SilverMUD/source/server/connections.c

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Version 0.0.1 of the rewritten client and server. - Server is capable of accepting an arbitrary number of TLS encrypted client connections. - Server relays messages from one client to the others. - Server spawns a Scheme REPL available over a Unix socket. - Client is a two-pane ncurses-based client, with an input area, chat log, and game status log. - Temporary NAME command exists to change names of players. Squashed commit of the following: commit 442a9319e82e49d6040b5a3015271a951edb9375 Author: Barry Kane <barra@ocathain.ie> Date: Mon Oct 30 16:57:15 2023 +0000 Removed unneeded check, added temporary name command commit a66a07c897cf37b5624bcfa87c309fbbf602ea61 Author: Barry Kane <barra@ocathain.ie> Date: Sun Oct 29 20:15:41 2023 +0000 Properly remove disconnected players commit 81fc72a1d7d55893428c6202be8bd49cbc570ea9 Author: Barry Kane <barra@ocathain.ie> Date: Sun Oct 29 17:20:14 2023 +0000 Added system messages to client and added welcome message from server. commit a1b1b8044989c1d8e60492c2a3054d8885de562c Author: Barra Ó Catháin <barra@ocathain.ie> Date: Tue Sep 12 23:25:44 2023 +0100 Removed now unneeded placeholders, added stubs for "rulebooks" in documentation. commit 54b613befe86637db4aa69adec9e805d4eb355a2 Author: Barra Ó Catháin <barra@ocathain.ie> Date: Tue Sep 12 22:32:19 2023 +0100 Basic implementation of player lists and tying connections to players commit 5a53e9f1974598c62602b3b812398884906b8d00 Author: Barra Ó Catháin <barra@ocathain.ie> Date: Sun Sep 10 17:24:46 2023 +0100 Added basic player type containing a name, and made the server echo messages with player name. commit 3fc75ef30fb7668b9d6d3e7b777aeac4bd9d844a Author: Barry Kane <barra@ocathain.ie> Date: Thu Aug 31 01:44:17 2023 +0100 Basic message receiver, server now echoes messages to all clients. commit b292966588327bef59a102cf7b92dc88f8aed7b3 Author: Barry Kane <barra@ocathain.ie> Date: Mon Aug 28 02:53:31 2023 +0100 Fixed window height calculations. commit 50dcddfc56710964bb4c6a7f3315e20b23ca8200 Author: Barry Kane <barra@ocathain.ie> Date: Mon Aug 28 02:29:21 2023 +0100 Initial ncurses setup, and layout of client. commit c043da64a20064841dc768e85e6735b3b5a731fb Author: Barry Kane <barra@ocathain.ie> Date: Sat Aug 26 00:48:28 2023 +0100 Modify server and client to begin using ClientToServer messages. commit 0104a11a7ecb55f0a56f8b012b63a7a005d03f18 Author: Barry Kane <barra@ocathain.ie> Date: Fri Aug 25 00:34:05 2023 +0100 Added basic client capable of connecting to the server. commit 080e46fe994dc0a1e170e7d9b681ff4679f12e06 Author: Barry Kane <barra@ocathain.ie> Date: Thu Aug 24 00:12:27 2023 +0100 Set up GNU Autotools as build system. commit 0814e437cdc0c00fe3474d86dc8bf7ccd8f1d607 Author: Barry Kane <barra@ocathain.ie> Date: Tue Aug 22 02:02:29 2023 +0100 Basic connection handling (using previous version of client) commit 9801be3622646aa1639884e07459cbd1cdb3a17e Author: Barry Kane <barra@ocathain.ie> Date: Sat Aug 19 16:00:57 2023 +0100 Renamed src back to source, because I liked it better commit e2ef744e87c5652f144ee47ba878038f5097cbea Author: Barry Kane <barra@ocathain.ie> Date: Sat Aug 19 00:18:03 2023 +0100 Moved scheme initialization to main thread, added basic networking The server can now listen on a port and send data to a client. commit 8b0920c35dde3ad766bfc17528ce83e5891a4f1b Author: Barry Kane <barra@ocathain.ie> Date: Fri Aug 18 00:45:24 2023 +0100 Added basic implemantation of message structures. commit 6ed532c3688360ba6aed5abfb83392ce7b000216 Author: Barry Kane <barra@ocathain.ie> Date: Thu Aug 17 00:21:20 2023 +0100 Added structure section. commit 48f0858735f5f5aaf45e23d61a71ba08176021e5 Author: Barry Kane <barra@ocathain.ie> Date: Thu Aug 17 00:14:40 2023 +0100 Began implementation planning document. commit 32503cdbca74de9f454cbc5cf32a7f95d2aa3f5e Author: Barry Kane <barra@ocathain.ie> Date: Mon Aug 14 03:15:37 2023 +0100 Rename source/ to src/ for Autotools. commit 2b488477f5ce4215a999a0fc250cb6f198a0714b Author: Barry Kane <barra@ocathain.ie> Date: Mon Aug 14 02:46:43 2023 +0100 Added initial stubs for server. - Server now launches a thread to initialize Scheme, and drops into a REPL.
