);
SDL_RenderDrawPoint(renderer, centreX + y, centreY + x);
SDL_RenderDrawPoint(renderer, centreX - y, centreY - x);
SDL_RenderDrawPoint(renderer, centreX - y, centreY + x);
if (error <= 0)
{
++y;
error += ty;
ty += 2;
}
if (error <= 0)
{
++y;
error += ty;
ty += 2;
}
if (error > 0)
{
--x;
tx += 2;
error += (tx - diameter);
}
}
if (error > 0)
{
--x;
tx += 2;
error += (tx - diameter);
}
}
}
void * graphicsThreadHandler(void * parameters)
@ -63,7 +63,6 @@ void * graphicsThreadHandler(void * parameters)
int udpSocket = 0;
struct sockaddr_in recieveAddress, serverAddress;
struct clientInput message;
message.right = true;
message.clientNumber = 1;
serverAddress.sin_family = AF_INET;
@ -74,7 +73,7 @@ void * graphicsThreadHandler(void * parameters)
// Create an SDL window and rendering context in that window:
SDL_Window * window = SDL_CreateWindow("CSPT-Client", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, 640, 640, 0);
SDL_WINDOWPOS_CENTERED, 600, 600, 0);
SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, rendererFlags);
// Enable resizing the window:
@ -84,14 +83,75 @@ void * graphicsThreadHandler(void * parameters)
struct timeval tv;
tv.tv_sec = 0;
tv.tv_usec = 100000;
tv.tv_usec = 1000;
setsockopt(udpSocket, SOL_SOCKET, SO_RCVTIMEO,&tv,sizeof(tv));
SDL_Event event;
while (true)
{
sendto(udpSocket, &message, sizeof(struct clientInput), MSG_CONFIRM, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in));
recvfrom(udpSocket, state, sizeof(struct gameState), MSG_WAITALL, NULL, NULL);
while( SDL_PollEvent( &event ) ){
switch( event.type )
{
case SDL_KEYDOWN:
switch( event.key.keysym.sym )
{
case SDLK_LEFT:
{
message.left = true;
break;
}
case SDLK_RIGHT:
{
message.right = true;
break;
}
case SDLK_UP:
{
message.up = true;
break;
}
case SDLK_DOWN:
{
message.down = true;
break;
}
default:
break;
}
break;
case SDL_KEYUP:
switch( event.key.keysym.sym )
{
case SDLK_LEFT:
{
message.left = false;
break;
}
case SDLK_RIGHT:
{
message.right = false;
break;
}
case SDLK_UP:
{
message.up = false;
break;
}
case SDLK_DOWN:
{
message.down = false;
break;
}
}
break;
default:
break;
}
}
sendto(udpSocket, &message, sizeof(struct clientInput), 0, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in));
recvfrom(udpSocket, state, sizeof(struct gameState), 0, NULL, NULL);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
// Clear the screen, filling it with black:
SDL_RenderClear(renderer);
@ -102,7 +162,7 @@ void * graphicsThreadHandler(void * parameters)
{
if (state->clients[index].registered == true)
{
DrawCircle(renderer, (int)state->clients[index].yPosition, (int)state->clients[index].xPosition,
DrawCircle(renderer, (long)(state->clients[index].xPosition), (long)(state->clients[index].yPosition),
10);
}
}
@ -167,22 +227,22 @@ int main(int argc, char ** argv)
printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
switch (currentMessage.type)
{
case 1:
{
// We've been told to disconnect:
shutdown(serverSocket, SHUT_RDWR);
serverSocket = 0;
continueRunning = false;
break;
}
case 2:
{
// Pinged, so we now must pong.
currentMessage.type = 3;
currentMessage.content = 0;
send(serverSocket, &currentMessage, sizeof(struct CsptMessage), 0);
break;
}
case 1:
{
// We've been told to disconnect:
shutdown(serverSocket, SHUT_RDWR);
serverSocket = 0;
continueRunning = false;
break;
}
case 2:
{
// Pinged, so we now must pong.
currentMessage.type = 3;
currentMessage.content = 0;
send(serverSocket, &currentMessage, sizeof(struct CsptMessage), 0);
break;
}
}
}
else