Basic stubs for graphical output and UDP thread.
This commit is contained in:
25
src/cspt-state.h
Normal file
25
src/cspt-state.h
Normal file
@ -0,0 +1,25 @@
|
||||
#ifndef CSPT_STATE_H
|
||||
#define CSPT_STATE_H
|
||||
#include <time.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
struct clientMovement
|
||||
{
|
||||
double xPosition, yPosition, xVelocity, yVelocity;
|
||||
bool leftAcceleration, rightAcceleration, upAcceleration, downAcceleration, registered;
|
||||
};
|
||||
|
||||
struct clientInput
|
||||
{
|
||||
bool left, right, up, down;
|
||||
};
|
||||
|
||||
struct gameState
|
||||
{
|
||||
time_t timestamp;
|
||||
struct clientMovement clients[16];
|
||||
};
|
||||
|
||||
void doGameTick(struct gameState * state);
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user