Basic stubs for graphical output and UDP thread.
This commit is contained in:
@ -7,22 +7,109 @@
|
||||
#include <unistd.h>
|
||||
#include <strings.h>
|
||||
#include <stdbool.h>
|
||||
#include <pthread.h>
|
||||
#include <sys/types.h>
|
||||
#include <arpa/inet.h>
|
||||
#include <sys/socket.h>
|
||||
#include <netinet/in.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <SDL2/SDL_image.h>
|
||||
#include <SDL2/SDL_timer.h>
|
||||
#include "../cspt-state.h"
|
||||
#include "../cspt-message.h"
|
||||
|
||||
void DrawCircle(SDL_Renderer * renderer, int32_t centreX, int32_t centreY, int32_t radius)
|
||||
{
|
||||
const int32_t diameter = (radius * 2);
|
||||
|
||||
int32_t x = (radius - 1);
|
||||
int32_t y = 0;
|
||||
int32_t tx = 1;
|
||||
int32_t ty = 1;
|
||||
int32_t error = (tx - diameter);
|
||||
|
||||
while (x >= y)
|
||||
{
|
||||
// Each of the following renders an octant of the circle
|
||||
SDL_RenderDrawPoint(renderer, centreX + x, centreY - y);
|
||||
SDL_RenderDrawPoint(renderer, centreX + x, centreY + y);
|
||||
SDL_RenderDrawPoint(renderer, centreX - x, centreY - y);
|
||||
SDL_RenderDrawPoint(renderer, centreX - x, centreY + y);
|
||||
SDL_RenderDrawPoint(renderer, centreX + y, centreY - x);
|
||||
SDL_RenderDrawPoint(renderer, centreX + y, centreY + x);
|
||||
SDL_RenderDrawPoint(renderer, centreX - y, centreY - x);
|
||||
SDL_RenderDrawPoint(renderer, centreX - y, centreY + x);
|
||||
|
||||
if (error <= 0)
|
||||
{
|
||||
++y;
|
||||
error += ty;
|
||||
ty += 2;
|
||||
}
|
||||
|
||||
if (error > 0)
|
||||
{
|
||||
--x;
|
||||
tx += 2;
|
||||
error += (tx - diameter);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void * graphicsThreadHandler(void * parameters)
|
||||
{
|
||||
struct gameState * state = (struct gameState *)parameters;
|
||||
uint32_t rendererFlags = SDL_RENDERER_ACCELERATED;
|
||||
|
||||
// Create an SDL window and rendering context in that window:
|
||||
SDL_Window * window = SDL_CreateWindow("CSPT-Client", SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED, 640, 640, 0);
|
||||
SDL_Renderer * renderer = SDL_CreateRenderer(window, -1, rendererFlags);
|
||||
|
||||
// Enable resizing the window:
|
||||
SDL_SetWindowResizable(window, SDL_TRUE);
|
||||
state->clients[0].xPosition = 300;
|
||||
state->clients[0].yPosition = 300;
|
||||
|
||||
// while (parameters->keepRunning)
|
||||
while (true)
|
||||
{
|
||||
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
|
||||
// Clear the screen, filling it with black:
|
||||
SDL_RenderClear(renderer);
|
||||
|
||||
SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
|
||||
|
||||
for (int index = 0; index < 16; index++)
|
||||
{
|
||||
if (state->clients[index].registered == true)
|
||||
{
|
||||
DrawCircle(renderer, (int)state->clients[index].xPosition, (int)state->clients[index].yPosition,
|
||||
10);
|
||||
}
|
||||
}
|
||||
|
||||
// Present the rendered graphics:
|
||||
SDL_RenderPresent(renderer);
|
||||
SDL_Delay(1000/60);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int main(int argc, char ** argv)
|
||||
{
|
||||
uint8_t currentPlayerNumber = 0;
|
||||
int serverSocket = 0;
|
||||
pthread_t graphicsThread;
|
||||
struct CsptMessage currentMessage;
|
||||
bool continueRunning = true;
|
||||
CsptMessage currentMessage;
|
||||
struct gameState currentState;
|
||||
uint8_t currentPlayerNumber = 0;
|
||||
struct sockaddr_in serverAddress;
|
||||
|
||||
printf("Client-Side Prediction Test - Client Starting.\n");
|
||||
|
||||
bzero(¤tState, sizeof(struct gameState));
|
||||
|
||||
// Give me a socket, and make sure it's working:
|
||||
serverSocket = socket(AF_INET, SOCK_STREAM, 0);
|
||||
if (serverSocket == -1)
|
||||
@ -46,8 +133,8 @@ int main(int argc, char ** argv)
|
||||
currentMessage.type = 0;
|
||||
currentMessage.content = 0;
|
||||
|
||||
send(serverSocket, ¤tMessage, sizeof(CsptMessage), 0);
|
||||
recv(serverSocket, ¤tMessage, sizeof(CsptMessage), 0);
|
||||
send(serverSocket, ¤tMessage, sizeof(struct CsptMessage), 0);
|
||||
recv(serverSocket, ¤tMessage, sizeof(struct CsptMessage), 0);
|
||||
|
||||
if (currentMessage.type == 0)
|
||||
{
|
||||
@ -57,9 +144,10 @@ int main(int argc, char ** argv)
|
||||
printf("Registered as: %u\n", currentPlayerNumber);
|
||||
printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
|
||||
|
||||
pthread_create(&graphicsThread, NULL, graphicsThreadHandler, ¤tState);
|
||||
while (continueRunning)
|
||||
{
|
||||
if (recv(serverSocket, ¤tMessage, sizeof(CsptMessage), 0) > 0)
|
||||
if (recv(serverSocket, ¤tMessage, sizeof(struct CsptMessage), 0) > 0)
|
||||
{
|
||||
printf("%-7s | %u\n", messageStrings[currentMessage.type], currentMessage.content);
|
||||
switch (currentMessage.type)
|
||||
@ -77,7 +165,7 @@ int main(int argc, char ** argv)
|
||||
// Pinged, so we now must pong.
|
||||
currentMessage.type = 3;
|
||||
currentMessage.content = 0;
|
||||
send(serverSocket, ¤tMessage, sizeof(CsptMessage), 0);
|
||||
send(serverSocket, ¤tMessage, sizeof(struct CsptMessage), 0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user