SilverMUD/tests/outputQueue-test.c

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Alpha 0.4 release of SilverMUD: Features Added: - Encryption via GnuTLS. - Basic gameplay commands. - Basic character sheet with stats and skills. - Ability to perform chance-based checks with stats and skills. - Ability to build a character using spec points and skill points. Features Changed: - Messaging and communication is now encrypted. - Area descriptions can now be longer. - General bug-fixing, see individual commits. - Makefile improved to improve development experience. - Naming system altered to only allow naming on joining the game. - Server messages are now displayed differently than user messages and are grouped. - Commands are now evaluated in a queue. Features Removed: - Ability to change name via /NAME. - Graceful handling of C-c. (It's seemingly unreliable, so not graceful.) Squashed commit of the following: commit ca8ba5e41043aaea9823b4423ea1b69f30d7664a Author: Barry Kane <barry@omnimenu.ie> Date: Sun Oct 30 13:00:18 2022 +0000 Incremented version numbering in preperation for merge to master. - Incremented version numbering to Alpha 0.4. commit d9497679cb8a3bd906400f13cd08bdb54876dee1 Author: Barry Kane <barry@omnimenu.ie> Date: Sun Oct 30 12:58:39 2022 +0000 Implemented Skill Checks. - Implemented skillCheck. - Allowed for the in-game testing of skillCheck via /try. - Slightly reorganized the Makefile. - Tweaked the logoString to display correctly. - Edited the client and server to generate gprof data when in debug builds. commit f2dd83857ffc6c60cd40872910fe73057202d492 Author: Barry Kane <barry@omnimenu.ie> Date: Sun Oct 23 17:07:13 2022 +0100 Completed Reorganization of Area Data - Moved the appropriate data structures and functions into areaData. - Made movePlayerToArea a gameplay primitive. commit 52b4b1e2f05ba27a0576e05fd3e4d7fa0b8b744b Author: Barry Kane <barry@omnimenu.ie> Date: Tue Oct 18 21:00:57 2022 +0100 Warning fixes and Makefile edits - Adjusted the Makefile to create gprof data in the server (currently inactive as the server never terminates.) - Fixed warnings in areadata.c and gamelogic.c. - Added bruteforcePrint for completeness. commit 60110d3abd48a413c904c559a39f1d13c705709b Author: Barry Kane <barry@omnimenu.ie> Date: Sun Oct 16 21:28:32 2022 +0100 Made client exit gracefully upon server exit: - The client now checks the return value of messageReceive. - Renamed lists.c/.h to areadata.c/.h. commit b8189ae2dee1ffd4f44faa18c3482c3718a73da2 Author: Barry Kane <barry@omnimenu.ie> Date: Sun Oct 16 16:13:33 2022 +0100 Began implementation of skills and stats. - Added text wrapping in client. - Implemented functions for managing skill data. - Rewrote some existing functionality to allow for variable length game messages over multiple userMessages. - Reorganized the code yet again. - Introduced enums for coreStats and outcomes. - Implemented core stat checks. - Added more example skills. - Rewrote test areas to have longer descriptions. commit 8673bb1ad5391e0e61f7b3ebf734ef74c01c0ef5 Author: Barry Kane <barry@omnimenu.ie> Date: Fri May 20 22:28:07 2022 +0100 Reorganized file structure. - Reimplemented /LOOK. - Commands are now accepted in both upper and lower case. - Move now accepts a number for easier movement. commit 151f3002b81d4629b656598ba957ae401503bae0 Author: Barry Kane <barry@omnimenu.ie> Date: Thu May 5 19:45:27 2022 +0100 Began implementing game logic and re-implementing commands - Reimplemented /MOVE and /EXIT - The server is now multi-threaded - Input and output is now queued commit 0b3a72beffb789f6d56799626207008890a78a40 Author: Barry <bazzakane@gmail.com> Date: Thu Apr 7 