2023-11-05 15:14:44 +00:00
// =========================================
// | SilverMUD Server - connections.c |
// | Copyright (C) 2023, Barra Ó Catháin |
// | See end of file for copyright notice. |
// =========================================
#include <stdlib.h>
#include <gnutls/gnutls.h>
#include "connections.h"
static struct ClientConnectionNode * findMiddle(struct ClientConnectionNode * start, struct ClientConnectionNode * end)
{
while (start != end)
{
start = start->next;
if(start == end)
{
return start;
}
end = end->previous;
}
return start;
}
struct ClientConnection * findConnectionByFileDescriptor(struct ClientConnectionList * list, int fileDescriptor)
{
struct ClientConnectionNode * start = list->head, * end = list->tail, * middle = findMiddle(start, end);
while (start != end)
{
if (middle->connection->fileDescriptor == fileDescriptor)
{
return middle->connection;
}
else if (middle->connection->fileDescriptor > fileDescriptor)
{
end = middle->previous;
middle = findMiddle(start, end);
}
else
{
start = middle->next;
middle = findMiddle(start, end);
}
}
if (start->connection->fileDescriptor == fileDescriptor)
{
return start->connection;
}
else
{
return NULL;
}
}
struct ClientConnection * findConnectionByTlsSession(struct ClientConnectionList * list, gnutls_session_t * tlsSession)
{
}
int removeConnectionByFileDescriptor(struct ClientConnectionList * list, int fileDescriptor)
{
struct ClientConnectionNode * start = list->head, * end = list->tail, * middle = findMiddle(start, end), * toDelete = NULL;
// Find the node that is to be deleted:
while (start != end && toDelete == NULL)
{
if (middle->connection->fileDescriptor == fileDescriptor)
{
toDelete = middle;
}
else if (middle->connection->fileDescriptor > fileDescriptor)
{
end = middle->previous;
middle = findMiddle(start, end);
}
else
{
start = middle->next;
middle = findMiddle(start, end);
}
}
if (start->connection->fileDescriptor == fileDescriptor)
{
toDelete = start;
}
if (toDelete == NULL)
{
return -1;
}
// Set the appropriate pointers on other nodes:
if (toDelete->previous != NULL)
{
toDelete->previous->next = toDelete->next;
}
if (toDelete->next != NULL)
{
toDelete->next->previous = toDelete->previous;
}
// Set the appropriate pointers on the list:
if (list->head == toDelete)
{
list->head = toDelete->next;
}
if (list->tail == toDelete)
{
list->tail = toDelete->previous;
}
list->clientCount--;
// Free the connection:
free(toDelete->connection->tlsSession);
free(toDelete->connection);
free(toDelete);
return 0;
}
struct ClientConnection * addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnutls_session_t * tlsSession)
{
// Allocate memory for the structures:
struct ClientConnectionNode * newConnectionNode = calloc(1, sizeof(struct ClientConnectionNode));
newConnectionNode->connection = calloc(1, sizeof(struct ClientConnection));
// Set the appropriate data in the structure:
newConnectionNode->next = NULL;
newConnectionNode->previous = NULL;
newConnectionNode->connection->tlsSession = tlsSession;
newConnectionNode->connection->fileDescriptor = fileDescriptor;
// If it's the first node in the list:
if (list->head == NULL && list->tail == NULL)
{
list->head = newConnectionNode;
list->tail = newConnectionNode;
list->clientCount++;
return newConnectionNode->connection;
}
// Insert it in the appropriate place in the list:
else
{
struct ClientConnectionNode * currentNode = list->head;
// Seek through the list until we find the appropriate spot to insert the new connection:
while (currentNode->connection->fileDescriptor < fileDescriptor)
{
// If we've reached the end of the list:
if (currentNode->next == NULL)
{
currentNode->next = newConnectionNode;
newConnectionNode->previous = currentNode;
list->tail = newConnectionNode;
list->clientCount++;
return newConnectionNode->connection;
}
else
{
currentNode = currentNode->next;
}
}
newConnectionNode->previous = currentNode->previous;
newConnectionNode->next = currentNode;
currentNode->previous = newConnectionNode;
if (newConnectionNode->previous == NULL)
{
list->head = newConnectionNode;
}
if (newConnectionNode->next == NULL)
{
list->tail = newConnectionNode;
}
list->clientCount++;
return newConnectionNode->connection;
}
}
// ===================================================
// | End of connections.c, copyright notice follows. |
// ===================================================
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.