From 191cf8fcdb10b6f18f93340c967b1214a4f529dc Mon Sep 17 00:00:00 2001 From: Barry Kane Date: Fri, 14 Apr 2023 21:53:29 +0100 Subject: [PATCH] Improved connection tutorial --- README.org | 16 +++++++++++++--- 1 file changed, 13 insertions(+), 3 deletions(-) diff --git a/README.org b/README.org index e3e006a..a22c9a8 100644 --- a/README.org +++ b/README.org @@ -8,10 +8,18 @@ easy-to-understand structures. * Player's Guide ** Running The Client *** How To Connect To A Server: +#+begin_example +SilverMUDClient -i +#+end_example To connect to a server, use the command-line option =-i=, and the IP address of -the server. If the server admin is hosting the server on a port other than the -default port of 5000, you can use the =-p= option with the number of the port. If -the connection is successful, you will be placed in the server's login +the server +#+begin_example +SilverMUDClient -i -p +#+end_example +If the server admin is hosting the server on a port other than the +default port of 5000, you can use the =-p= option with the number of the port. + +If the connection is successful, you will be placed in the server's login area. Type =/join =, where player name is a name of your choosing, and you will be placed in the spawn area, ready to play. @@ -47,9 +55,11 @@ SilverMUD has the following dependencies: These rules attempt to make the program as visually clear as possible, while some rules may be made based on my own personal tastes. +For the purposes of this guide, we will use this terminology: - () :: These are parentheses. - [] :: These are brackets. - {} :: These are braces. + *** Formatting: **** Casing: - Variables :: Variables should be in camelCase, with the exception being