Basic server with keepalive.
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94
src/client/cspt-client.c
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94
src/client/cspt-client.c
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// Client-Side Prediction Test - Client
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// Barra Ó Catháin - 2023
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#include <netdb.h>
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#include <stdio.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <strings.h>
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#include <stdbool.h>
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#include <sys/types.h>
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#include <arpa/inet.h>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include "../cspt-message.h"
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int main(int argc, char ** argv)
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{
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uint8_t currentPlayerNumber = 0;
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int serverSocket = 0;
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bool continueRunning = true;
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CsptMessage currentMessage;
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struct sockaddr_in serverAddress;
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printf("Client-Side Prediction Test - Client Starting.\n");
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// Give me a socket, and make sure it's working:
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serverSocket = socket(AF_INET, SOCK_STREAM, 0);
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if (serverSocket == -1)
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{
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printf("Socket creation failed.\n");
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exit(EXIT_FAILURE);
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}
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// Set our IP address and port. Default to localhost for testing:
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serverAddress.sin_family = AF_INET;
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serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
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serverAddress.sin_port = htons(5200);
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// Connect to the server:
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if (connect(serverSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in)) != 0)
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{
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fprintf(stderr, "Connecting to the server failed.\n");
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exit(0);
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}
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currentMessage.type = 0;
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currentMessage.content = 0;
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send(serverSocket, ¤tMessage, sizeof(CsptMessage), 0);
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recv(serverSocket, ¤tMessage, sizeof(CsptMessage), 0);
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if (currentMessage.type == 0)
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{
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currentPlayerNumber = currentMessage.content;
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}
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printf("Registered as: %u\n", currentPlayerNumber);
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printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
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while (continueRunning)
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{
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if (recv(serverSocket, ¤tMessage, sizeof(CsptMessage), 0) > 0)
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{
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printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
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switch (currentMessage.type)
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{
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case 1:
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{
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// We've been told to disconnect:
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shutdown(serverSocket, SHUT_RDWR);
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serverSocket = 0;
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continueRunning = false;
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break;
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}
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case 2:
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{
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// Pinged, so we now must pong.
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currentMessage.type = 3;
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currentMessage.content = 0;
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send(serverSocket, ¤tMessage, sizeof(CsptMessage), 0);
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break;
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}
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}
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}
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else
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{
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shutdown(serverSocket, SHUT_RDWR);
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serverSocket = 0;
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continueRunning = false;
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}
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}
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return 0;
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}
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