UDP data going back and forth

This commit is contained in:
2023-07-06 00:22:59 +01:00
committed by Barry Kane
parent 3a0931877a
commit 4b30e064da
4 changed files with 51 additions and 62 deletions

View File

@ -31,7 +31,6 @@ void sigintHandler(int signal)
void * networkThreadHandler(void * arguments)
{
struct networkThreadArguments * args = (struct networkThreadArguments *)arguments;
int udpSocket;
pthread_t networkThread;
struct clientInput message;
@ -45,26 +44,21 @@ void * networkThreadHandler(void * arguments)
memset(&serverAddress, 0, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(PORT);
serverAddress.sin_port = htons(5200);
serverAddress.sin_addr.s_addr = INADDR_ANY;
// bind(udpSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in));
bind(udpSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in));
printf("Started network thread.\n");
socklen_t test = sizeof(clientAddress);
while (true)
{
// bzero(&message, sizeof(struct clientInput));
// recvfrom(udpSocket, &message, sizeof(struct clientInput), 0, (struct sockaddr *)&clientAddress, &clientAddressLength);
// updateInput(args->state, &message, &clientAddress, args->clientSockets);
for (int index = 0; index < 16; index++)
{
if(args->clientSockets[index] > 0)
{
// getsockname(args->clientSockets[index], (struct sockaddr *)&clientAddress, (socklen_t *)sizeof(struct sockaddr_in));
sendto(udpSocket, args->state, sizeof(struct gameState), 0, (struct sockaddr *)&serverAddress, (socklen_t)sizeof(struct sockaddr_in));
}
}
recvfrom(udpSocket, &message, sizeof(struct clientInput), MSG_WAITALL, (struct sockaddr *)&clientAddress, &test);
sendto(udpSocket, arguments, sizeof(struct gameState), MSG_CONFIRM,
(struct sockaddr *)&clientAddress, (socklen_t)sizeof(struct sockaddr_in));
updateInput(arguments, &message);
doGameTick(arguments);
bzero(&message, sizeof(struct clientInput));
}
return NULL;
@ -88,10 +82,7 @@ int main(int argc, char ** argv)
// Setup the sigint handler:
signal(SIGINT, sigintHandler);
networkArguments.clientSockets = clientSockets;
networkArguments.state = &currentState;
pthread_create(&networkThread, NULL, networkThreadHandler, (void *)&networkArguments);
pthread_create(&networkThread, NULL, networkThreadHandler, &currentState);
// Setup TCP Master Socket:
printf("Setting up master socket... ");