01:39:59 2022 +0100 Removed inputhandling library The functionality was moved to inputoutput. commit 4ddb80b8b26f13b240a790d62e9047dfd9cd15f0 Author: Barry <bazzakane@gmail.com> Date: Thu Apr 7 01:38:36 2022 +0100 Basic message queuing implemented - Messages are now queued on reception by the server. - Message queue datastructures are now added. commit e4b86930374c70a8d95e1c9986ef90a77cf65f4f Author: Barry <barry@omnimenu.ie> Date: Tue Mar 15 14:52:49 2022 +0000 Cleaned up client. - Cleaned up the client codebase. - Throughly commented SilverMUDClient.c. - Added a boolean for bolding slowPrintNcurses. - Added a user-configurable delay for text printing. - Other small improvements. commit 5d772df46985213f10cc955ad2db1975f7078e15 Author: Barry <barry@omnimenu.ie> Date: Sun Mar 6 00:36:42 2022 +0000 Added initial GnuTLS encryption. - Added inputoutput.c - Added inputoutput.h - inputoutput contains wrapper and helper functions for transmitting messages over GnuTLS. - Moved the userMessage struct definition to inputoutput. - Reworked client and server to use GnuTLS. - Removed all commands from server in preperation for upcoming command and message queues. - Names and areas are no longer considered for messaging. - Changed Makefile to link GnuTLS. commit 235ff8e74ffb1afdbd7585b5226a3efb5dff4b9a Author: Barry <barry@omnimenu.ie> Date: Sun Dec 26 19:07:30 2021 +0000 Added basic logging support and command-line options to the client. - Added basic logging support to the client. - Added basic command-line options to the client: -g: Enables a game-log, must have a file-path. -c: Enables a chat-log, must have a file-path. -i: Sets the IP address to connect to. - Removed the C-c handler, appeared to be broken anyways. Consider reimplementation at some point. - Added /EXIT command to allow for leaving the game. - The client now exits gracefully if the server dies. commit 6c93805d6f3bf5f660562f0ec4c2b267ca124a76 Author: Barry <barry@omnimenu.ie> Date: Sun Dec 5 23:33:53 2021 +0000 Added initial implementation of doubly-linked lists - Added lists.c - Added lists.h - Changed initialisation of rooms to add a third room and to add the rooms to a list. - Added datastructures for area and path nodes for doubly-linked lists. commit 241ac7a92b6a335d780486f3c23a3b8385e3d408 Author: Barry <barry@omnimenu.ie> Date: Thu Nov 4 23:14:47 2021 +0000 Added area and path creation functions - Added missing header guards. - Increased the size of message contents to 2048. - Added area and path initialization functions. - movePlayerToArea no longer segfaults. - /LOOK added to allow players to find exits. - Amount of paths allowed out of an area has been decreased to 16. - Debug builds are now available from the Makefile. - Removed unused variables. - Input sanatization has been moved to the server-side, phew. - Server messages are now displayed differently to player messages. - New area initialization has been added until I can integrate Guile. - Server's sendBuffer has been renamed messageBuffer. - Areas now have descriptions. - Descriptions are sent to the player upon joining an area and /LOOK-ing. commit 85a31a293390ee88fd462a68c26681f089474085 Author: Barry <barry@omnimenu.ie> Date: Thu Oct 21 21:58:55 2021 +0100 Added basic area system - Added playerdata.c - Added basic move command - Added a basic initialisation of two connected rooms - Added datastructures for areas and paths commit ae8373d4ce4cddd6632893623cd86d68eb12b84c Author: Barry Kane <bazzakane@gmail.com> Date: Wed Sep 15 00:12:05 2021 +0100 Incremented Version Number. - Incremented version number in preperation for merge. commit 18a4f416f6970bd826a6a5157cb03a61e1702048 Author: