Files
Client-Side-Prediction-Test/src/server/cspt-server.c

321 lines
8.6 KiB
C

// Client-Side Prediction Test - Server
// Barra Ó Catháin - 2023
#include <time.h>
#include <netdb.h>
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <signal.h>
#include <stdlib.h>
#include <unistd.h>
#include <strings.h>
#include <stdbool.h>
#include <pthread.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include "../cspt-state.h"
#include "../cspt-message.h"
bool keepRunning = true;
const int PORT = 5200;
struct connectionStatus
{
uint8_t remainingPongs;
};
// A structure containing the "current" global state:
struct ThreadParameters
{
struct sockaddr_in * clientAddresses;
struct clientInput * message;
struct gameState * state;
int * udpSocket;
};
void sigintHandler(int signal)
{
keepRunning = false;
}
void * networkThreadHandler(void * arguments)
{
struct ThreadParameters args = *(struct ThreadParameters *)arguments;
struct sockaddr_in clientAddress, serverAddress;
if ((*args.udpSocket = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
{
exit(EXIT_FAILURE);
}
memset(&serverAddress, 0, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
serverAddress.sin_port = htons(5200);
serverAddress.sin_addr.s_addr = INADDR_ANY;
bind(*args.udpSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in));
printf("Started network thread.\n");
socklen_t test = sizeof(clientAddress);
int returnvalue = 0;
bzero(args.state, sizeof(struct gameState));
while (true)
{
returnvalue = recvfrom(*(args.udpSocket), args.message, sizeof(struct clientInput), 0, (struct sockaddr *)&clientAddress, &test);
if (args.message->clientNumber < 16 && args.message->clientNumber > -1)
{
memcpy(&(args.clientAddresses[args.message->clientNumber]), &clientAddress, sizeof(struct sockaddr_in));
}
if(returnvalue > 0)
{
updateInput(args.state, args.message);
}
bzero(args.message, sizeof(struct clientInput));
}
return NULL;
}
void * gameThreadHandler(void * arguments)
{
struct ThreadParameters args = *(struct ThreadParameters *)arguments;
sleep(1);
while (true)
{
doGameTick(args.state);
gettimeofday(&args.state->timestamp, NULL);
for(int index = 0; index < 16; index++)
{
sendto(*(args.udpSocket), args.state, sizeof(struct gameState), 0,
(struct sockaddr *)&(args.clientAddresses[index]), (socklen_t)sizeof(struct sockaddr_in));
}
usleep(15625);
}
}
int main(int argc, char ** argv)
{
int returnValue = 0;
int masterSocket = 0;
int clientSockets[16];
fd_set connectedClients;
struct sockaddr_in serverAddress;
struct CsptMessage currentMessage;
pthread_t networkThread, gameThread;
struct connectionStatus clientStatus[16];
struct ThreadParameters * globalState = calloc(1, sizeof(struct ThreadParameters));
globalState->clientAddresses = calloc(16, sizeof(struct sockaddr_in));
globalState->message = calloc(1, sizeof(struct clientInput));
globalState->state = calloc(1, sizeof(struct gameState));
globalState->udpSocket = calloc(1, sizeof(int));
printf("Client-Side Prediction Test - Server Starting.\n");
// Setup the sigint handler:
signal(SIGINT, sigintHandler);
pthread_create(&networkThread, NULL, networkThreadHandler, globalState);
pthread_create(&gameThread, NULL, gameThreadHandler, globalState);
// Setup TCP Master Socket:
printf("Setting up master socket... ");
masterSocket = socket(AF_INET, SOCK_STREAM, 0);
setsockopt(masterSocket, SOL_SOCKET, SO_REUSEPORT, &(int){1}, sizeof(int));
if (masterSocket == -1)
{
fprintf(stderr, "Failed to get a socket.\n");
exit(1);
}
struct timeval timeout;
timeout.tv_sec = 1;
timeout.tv_usec = 0;
// Set up server address struct:
bzero(&serverAddress, sizeof(serverAddress));
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = htonl(INADDR_ANY);
serverAddress.sin_port = htons(5200);
// Bind the socket using the server address struct:
if (bind(masterSocket, (struct sockaddr *)&serverAddress, sizeof(struct sockaddr_in)) != 0)
{
fprintf(stderr, "Failed to bind the socket.\n");
exit(1);
}
// Begin listening:
