SilverMUD/source/server/player-data.c

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Version 0.0.1 of the rewritten client and server. - Server is capable of accepting an arbitrary number of TLS encrypted client connections. - Server relays messages from one client to the others. - Server spawns a Scheme REPL available over a Unix socket. - Client is a two-pane ncurses-based client, with an input area, chat log, and game status log. - Temporary NAME command exists to change names of players. Squashed commit of the following: commit 442a9319e82e49d6040b5a3015271a951edb9375 Author: Barry Kane <barra@ocathain.ie> Date: Mon Oct 30 16:57:15 2023 +0000 Removed unneeded check, added temporary name command commit a66a07c897cf37b5624bcfa87c309fbbf602ea61 Author: Barry Kane <barra@ocathain.ie> Date: Sun Oct 29 20:15:41 2023 +0000 Properly remove disconnected players commit 81fc72a1d7d55893428c6202be8bd49cbc570ea9 Author: Barry Kane <barra@ocathain.ie> Date: Sun Oct 29 17:20:14 2023 +0000 Added system messages to client and added welcome message from server. commit a1b1b8044989c1d8e60492c2a3054d8885de562c Author: Barra Ó Catháin <barra@ocathain.ie> Date: Tue Sep 12 23:25:44 2023 +0100 Removed now unneeded placeholders, added stubs for "rulebooks" in documentation. commit 54b613befe86637db4aa69adec9e805d4eb355a2 Author: Barra Ó Catháin <barra@ocathain.ie> Date: Tue Sep 12 22:32:19 2023 +0100 Basic implementation of player lists and tying connections to players commit 5a53e9f1974598c62602b3b812398884906b8d00 Author: Barra Ó Catháin <barra@ocathain.ie> Date: Sun Sep 10 17:24:46 2023 +0100 Added basic player type containing a name, and made the server echo messages with player name. commit 3fc75ef30fb7668b9d6d3e7b777aeac4bd9d844a Author: Barry Kane <barra@ocathain.ie> Date: Thu Aug 31 01:44:17 2023 +0100 Basic message receiver, server now echoes messages to all clients. commit b292966588327bef59a102cf7b92dc88f8aed7b3 Author: Barry Kane <barra@ocathain.ie> Date: Mon Aug 28 02:53:31 2023 +0100 Fixed window height calculations. commit 50dcddfc56710964bb4c6a7f3315e20b23ca8200 Author: Barry Kane <barra@ocathain.ie> Date: Mon Aug 28 02:29:21 2023 +0100 Initial ncurses setup, and layout of client. commit c043da64a20064841dc768e85e6735b3b5a731fb Author: Barry Kane <barra@ocathain.ie> Date: Sat Aug 26 00:48:28 2023 +0100 Modify server and client to begin using ClientToServer messages. commit 0104a11a7ecb55f0a56f8b012b63a7a005d03f18 Author: Barry Kane <barra@ocathain.ie> Date: Fri Aug 25 00:34:05 2023 +0100 Added basic client capable of connecting to the server. commit 080e46fe994dc0a1e170e7d9b681ff4679f12e06 Author: Barry Kane <barra@ocathain.ie> Date: Thu Aug 24 00:12:27 2023 +0100 Set up GNU Autotools as build system. commit 0814e437cdc0c00fe3474d86dc8bf7ccd8f1d607 Author: Barry Kane <barra@ocathain.ie> Date: Tue Aug 22 02:02:29 2023 +0100 Basic connection handling (using previous version of client) commit 9801be3622646aa1639884e07459cbd1cdb3a17e Author: Barry Kane <barra@ocathain.ie> Date: Sat Aug 19 16:00:57 2023 +0100 Renamed src back to source, because I liked it better commit e2ef744e87c5652f144ee47ba878038f5097cbea Author: Barry Kane <barra@ocathain.ie> Date: Sat Aug 19 00:18:03 2023 +0100 Moved scheme initialization to main thread, added basic networking The server can now listen on a port and send data to a client. commit 8b0920c35dde3ad766bfc17528ce83e5891a4f1b Author: Barry Kane <barra@ocathain.ie> Date: Fri Aug 18 00:45:24 2023 +0100 Added basic implemantation of message structures. commit 6ed532c3688360ba6aed5abfb83392ce7b000216 Author: Barry Kane <barra@ocathain.ie> Date: Thu Aug 17 00:21:20 2023 +0100 Added structure section. commit 48f0858735f5f5aaf45e23d61a71ba08176021e5 Author: Barry Kane <barra@ocathain.ie> Date: Thu Aug 17 00:14:40 2023 +0100 Began implementation planning document. commit 32503cdbca74de9f454cbc5cf32a7f95d2aa3f5e Author: Barry Kane <barra@ocathain.ie> Date: Mon Aug 14 03:15:37 2023 +0100 Rename source/ to src/ for Autotools. commit 2b488477f5ce4215a999a0fc250cb6f198a0714b Author: Barry Kane <barra@ocathain.ie> Date: Mon Aug 14 02:46:43 2023 +0100 Added initial stubs for server. - Server now launches a thread to initialize Scheme, and drops into a REPL.
