Added tick numbers.

This commit is contained in:
Barra Ó Catháin 2023-07-25 23:32:11 +01:00
parent 2d4028f140
commit fd710e2cb6
3 changed files with 18 additions and 0 deletions

View File

@ -159,21 +159,25 @@ void * graphicsThreadHandler(void * parameters)
{
case SDLK_LEFT:
{
message->tickNumber = state->tickNumber;
message->left = true;
break;
}
case SDLK_RIGHT:
{
message->tickNumber = state->tickNumber;
message->right = true;
break;
}
case SDLK_UP:
{
message->tickNumber = state->tickNumber;
message->up = true;
break;
}
case SDLK_DOWN:
{
message->tickNumber = state->tickNumber;
message->down = true;
break;
}
@ -190,21 +194,25 @@ void * graphicsThreadHandler(void * parameters)
{
case SDLK_LEFT:
{
message->tickNumber = state->tickNumber;
message->left = false;
break;
}
case SDLK_RIGHT:
{
message->tickNumber = state->tickNumber;
message->right = false;
break;
}
case SDLK_UP:
{
message->tickNumber = state->tickNumber;
message->up = false;
break;
}
case SDLK_DOWN:
{
message->tickNumber = state->tickNumber;
message->down = false;
break;
}

View File

@ -14,6 +14,14 @@ void updateInput(struct gameState * state, struct clientInput * message)
void doGameTick(struct gameState * state)
{
if ((state->tickNumber % UINT64_MAX) == 0)
{
state->tickNumber = 0;
}
else
{
state->tickNumber++;
}
for (int index = 0; index < 16; index++)
{
// Calculate acceleration:

View File

@ -13,11 +13,13 @@ struct clientMovement
struct clientInput
{
int clientNumber;
uint64_t tickNumber;
bool left, right, up, down;
};
struct gameState
{
uint64_t tickNumber;
struct timeval timestamp;
struct clientMovement clients[16];
};