Barry Kane <bazzakane@gmail.com> Date: Wed Sep 15 00:07:13 2021 +0100 Added basic name system - Added basic name system. - Added playerdata.h. - Added basic /NAME command. TODO: Create proper command system. - Added datastructures for user messages and user names. commit 94118039427c81e047424c73f2f6c3ccb2e88f94 Author: Barry Kane <bazzakane@gmail.com> Date: Fri Sep 10 15:07:42 2021 +0100 Increment version message for merge. Incremented the version number by 0.1 for the server. Added version splash to the client. commit 7047d0ee08dd522709d3130fa340d33f4ab5e23f Author: Barry Kane <bazzakane@gmail.com> Date: Fri Sep 10 15:03:02 2021 +0100 Added two-window messaging to the client. Client now has two seperate Ncurses windows for sending and receiving. Added SIGINT handler which sets a global boolean to gracefully exit and free memory. Sending and Receiving are now on their own threads. A pointer-to-struct is now passed to the threads. The main thread will now wait to cancel the threads upon receiving SIGINT. slowPrintNcurses now takes a window argument. The server now doesn't check that a client receives the message that they sent, allowing for full chat history. commit 33bc9bcda0c5d4afbbfa9b5371ad2ef83b5e6f1b Author: Barry Kane <bazzakane@gmail.com> Date: Fri Sep 3 18:47:11 2021 +0100 Adapted client to use Ncurses instead of raw terminal output: Created "slowPrintNcurses", which is a version of "slowPrint" compatible with Ncurses screens. Ncurses is now used in place of raw-terminal output. The screen clears after inital start-up messages. C-d no longer exits, and still doesn't spam. Added Ncurses to the ld options of client in the Makefile. Created ld options for server in the Makefile. commit 849a80bd377ffad8c3f4cad4880540d45c36173c Author: Barry Kane <barry@omnimenu.ie> Date: Thu Aug 19 23:07:58 2021 +0100 Basic input sanatization: Created new library to deal with user input. Implemented check in client to prevent C-d spamming the server. C-d now exits. Implemented check in client to prevent clients sending messages containing only newlines to the server. commit 2c093903a4f5c32a659f085922f9cab28dd8a2b0 Author: Barry Kane <barry@omnimenu.ie> Date: Tue Aug 17 18:57:56 2021 +0100 Git Sanity Check
2022-10-30 13:31:27 +00:00
#include "../src/inputoutput.h"
#include <stdio.h>
#include <string.h>
int main()
{
userMessage A, B, C;
strncpy(A.senderName, "Bob\0", 32 -1);
strncpy(A.messageContent, "joins the fray!\0", MAX-1);
strncpy(B.senderName, "Alice\0", 32 -1);
strncpy(B.messageContent, "challenges the unknown!\0", MAX -1);
strncpy(C.senderName, "Tom\0", 32 -1);
strncpy(C.messageContent, "Attacks them all!\0", MAX -1);
outputMessageQueue * testQueue = createOutputMessageQueue();
printf("Queue Created.\n");
printf("%d", queueOutputMessage(testQueue, A));
printf("Queued A.\n");
printf("%d", queueOutputMessage(testQueue, B));
printf("Queued B.\n");
printf("%d", queueOutputMessage(testQueue, C));
printf("Queued C.\n");
printf("%s\n", testQueue->front->content->senderName);
printf("%s\n", testQueue->front->content->messageContent);
printf("%s\n", testQueue->front->next->content->senderName);
printf("%s\n", testQueue->front->next->content->messageContent);
printf("%s\n", testQueue->front->next->next->content->senderName);
printf("%s\n", testQueue->front->next->next->content->messageContent);
printf("%s\n", testQueue->front->content->senderName);
dequeueOutputMessage(testQueue);
printf("%s\n", testQueue->front->content->senderName);
dequeueOutputMessage(testQueue);
printf("%s\n", testQueue->front->content->senderName);
// dequeueOutputMessage(testQueue);
// printf("%s\n", testQueue->front->content->senderName);
return 0;
}