Added basic player type containing a name, and made the server echo messages with player name.
This commit is contained in:
parent
3fc75ef30f
commit
5a53e9f197
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@ -1,10 +1,11 @@
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bin_PROGRAMS = SilverMUDServer SilverMUDClient
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dist_doc_DATA = README.org
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SilverMUDServer_CFLAGS = -I/usr/include/guile/3.0 -I/usr -lguile-3.0 -lgc -lpthread -ldl -lgnutls -g
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SilverMUDClient_CFLAGS = -I/usr/include/guile/3.0 -I/usr -lguile-3.0 -lgc -lpthread -ldl -lgnutls -g -lncurses
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SilverMUDServer_CFLAGS = -lgnutls -g $(GUILE_CFLAGS) $(GUILE_LIBS)
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SilverMUDClient_CFLAGS = -lgnutls -g -lncurses $(GUILE_CFLAGS) $(GUILE_LIBS)
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SilverMUDServer_SOURCES = \
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source/messages.c \
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source/server/player-data.c \
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source/server/connections.c \
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source/server/scheme-integration.c \
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source/server/main.c
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@ -5,4 +5,5 @@ AC_CONFIG_HEADERS([source/config.h])
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AC_CONFIG_FILES([
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Makefile
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])
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PKG_CHECK_MODULES([GUILE], [guile-3.0])
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AC_OUTPUT
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@ -1,4 +1,4 @@
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#+TITLE: SilverMUD Design Document
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#+TITLE: SilverMUD Implementation Document
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This document contains information about various implementation details of
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SilverMUD, as a scratchpad for decisions before implementation.
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@ -121,7 +121,7 @@ int removeConnectionByFileDescriptor(struct ClientConnectionList * list, int fil
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return 0;
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}
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int addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnutls_session_t * tlsSession)
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struct ClientConnection * addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnutls_session_t * tlsSession)
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{
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// Allocate memory for the structures:
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struct ClientConnectionNode * newConnectionNode = calloc(1, sizeof(struct ClientConnectionNode));
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@ -141,7 +141,7 @@ int addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnu
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list->clientCount++;
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return 0;
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return newConnectionNode->connection;
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}
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// Insert it in the appropriate place in the list:
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@ -161,7 +161,7 @@ int addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnu
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list->clientCount++;
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return 0;
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return newConnectionNode->connection;
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}
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else
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{
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@ -183,7 +183,7 @@ int addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnu
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}
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list->clientCount++;
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return 0;
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return newConnectionNode->connection;
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}
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}
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@ -9,9 +9,9 @@
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#include <gnutls/gnutls.h>
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struct ClientConnection
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{
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// TODO: Pointer to player struct.
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{
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gnutls_session_t * tlsSession;
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struct Player * player;
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int fileDescriptor;
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};
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@ -35,7 +35,7 @@ struct ClientConnection * findConnectionByFileDescriptor(struct ClientConnection
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struct ClientConnection * findConnectionByTlsSession(struct ClientConnectionList * list, gnutls_session_t * tlsSession);
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int removeConnectionByFileDescriptor(struct ClientConnectionList * list, int fileDescriptor);
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int addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnutls_session_t * tlsSession);
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struct ClientConnection * addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnutls_session_t * tlsSession);
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#endif
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// ===================================================
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@ -19,6 +19,7 @@
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#include <netinet/in.h>
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#include <gnutls/gnutls.h>
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#include "player-data.h"
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#include "connections.h"
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#include "../messages.h"
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#include "scheme-integration.h"
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@ -159,7 +160,9 @@ int main (int argc, char ** argv)
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epoll_ctl(connectedClients, EPOLL_CTL_ADD, newSocket, &watchedEvents);
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// Add the connection to the list:
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addNewConnection(&clientConnections, newSocket, tlsSession);
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struct ClientConnection * newConnection = addNewConnection(&clientConnections, newSocket, tlsSession);
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newConnection->player = createNewPlayer(newConnection);
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sprintf(newConnection->player->name, "Player %02d", clientConnections.clientCount);
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// Print a message:
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printf("New connection established. %d client(s), session ID %u.\n",
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@ -171,8 +174,10 @@ int main (int argc, char ** argv)
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struct ClientConnection * connection = findConnectionByFileDescriptor(&clientConnections, events[index].data.fd);
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if (connection != NULL)
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{
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struct ClientToServerMessage message;
