diff --git a/README.md b/README.md deleted file mode 100644 index f215a58..0000000 --- a/README.md +++ /dev/null @@ -1,3 +0,0 @@ -# Client-Side-Prediction-Test - -An example of client-side prediction for networked games, as research and training for 'Spacewar!' \ No newline at end of file diff --git a/README.org b/README.org new file mode 100644 index 0000000..b8abe52 --- /dev/null +++ b/README.org @@ -0,0 +1,11 @@ +* Client-Side-Prediction-Test +An example of client-side prediction for networked games, as research and +training for 'Spacewar!' + +** What is this repository for? +I realized that the current netcode of Spacewar was fine for simply running two +instances of the game on the same computer; but it would not hold up to +latencies of actual networks nor would it be able to do any structured +communication due to being entirely over UDP. I knew this when writing it, but I +needed to learn how to do it properly first. Hence, this repository. I will be +keeping notes on the techniques and a devlog as I come up against any issues.