Added tick numbers.
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parent
2d4028f140
commit
fd710e2cb6
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@ -159,21 +159,25 @@ void * graphicsThreadHandler(void * parameters)
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{
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{
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case SDLK_LEFT:
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case SDLK_LEFT:
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{
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{
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message->tickNumber = state->tickNumber;
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message->left = true;
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message->left = true;
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break;
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break;
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}
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}
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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{
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{
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message->tickNumber = state->tickNumber;
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message->right = true;
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message->right = true;
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break;
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break;
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}
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}
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case SDLK_UP:
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case SDLK_UP:
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{
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{
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message->tickNumber = state->tickNumber;
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message->up = true;
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message->up = true;
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break;
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break;
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}
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}
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case SDLK_DOWN:
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case SDLK_DOWN:
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{
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{
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message->tickNumber = state->tickNumber;
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message->down = true;
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message->down = true;
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break;
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break;
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}
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}
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@ -190,21 +194,25 @@ void * graphicsThreadHandler(void * parameters)
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{
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{
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case SDLK_LEFT:
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case SDLK_LEFT:
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{
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{
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message->tickNumber = state->tickNumber;
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message->left = false;
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message->left = false;
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break;
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break;
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}
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}
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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{
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{
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message->tickNumber = state->tickNumber;
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message->right = false;
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message->right = false;
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break;
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break;
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}
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}
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case SDLK_UP:
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case SDLK_UP:
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{
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{
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message->tickNumber = state->tickNumber;
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message->up = false;
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message->up = false;
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break;
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break;
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}
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}
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case SDLK_DOWN:
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case SDLK_DOWN:
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{
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{
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message->tickNumber = state->tickNumber;
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message->down = false;
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message->down = false;
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break;
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break;
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}
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}
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@ -14,6 +14,14 @@ void updateInput(struct gameState * state, struct clientInput * message)
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void doGameTick(struct gameState * state)
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void doGameTick(struct gameState * state)
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{
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{
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if ((state->tickNumber % UINT64_MAX) == 0)
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{
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state->tickNumber = 0;
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}
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else
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{
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state->tickNumber++;
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}
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for (int index = 0; index < 16; index++)
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for (int index = 0; index < 16; index++)
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{
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{
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// Calculate acceleration:
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// Calculate acceleration:
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@ -13,11 +13,13 @@ struct clientMovement
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struct clientInput
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struct clientInput
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{
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{
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int clientNumber;
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int clientNumber;
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uint64_t tickNumber;
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bool left, right, up, down;
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bool left, right, up, down;
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};
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};
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struct gameState
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struct gameState
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{
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{
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uint64_t tickNumber;
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struct timeval timestamp;
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struct timeval timestamp;
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struct clientMovement clients[16];
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struct clientMovement clients[16];
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};
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};
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