Warning fixes and Makefile edits
- Adjusted the Makefile to create gprof data in the server (currently inactive as the server never terminates.) - Fixed warnings in areadata.c and gamelogic.c. - Added bruteforcePrint for completeness.
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14
Makefile
14
Makefile
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@ -8,22 +8,22 @@ serverobj = $(serversrc:.c=.o)
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CLIENTLDFLAGS= -lpthread -lncurses -lgnutls
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SERVERLDFLAGS= -lpthread -lncurses -lgnutls
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SilverMUDClient: $(clientobj)
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gcc -s -O3 -o $@ $^ $(CLIENTLDFLAGS)
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gcc -o $@ $^ $(CLIENTLDFLAGS)
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SilverMUDServer: $(serverobj)
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gcc -s -O3 -o $@ $^ $(SERVERLDFLAGS)
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gcc -o $@ $^ $(SERVERLDFLAGS)
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SilverMUDClientDebug: $(clientobj)
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gcc -ggdb -Wall $^ $(CLIENTLDFLAGS) -o $@
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gcc $^ $(CLIENTLDFLAGS) -o $@
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SilverMUDServerDebug: $(serverobj)
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gcc -ggdb -Wall $^ $(SERVERLDFLAGS) -o $@
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gcc $^ $(SERVERLDFLAGS) -o $@
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.PHONY: clean
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clean:
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rm -f $(clientobj) $(serverobj) SilverMUDClient SilverMUDServer SilverMUDClientDebug SilverMUDServerDebug
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all: SilverMUDClient SilverMUDServer
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debug: CFLAGS += -Wall -ggdb -Wextra
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debug: SilverMUDClientDebug SilverMUDServerDebug
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all: CFLAGS += -Wall -Wextra -Ofast
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debug: CFLAGS += -Wall -ggdb -Wextra -Og -pg
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debug: clean SilverMUDClientDebug SilverMUDServerDebug
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@ -34,6 +34,7 @@ int addAreaNodeToList(areaNode * toList, playerArea * areaToAdd)
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current->next->prev = current;
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current->next->data = areaToAdd;
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current->next->next = NULL;
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return 0;
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}
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int deleteAreaNodeFromList(areaNode * fromList, playerArea * areaToDelete)
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@ -53,6 +54,7 @@ int deleteAreaNodeFromList(areaNode * fromList, playerArea * areaToDelete)
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current->next->prev = current->prev;
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}
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free(current);
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return 0;
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}
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int addPathNodeToList(pathNode * toList, playerPath * pathToAdd)
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@ -67,6 +69,7 @@ int addPathNodeToList(pathNode * toList, playerPath * pathToAdd)
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current->next->prev = current;
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current->next->data = pathToAdd;
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current->next->next = NULL;
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return 0;
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}
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int deletePathNodeFromList(pathNode * fromList, playerPath * pathToDelete)
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@ -86,6 +89,7 @@ int deletePathNodeFromList(pathNode * fromList, playerPath * pathToDelete)
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current->next->prev = current->prev;
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}
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free(current);
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return 0;
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}
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areaNode * getAreaNode(areaNode * fromList, int listIndex)
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@ -86,4 +86,7 @@ typedef enum outcome
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// Run a stat check:
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outcome statCheck(playerInfo * player, int chance, coreStat statToCheck);
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// Run a skill check:
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// outcome skillCheck(playerInfo * player, int chance, char * skillToCheck, int skillNameLength);
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#endif
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@ -40,7 +40,25 @@ void slowPrintNcurses(char * stringToPrint, int delay, WINDOW * window, bool bol
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wrefresh(window);
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}
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void bruteForcePrintNcurses(char * stringToPrint, int delay, WINDOW * window, bool bolded)
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void bruteforcePrint(char * stringToPrint, int delay)
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{
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unsigned int characterIndex = 0;
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while(stringToPrint[characterIndex] != '\0')
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{
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for(unsigned char currentCharacter = 32; currentCharacter <= stringToPrint[characterIndex]; currentCharacter++)
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{
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putchar(stringToPrint[currentCharacter]);
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fflush(stdout);
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usleep(delay);
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putchar(8);
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fflush(stdout);
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}
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putchar(stringToPrint[characterIndex]);
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characterIndex++;
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}
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}
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void bruteforcePrintNcurses(char * stringToPrint, int delay, WINDOW * window, bool bolded)
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{
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int characterIndex = 0;
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if(bolded)
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@ -5,14 +5,32 @@
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#include <stdio.h>
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#include <ncurses.h>
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// A fancy, character by character print. Similar to a serial terminal with lower baud rate.
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// A character by character print, similar to a serial terminal with lower baud rate.
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void slowPrint(char * stringToPrint, int delay);
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// The same, altered to work with Ncurses.
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// The same, altered to work with ncurses.
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void slowPrintNcurses(char * stringToPrint, int delay, WINDOW * window, bool bolded);
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// A character by character "brute-force" print, similar to Hollywood hacking scenes.
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void bruteforcePrint(char * stringToPrint, int delay);
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// The same, altered to work with ncurses.
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void bruteforcePrintNcurses(char * stringToPrint, int delay, WINDOW * window, bool bolded);
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// A string containing an ASCII art version of the Silverkin Industries logo.
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char * logostring = " ///////\n //////////////////////////////////////////\n ///////////////////////////////////////////////////////////\n ////////// ////////////////////////////\n ### # # # # ##### ### # # # # # /////////////////\n ### # # # # ## # # ## # ## # //////////////\n ## # # # # # ### # # # # # # /////////\n #### # ### # ##### # # # # # # ## ///////\n # ## # ##### # # ### ### ### # ##### ### ////// \n # # # # # # # # ## # # # # ## ## ////\n # # # # # # # # ## # ### # # ## //\n # # ### ##### ##### ### # # # # #### ### //\n";
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char * logostring =
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" ///////\n"
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" //////////////////////////////////////////\n"
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" ///////////////////////////////////////////////////////////\n"
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" ////////// ////////////////////////////\n"
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" ### # # # # ##### ### # # # # # /////////////////\n"
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" ## # # # # ## # # ### # ## # //////////////\n"
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" ## # # # # # ### # # # # # # /////////\n"
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" ### # ### # ##### # # # # # # # ///////\n"
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" # ## # ##### # # ### ### ### # ##### ### ////// \n"
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" # # # # # # # # ## # # # # ## ## ////\n"
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" # # # # # # # # ## # ### # # ## //\n"
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" # # ### ##### ##### ### # # # # #### ### /\n";
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void wrapString(char * stringToWrap, int stringLength, int screenWidth);
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#endif
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