2023-11-05 15:14:44 +00:00
// =========================================
// | SilverMUD Server - player-data.c |
// | Copyright (C) 2023, Barra Ó Catháin |
// | See end of file for copyright notice. |
// =========================================
#include <string.h>
#include <stdlib.h>
#include <stdbool.h>
#include "player-data.h"
// Internal Functions:
// ===================
static struct PlayerListNode * findMiddle(struct PlayerListNode * start, struct PlayerListNode * end)
{
while (start != end)
{
start = start->next;
if(start == end)
{
return start;
}
end = end->previous;
}
return start;
}
// ====================
// Allocates and sets up a new player according to the world's starter character sheet:
struct Player * createNewPlayer(struct ClientConnection * connection)
{
struct Player * newPlayer = calloc(1, sizeof(struct Player));
newPlayer->connection = connection;
return newPlayer;
}
// Deallocates a player:
void deallocatePlayer(struct Player ** player)
{
free(*player);
*player = NULL;
}
struct PlayerList * createPlayerList()
{
struct PlayerList * newPlayerList = calloc(1, sizeof(struct PlayerList));
newPlayerList->count = 0;
newPlayerList->head = NULL;
newPlayerList->tail = NULL;
return newPlayerList;
}
void deallocatePlayerList(struct PlayerList ** playerList)
{
struct PlayerListNode * node = (*playerList)->head, * nextNode;
// Deallocate all nodes in the list:
while (node != NULL)
{
nextNode = node->next;
free(node);
node = nextNode;
}
// Deallocate the list itself:
free(*playerList);
// Set the pointer to null:
playerList = NULL;
}
int addToPlayerList(struct Player * player, struct PlayerList * playerList)
{
// Check that the player isn't already in the list:
if (isInPlayerList(player, playerList))
{
return playerList->count;
}
else
{
// Create a node to add to the list:
struct PlayerListNode * newNode = calloc(1, sizeof(struct PlayerListNode));
newNode->player = player;
newNode->next = NULL;
newNode->previous = NULL;
// Find the position that the new node is to go into:
// If the list is empty:
if (playerList->count == 0)
{
playerList->head = newNode;
playerList->tail = newNode;
playerList->count = 1;
return playerList->count;
}
struct PlayerListNode * currentNode = playerList->head;
while (strncmp(player->name, currentNode->player->name, 64) < 0)
{
// If we reach the end of the list:
if (currentNode->next == NULL)
{
currentNode->next = newNode;
newNode->previous = currentNode;
playerList->tail = newNode;
playerList->count++;
return playerList->count;
}
else
{
currentNode = currentNode->next;
}
}
// Set the appropriate pointers in the new node:
newNode->previous = currentNode->previous;
currentNode->previous = newNode;
newNode->next = currentNode;
// Set the proper pointers if we're at the ends of the list:
if (newNode->previous == NULL)
{
playerList->head = newNode;
}
if (newNode->next == NULL)
{
playerList->tail = newNode;
}
playerList->count++;
return playerList->count;
}
}
int removeFromPlayerList(struct Player * player, struct PlayerList * playerList)
{
struct PlayerListNode * currentNode = playerList->head;
while (currentNode != NULL)
{
if (currentNode->player == player)
{
// Adjust the proper pointers:
if (currentNode->previous)
{
currentNode->previous->next = currentNode->next;
}
if (currentNode->next)
{
currentNode->next->previous = currentNode->previous;
}
// Handle the special case of the head and tail of the list:
if (playerList->head == currentNode)
{
playerList->head == playerList->head->next;
}
if (playerList->tail == currentNode)
{
playerList->tail == playerList->tail->previous;
}
// Handle the special case of an empty list:
if (playerList->count - 1 == 0)
{
playerList->head = NULL;
playerList->tail = NULL;
}
// Delete the node:
free(currentNode);
return --(playerList->count);
}
currentNode = currentNode->next;
}
}
// Returns the Player with the given name from a PlayerList, or NULL otherwise:
struct Player * getFromPlayerList(char * playerName, struct PlayerList * playerList)
{
struct PlayerListNode * start = playerList->head, * end = playerList->tail, * middle = findMiddle(start, end);
int returnValue = 0;
while (start != end)
{
returnValue = strncmp(middle->player->name, playerName, 64);
if (returnValue < 0)
{
start = middle->next;
middle = findMiddle(start, end);
}
else if (returnValue > 0)
{
end = middle->next;
middle = findMiddle(start, end);
}
else if (returnValue == 0)
{
return middle->player;
}
}
if (strncmp(start->player->name, playerName, 64) == 0)
{
return start->player;
}
else
{
return NULL;
}
}
// Returns true if the given Player is in the given PlayerList:
bool isInPlayerList(struct Player * player, struct PlayerList * playerList)
{
struct PlayerListNode * currentNode = playerList->head;
while (currentNode != NULL)
{
if (currentNode->player == player)
{
return true;
}
currentNode = currentNode->next;
}
return false;
}
// ===================================================
// | End of player-data.c, copyright notice follows. |
// ===================================================
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.