Basic Client Side Prediction
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11
README.org
11
README.org
@ -32,6 +32,17 @@ I think my first step will be creating the TCP portion of the client-server
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interaction. This should be relatively trivial, so I can get right to it. Simply
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transmitting a few integers back and forth will do well.
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** Entry 02: TCP & UDP basics completed:
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The TCP portion is completed, and I have also created a basic simulation which
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is based on the model that is described in the first article in the series, and
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the model which "Spacewar!" currently uses. Time to start work on actual client
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side prediction and other techniques.
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** Entry 03: That seems far too easy:
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Simply duplicating the server's game thread seems to meet the concept of client
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side prediction described in the second article. I'd imagine there's still a lot
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more to deal with, but we'll see how much of a difference this makes to how it
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feels. I'll report back.
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* Notes On Techniques:
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** Entry 00: Where I'm Learning All This From:
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