Initial work on connecting clients over UDP.
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@ -60,6 +60,15 @@ void * graphicsThreadHandler(void * parameters)
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{
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struct gameState * state = (struct gameState *)parameters;
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uint32_t rendererFlags = SDL_RENDERER_ACCELERATED;
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int udpSocket = 0;
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struct sockaddr_in recieveAddress;
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// Set our IP address and port. Default to localhost for testing:
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recieveAddress.sin_family = AF_INET;
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recieveAddress.sin_addr.s_addr = INADDR_ANY;
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recieveAddress.sin_port = htons(5200);
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udpSocket = socket(AF_INET, SOCK_DGRAM, 0);
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// Create an SDL window and rendering context in that window:
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SDL_Window * window = SDL_CreateWindow("CSPT-Client", SDL_WINDOWPOS_CENTERED,
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@ -70,10 +79,13 @@ void * graphicsThreadHandler(void * parameters)
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SDL_SetWindowResizable(window, SDL_TRUE);
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state->clients[0].xPosition = 300;
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state->clients[0].yPosition = 300;
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// while (parameters->keepRunning)
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bind(udpSocket, (struct sockaddr *)&recieveAddress, sizeof(struct sockaddr));
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while (true)
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{
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recvfrom(udpSocket, state, sizeof(struct gameState), 0, NULL, NULL);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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// Clear the screen, filling it with black:
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SDL_RenderClear(renderer);
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