Basic server with keepalive.

This commit is contained in:
Barra Ó Catháin 2023-05-31 20:48:40 +01:00
parent 12022ddcb0
commit 86944e8ea1
3 changed files with 348 additions and 0 deletions

94
src/client/cspt-client.c Normal file
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// Client-Side Prediction Test - Client
// Barra Ó Catháin - 2023
#include <netdb.h>
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <unistd.h>
#include <strings.h>
#include <stdbool.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include "../cspt-message.h"
int main(int argc, char ** argv)
{
uint8_t currentPlayerNumber = 0;
int serverSocket = 0;
bool continueRunning = true;
CsptMessage currentMessage;
struct sockaddr_in serverAddress;
printf("Client-Side Prediction Test - Client Starting.\n");
// Give me a socket, and make sure it's working:
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == -1)
{
printf("Socket creation failed.\n");
exit(EXIT_FAILURE);
}
// Set our IP address and port. Default to localhost for testing:
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
serverAddress.sin_port = htons(5200);
// Connect to the server:
if (connect(serverSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in)) != 0)
{
fprintf(stderr, "Connecting to the server failed.\n");
exit(0);
}
currentMessage.type = 0;
currentMessage.content = 0;
send(serverSocket, &currentMessage, sizeof(CsptMessage), 0);
recv(serverSocket, &currentMessage, sizeof(CsptMessage), 0);
if (currentMessage.type == 0)
{
currentPlayerNumber = currentMessage.content;
}
printf("Registered as: %u\n", currentPlayerNumber);
printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
while (continueRunning)
{
if (recv(serverSocket, &currentMessage, sizeof(CsptMessage), 0) > 0)
{
printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
switch (currentMessage.type)
{
case 1:
{
// We've been told to disconnect:
shutdown(serverSocket, SHUT_RDWR);
serverSocket = 0;
continueRunning = false;
break;
}
case 2:
{
// Pinged, so we now must pong.
currentMessage.type = 3;
currentMessage.content = 0;
send(serverSocket, &currentMessage, sizeof(CsptMessage), 0);
break;
}
}
}
else
{
shutdown(serverSocket, SHUT_RDWR);
serverSocket = 0;
continueRunning = false;
}
}
return 0;
}

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src/cspt-message.h Normal file
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#ifndef CSPT_MESSAGE_H
#define CSPT_MESSAGE_H
#include <stdint.h>
const char * messageStrings[] = {"HELLO", "GOODBYE", "PING", "PONG"};
typedef struct CsptMessage
{
uint8_t type;
uint8_t content;
} CsptMessage;
/* Message Types:
0 - HELLO: Contents sent to client indicate a given player number.
1 - GOODBYE: No contents, end the connection.
2 - PING: Contents indicate the missed amount of pongs.
3 - PONG: No contents.
*/
#endif

