Make the server not just spam packets
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@ -49,6 +49,13 @@ I didn't make the client update it's own input in the state constantly, so there
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wasn't the required "single-player" feeling in the client. Not exactly what
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we're going for, here!
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** Entry 05: How client side prediction performs:
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After running a basic test on my LAN, it appears as if my naive implementation
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isn't performing as expected. It's possible that just spamming the client with
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packets that aren't tied to the game tick is causing it; I'm going to change
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that. It probably should have been done that way from the start; but I didn't
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really think about that.
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* Notes On Techniques:
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** Entry 00: Where I'm Learning All This From:
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I'm using a series of articles from gabrielgambetta.com, which seem to be well
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