UDP data going back and forth
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@ -31,7 +31,6 @@ void sigintHandler(int signal)
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void * networkThreadHandler(void * arguments)
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{
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struct networkThreadArguments * args = (struct networkThreadArguments *)arguments;
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int udpSocket;
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pthread_t networkThread;
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struct clientInput message;
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@ -45,26 +44,21 @@ void * networkThreadHandler(void * arguments)
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memset(&serverAddress, 0, sizeof(serverAddress));
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serverAddress.sin_family = AF_INET;
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serverAddress.sin_port = htons(PORT);
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serverAddress.sin_port = htons(5200);
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serverAddress.sin_addr.s_addr = INADDR_ANY;
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// bind(udpSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in));
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bind(udpSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in));
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printf("Started network thread.\n");
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socklen_t test = sizeof(clientAddress);
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while (true)
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{
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// bzero(&message, sizeof(struct clientInput));
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// recvfrom(udpSocket, &message, sizeof(struct clientInput), 0, (struct sockaddr *)&clientAddress, &clientAddressLength);
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// updateInput(args->state, &message, &clientAddress, args->clientSockets);
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for (int index = 0; index < 16; index++)
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{
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if(args->clientSockets[index] > 0)
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{
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// getsockname(args->clientSockets[index], (struct sockaddr *)&clientAddress, (socklen_t *)sizeof(struct sockaddr_in));
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sendto(udpSocket, args->state, sizeof(struct gameState), 0, (struct sockaddr *)&serverAddress, (socklen_t)sizeof(struct sockaddr_in));
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}
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}
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recvfrom(udpSocket, &message, sizeof(struct clientInput), MSG_WAITALL, (struct sockaddr *)&clientAddress, &test);
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sendto(udpSocket, arguments, sizeof(struct gameState), MSG_CONFIRM,
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(struct sockaddr *)&clientAddress, (socklen_t)sizeof(struct sockaddr_in));
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updateInput(arguments, &message);
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doGameTick(arguments);
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bzero(&message, sizeof(struct clientInput));
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}
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return NULL;
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@ -88,10 +82,7 @@ int main(int argc, char ** argv)
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// Setup the sigint handler:
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signal(SIGINT, sigintHandler);
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networkArguments.clientSockets = clientSockets;
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networkArguments.state = ¤tState;
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pthread_create(&networkThread, NULL, networkThreadHandler, (void *)&networkArguments);
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pthread_create(&networkThread, NULL, networkThreadHandler, ¤tState);
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// Setup TCP Master Socket:
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printf("Setting up master socket... ");
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