if ((listen(masterSocket, 16) != 0))
{
fprintf(stderr, "Failed to begin listening.\n");
exit(1);
}
printf("Done!\n");
for (int index = 0; index < 16; index++)
{
clientSockets[index] = 0;
}
int clientCount = 0;
int activityCheck = 0;
// Prep the file descriptor set:
FD_ZERO(&connectedClients);
FD_SET(masterSocket, &connectedClients);
clientCount = masterSocket;
time_t lastPingTime;
time(&lastPingTime);
while (keepRunning)
{
FD_ZERO(&connectedClients);
FD_SET(masterSocket, &connectedClients);
// Find all sockets that are still working and place them in the set:
for(int index = 0; index < 16; index++)
{
// If it's working, bang it into the list:
if(clientSockets[index] > 0)
{
FD_SET(clientSockets[index], &connectedClients);
}
// The amount of clients is needed for select():
if(clientSockets[index] > clientCount)
{
clientCount = clientSockets[index];
}
}
// Check what sockets have items ready to be read:
timeout.tv_sec = 1;
activityCheck = select(clientCount + 1, &connectedClients, NULL, NULL, &timeout);
// Check if select() worked:
if ((activityCheck < 0) && (errno != EINTR))
{
fprintf(stderr, "Error in select(), retrying.\n");
}
if (keepRunning)
{
// Check if there are any new connections:
if (FD_ISSET(masterSocket, &connectedClients))
{
// See if we have a slot for the fellow:
for (int index = 0; index < 16; index++)
{
if (clientSockets[index] == 0)
{
clientSockets[index] = accept(masterSocket, NULL, NULL);
FD_SET(clientSockets[index], &connectedClients);
if(clientSockets[index] > 0)
{
printf("Accepted new connection on socket %d.\n", index);
clientStatus[index].remainingPongs = 0;
}
if (clientSockets[index] > masterSocket)
{
clientCount = clientSockets[index];
}
break;
}
}
}
for (int index = 0; index < 16; index++)
{
if (FD_ISSET(clientSockets[index], &connectedClients))
{
// The client has sent a message, recieve it and process:
if ((returnValue = recv(clientSockets[index], &currentMessage, sizeof(struct CsptMessage), 0)) > 0)
{
switch (currentMessage.type)
{
// Hello:
case 0:
{
currentMessage.type = 0;
globalState->state->clients[index].registered = true;
globalState->state->clients[index].xPosition = 256;
globalState->state->clients[index].yPosition = 256;
globalState->state->clients[index].xVelocity = 0;
globalState->state->clients[index].yVelocity = 0;
currentMessage.content = (uint8_t)index;
send(clientSockets[index], &currentMessage, sizeof(struct CsptMessage), 0);
break;
}
// Goodbye:
case 1:
{
globalState->state->clients[index].registered = false;
FD_CLR(clientSockets[index], &connectedClients);
shutdown(clientSockets[index], SHUT_RDWR);
clientSockets[index] = 0;
break;
}
// Ping:
case 2:
{
// Dunno what the client is pingin' me for, so I don't care.
break;
}
// Pong:
case 3:
{
// One less pong to wait on:
clientStatus[index].remainingPongs--;
break;
}
}
}
else if (returnValue == 0)
{
currentMessage.type = 1;
currentMessage.content = 0;
FD_CLR(clientSockets[index], &connectedClients);
send(clientSockets[index], &currentMessage, sizeof(struct CsptMessage), 0);
shutdown(clientSockets[index], SHUT_RDWR);
clientSockets[index] = 0;
}
}
}
if (time(NULL) >= (lastPingTime + 5))
{
time(&lastPingTime);
for (int index = 0; index < 16; index++)
{
if (clientSockets[index] > 0)
{
currentMessage.type = 2;
currentMessage.content = 0;
send(clientSockets[index], &currentMessage, sizeof(struct CsptMessage), 0);
clientStatus[index].remainingPongs++;
if (clientStatus[index].remainingPongs >= 10)
{
currentMessage.type = 1;
currentMessage.content = 0;
send(clientSockets[index], &currentMessage, sizeof(struct CsptMessage), 0);
shutdown(clientSockets[index], SHUT_RDWR);
clientSockets[index] = 0;
}
}
}
}
}
}
for (int index = 0; index < 16; index++)
{
currentMessage.type = 1;
currentMessage.content = 0;
send(clientSockets[index], &currentMessage, sizeof(struct CsptMessage), 0);
shutdown(clientSockets[index], SHUT_RDWR);
clientSockets[index] = 0;
}
shutdown(masterSocket, SHUT_RDWR);
return 0;
}