Basic server with keepalive.

This commit is contained in:
2023-05-31 20:48:40 +01:00
parent 12022ddcb0
commit 86944e8ea1
3 changed files with 348 additions and 0 deletions

94
src/client/cspt-client.c Normal file
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// Client-Side Prediction Test - Client
// Barra Ó Catháin - 2023
#include <netdb.h>
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <unistd.h>
#include <strings.h>
#include <stdbool.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include "../cspt-message.h"
int main(int argc, char ** argv)
{
uint8_t currentPlayerNumber = 0;
int serverSocket = 0;
bool continueRunning = true;
CsptMessage currentMessage;
struct sockaddr_in serverAddress;
printf("Client-Side Prediction Test - Client Starting.\n");
// Give me a socket, and make sure it's working:
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1)
{
printf("Socket creation failed.\n");
exit(EXIT_FAILURE);
}
// Set our IP address and port. Default to localhost for testing:
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
serverAddress.sin_port = htons(5200);
// Connect to the server:
if (connect(serverSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in)) != 0)
{
fprintf(stderr, "Connecting to the server failed.\n");
exit(0);
}
currentMessage.type = 0;
currentMessage.content = 0;
send(serverSocket, &currentMessage, sizeof(CsptMessage), 0);
recv(serverSocket, &currentMessage, sizeof(CsptMessage), 0);
if (currentMessage.type == 0)
{
currentPlayerNumber = currentMessage.content;
}
printf("Registered as: %u\n", currentPlayerNumber);
printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
while (continueRunning)
{
if (recv(serverSocket, &currentMessage, sizeof(CsptMessage), 0) > 0)
{
printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
switch (currentMessage.type)
{
case 1:
{
// We've been told to disconnect:
shutdown(serverSocket, SHUT_RDWR);
serverSocket = 0;
continueRunning = false;
break;
}
case 2:
{
// Pinged, so we now must pong.
currentMessage.type = 3;
currentMessage.content = 0;
send(serverSocket, &currentMessage, sizeof(CsptMessage), 0);
break;
}
}
}
else
{
shutdown(serverSocket, SHUT_RDWR);
serverSocket = 0;
continueRunning = false;
}
}
return 0;
}