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int returnValue = gnutls_record_recv(*connection->tlsSession, &message, sizeof(struct ClientToServerMessage));
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// Read the data from the TLS session:
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struct ClientToServerMessage message;
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int returnValue = gnutls_record_recv(*connection->tlsSession, &message, sizeof(struct ClientToServerMessage));
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if (returnValue == 0 || returnValue == -10)
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{
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printf("Closing session ID: %u.\n", *connection->tlsSession);
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@ -180,6 +185,7 @@ int main (int argc, char ** argv)
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gnutls_bye(*connection->tlsSession, 2);
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shutdown(connection->fileDescriptor, 2);
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close(connection->fileDescriptor);
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deallocatePlayer(&connection->player);
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removeConnectionByFileDescriptor(&clientConnections, connection->fileDescriptor);
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}
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else if (returnValue == sizeof(struct ClientToServerMessage))
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@ -188,18 +194,26 @@ int main (int argc, char ** argv)
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// Copy the message to the output format:
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outputMessage.type = LOCAL_CHAT;
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sprintf(outputMessage.name, "UNNAMED");
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if (connection->player != NULL)
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{
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strncpy(outputMessage.name, connection->player->name, 64);
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}
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else
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{
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sprintf(outputMessage.name, "UNNAMED");
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}
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strncpy(outputMessage.content, message.content, MESSAGE_CONTENT_LENGTH);
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// Echo the message into all other clients: (Temporary)
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struct ClientConnectionNode * currentClient = clientConnections.head;
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while (currentClient != NULL)
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{
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gnutls_record_send(*currentClient->connection->tlsSession, &outputMessage,
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sizeof(struct ServerToClientMessage));
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currentClient = currentClient->next;
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}
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// printf("%s\n", message.content);
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// fflush(stdout);
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}
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}
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}
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else
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@ -216,7 +230,7 @@ int main (int argc, char ** argv)
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}
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// Wait for all other threads to terminate:
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//pthread_join(schemeREPLThread, NULL);
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//pthread_join(schemeREPLThread, NULL);
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// Return a successful status code to the operating system:
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return 0;
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@ -0,0 +1,40 @@
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// =========================================
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// | SilverMUD Server - player-data.c |
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// | Copyright (C) 2023, Barra Ó Catháin |
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// | See end of file for copyright notice. |
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// =========================================
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#include <stdlib.h>
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#include "player-data.h"
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// Allocates and sets up a new player according to the world's starter character sheet:
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struct Player * createNewPlayer(struct ClientConnection * connection)
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{
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struct Player * newPlayer = calloc(1, sizeof(struct Player));
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newPlayer->connection = connection;
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return newPlayer;
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}
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// Deallocates a player:
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void deallocatePlayer(struct Player ** player)
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{
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free(*player);
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*player = NULL;
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}
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// ===================================================
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// | End of player-data.c, copyright notice follows. |
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// ===================================================
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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@ -0,0 +1,38 @@
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// =========================================
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// | SilverMUD Server - player-data.h |
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// | Copyright (C) 2023, Barra Ó Catháin |
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// | See end of file for copyright notice. |
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// =========================================
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#ifndef PLAYER_DATA_H
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#define PLAYER_DATA_H
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#include "connections.h"
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struct Player
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{
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struct ClientConnection * connection;
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char name[64];
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};
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// Allocates and sets up a new player according to the world's starter character sheet:
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struct Player * createNewPlayer(struct ClientConnection * connection);
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// Deallocates a player:
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void deallocatePlayer(struct Player ** player);
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#endif
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// ===================================================
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// | End of player-data.h, copyright notice follows. |
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// ===================================================
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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