Basic Client Side Prediction

This commit is contained in:
2023-07-09 01:15:05 +01:00
parent 16614a28ba
commit 4dbad3440d
4 changed files with 52 additions and 12 deletions

View File

@ -20,31 +20,50 @@ void doGameTick(struct gameState * state)
// Calculate acceleration:
if (state->clients[index].leftAcceleration)
{
state->clients[index].xVelocity -= 0.1;
state->clients[index].xVelocity -= 0.5;
}
if (state->clients[index].rightAcceleration)
{
state->clients[index].xVelocity += 0.1;
state->clients[index].xVelocity += 0.5;
}
if (!state->clients[index].leftAcceleration && !state->clients[index].rightAcceleration)
{
state->clients[index].xVelocity *= 0.9;
}
if (state->clients[index].upAcceleration)
{
state->clients[index].yVelocity -= 0.1;
state->clients[index].yVelocity -= 0.5;
}
if (state->clients[index].downAcceleration)
{
state->clients[index].yVelocity += 0.1;
state->clients[index].yVelocity += 0.5;
}
if (!state->clients[index].upAcceleration && !state->clients[index].downAcceleration)
{
state->clients[index].yVelocity *= 0.9;
}
// Do movement:
state->clients[index].xPosition += state->clients[index].xVelocity;
state->clients[index].yPosition += state->clients[index].yVelocity;
if(state->clients[index].xPosition > 600 || state->clients[index].xPosition < 0)
if(state->clients[index].xPosition > 1000)
{
state->clients[index].xPosition = 300;
state->clients[index].xPosition = 1000;
state->clients[index].xVelocity = 0;
}
if(state->clients[index].yPosition > 600 || state->clients[index].yPosition < 0)
if(state->clients[index].xPosition < 0)
{
state->clients[index].yPosition = 300;
state->clients[index].xPosition = 0;
state->clients[index].xVelocity = 0;
}
if(state->clients[index].yPosition > 1000)
{
state->clients[index].yPosition = 1000;
state->clients[index].yVelocity = 0;
}
if(state->clients[index].yPosition < 0)
{
state->clients[index].yPosition = 0;
state->clients[index].yVelocity = 0;
}
}
}