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src/server/cspt-server.c Normal file
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// Client-Side Prediction Test - Server
// Barra Ó Catháin - 2023
#include <time.h>
#include <netdb.h>
#include <stdio.h>
#include <errno.h>
#include <signal.h>
#include <stdlib.h>
#include <unistd.h>
#include <strings.h>
#include <stdbool.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include "../cspt-message.h"
bool keepRunning = true;
struct connectionStatus
{
uint8_t remainingPongs;
};
void sigintHandler(int signal)
{
keepRunning = false;
}
int main(int argc, char ** argv)
{
int returnValue = 0;
int masterSocket = 0;
int clientSockets[16];
fd_set connectedClients;
struct connectionStatus clientStatus[16];
struct sockaddr_in serverAddress, clientAddress;
CsptMessage currentMessage;
printf("Client-Side Prediction Test - Server Starting.\n");
// Setup the sigint handler:
signal(SIGINT, sigintHandler);
// Setup TCP Master Socket:
printf("Setting up master socket... ");
masterSocket = socket(AF_INET, SOCK_STREAM, 0);
setsockopt(masterSocket, SOL_SOCKET, SO_REUSEPORT, &(int){1}, sizeof(int));
if (masterSocket == -1)
{
fprintf(stderr, "Failed to get a socket.\n");
exit(1);
}
struct timeval timeout;
timeout.tv_sec = 1;
timeout.tv_usec = 0;
// Set up server address struct:
bzero(&serverAddress, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = htonl(INADDR_ANY);
serverAddress.sin_port = htons(5200);
// Bind the socket using the server address struct:
if (bind(masterSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in)) != 0)
{
fprintf(stderr, "Failed to bind the socket.\n");
exit(1);
}
// Begin listening:
if ((listen(masterSocket, 16) != 0))
{
fprintf(stderr, "Failed to begin listening.\n");
exit(1);
}
printf("Done!\n");
for (int index = 0; index < 16; index++)
{
clientSockets[index] = 0;
}
int clientCount = 0;
int activityCheck = 0;
// Prep the file descriptor set:
FD_ZERO(&connectedClients);
FD_SET(masterSocket, &connectedClients);
clientCount = masterSocket;
time_t lastPingTime;
time(&lastPingTime);
while (keepRunning)
{
FD_ZERO(&connectedClients);
FD_SET(masterSocket, &connectedClients);
// Find all sockets that are still working and place them in the set:
for(int index = 0; index < 16; index++)
{
// If it's working, bang it into the list:
if(clientSockets[index] > 0)
{
FD_SET(clientSockets[index], &connectedClients);
}
// The amount of clients is needed for select():
if(clientSockets[index] > clientCount)
{
clientCount = clientSockets[index];
}
}
// Check what sockets have items ready to be read:
timeout.tv_sec = 1;
activityCheck = select(clientCount + 1, &connectedClients, NULL, NULL, &timeout);
// Check if select() worked:
if ((activityCheck < 0) && (errno != EINTR))
{
fprintf(stderr, "Error in select(), retrying.\n");
}
if (keepRunning)
{
// Check if there are any new connections:
if (FD_ISSET(masterSocket, &connectedClients))
{
// See if we have a slot for the fellow:
for (int index = 0; index < 16; index++)
{
if (clientSockets[index] == 0)
{
clientSockets[index] = accept(masterSocket, NULL, NULL);
FD_SET(clientSockets[index], &connectedClients);
if(clientSockets[index] > 0)
{
printf("Accepted new connection on socket %d.\n", index);
clientStatus[index].remainingPongs = 0;
}
if (clientSockets[index] > masterSocket)
{
clientCount = clientSockets[index];
}
break;
}
}
}
for (int index = 0; index < 16; index++)
{
if (FD_ISSET(clientSockets[index], &connectedClients))
{
// The client has sent a message, recieve it and process:
if ((returnValue = recv(clientSockets[index], &currentMessage, sizeof(CsptMessage), 0)) > 0)
{
printf("%s, %u\n", messageStrings[currentMessage.type], currentMessage.content);
switch (currentMessage.type)
{
// Hello:
case 0:
{
currentMessage.type = 0;
currentMessage.content = (uint8_t)random() % 16;
send(clientSockets[index], &currentMessage, sizeof(CsptMessage), 0);
break;
}
// Goodbye:
case 1:
{
FD_CLR(clientSockets[index], &connectedClients);
shutdown(clientSockets[index], SHUT_RDWR);
clientSockets[index] = 0;
break;
}
// Ping:
case 2:
{
// Dunno what the client is pingin' me for, so I don't care.
break;
}
// Pong:
case 3:
{
// One less pong to wait on:
clientStatus[index].remainingPongs--;
break;
}
}
}
else if (returnValue == 0)
{
currentMessage.type = 1;
currentMessage.content = 0;
FD_CLR(clientSockets[index], &connectedClients);
send(clientSockets[index], &currentMessage, sizeof(CsptMessage), 0);
shutdown(clientSockets[index], SHUT_RDWR);
clientSockets[index] = 0;
}
}
}
if (time(NULL) >= (lastPingTime + 5))
{
time(&lastPingTime);
for (int index = 0; index < 16; index++)
{
if (clientSockets[index] > 0)
{
currentMessage.type = 2;
currentMessage.content = 0;
send(clientSockets[index], &currentMessage, sizeof(CsptMessage), 0);
clientStatus[index].remainingPongs++;
if (clientStatus[index].remainingPongs >= 10)
{
currentMessage.type = 1;
currentMessage.content = 0;
send(clientSockets[index], &currentMessage, sizeof(CsptMessage), 0);
shutdown(clientSockets[index], SHUT_RDWR);
clientSockets[index] = 0;
}
}
}
printf("Waiting on pongs.\n");
}
}
}
for (int index = 0; index < 16; index++)
{
currentMessage.type = 1;
currentMessage.content = 0;
send(clientSockets[index], &currentMessage, sizeof(CsptMessage), 0);
shutdown(clientSockets[index], SHUT_RDWR);
clientSockets[index] = 0;
}
shutdown(masterSocket, SHUT_RDWR);
return 0;
}