Added basic player type containing a name, and made the server echo messages with player name.
This commit is contained in:
parent
3fc75ef30f
commit
5a53e9f197
|
@ -1,10 +1,11 @@
|
||||||
bin_PROGRAMS = SilverMUDServer SilverMUDClient
|
bin_PROGRAMS = SilverMUDServer SilverMUDClient
|
||||||
dist_doc_DATA = README.org
|
dist_doc_DATA = README.org
|
||||||
SilverMUDServer_CFLAGS = -I/usr/include/guile/3.0 -I/usr -lguile-3.0 -lgc -lpthread -ldl -lgnutls -g
|
SilverMUDServer_CFLAGS = -lgnutls -g $(GUILE_CFLAGS) $(GUILE_LIBS)
|
||||||
SilverMUDClient_CFLAGS = -I/usr/include/guile/3.0 -I/usr -lguile-3.0 -lgc -lpthread -ldl -lgnutls -g -lncurses
|
SilverMUDClient_CFLAGS = -lgnutls -g -lncurses $(GUILE_CFLAGS) $(GUILE_LIBS)
|
||||||
|
|
||||||
SilverMUDServer_SOURCES = \
|
SilverMUDServer_SOURCES = \
|
||||||
source/messages.c \
|
source/messages.c \
|
||||||
|
source/server/player-data.c \
|
||||||
source/server/connections.c \
|
source/server/connections.c \
|
||||||
source/server/scheme-integration.c \
|
source/server/scheme-integration.c \
|
||||||
source/server/main.c
|
source/server/main.c
|
||||||
|
|
|
@ -5,4 +5,5 @@ AC_CONFIG_HEADERS([source/config.h])
|
||||||
AC_CONFIG_FILES([
|
AC_CONFIG_FILES([
|
||||||
Makefile
|
Makefile
|
||||||
])
|
])
|
||||||
|
PKG_CHECK_MODULES([GUILE], [guile-3.0])
|
||||||
AC_OUTPUT
|
AC_OUTPUT
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
#+TITLE: SilverMUD Design Document
|
#+TITLE: SilverMUD Implementation Document
|
||||||
This document contains information about various implementation details of
|
This document contains information about various implementation details of
|
||||||
SilverMUD, as a scratchpad for decisions before implementation.
|
SilverMUD, as a scratchpad for decisions before implementation.
|
||||||
|
|
||||||
|
|
|
@ -121,7 +121,7 @@ int removeConnectionByFileDescriptor(struct ClientConnectionList * list, int fil
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
int addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnutls_session_t * tlsSession)
|
struct ClientConnection * addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnutls_session_t * tlsSession)
|
||||||
{
|
{
|
||||||
// Allocate memory for the structures:
|
// Allocate memory for the structures:
|
||||||
struct ClientConnectionNode * newConnectionNode = calloc(1, sizeof(struct ClientConnectionNode));
|
struct ClientConnectionNode * newConnectionNode = calloc(1, sizeof(struct ClientConnectionNode));
|
||||||
|
@ -141,7 +141,7 @@ int addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnu
|
||||||
|
|
||||||
list->clientCount++;
|
list->clientCount++;
|
||||||
|
|
||||||
return 0;
|
return newConnectionNode->connection;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Insert it in the appropriate place in the list:
|
// Insert it in the appropriate place in the list:
|
||||||
|
@ -161,7 +161,7 @@ int addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnu
|
||||||
|
|
||||||
list->clientCount++;
|
list->clientCount++;
|
||||||
|
|
||||||
return 0;
|
return newConnectionNode->connection;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -183,7 +183,7 @@ int addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnu
|
||||||
}
|
}
|
||||||
list->clientCount++;
|
list->clientCount++;
|
||||||
|
|
||||||
return 0;
|
return newConnectionNode->connection;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -9,9 +9,9 @@
|
||||||
#include <gnutls/gnutls.h>
|
#include <gnutls/gnutls.h>
|
||||||
|
|
||||||
struct ClientConnection
|
struct ClientConnection
|
||||||
{
|
{
|
||||||
// TODO: Pointer to player struct.
|
|
||||||
gnutls_session_t * tlsSession;
|
gnutls_session_t * tlsSession;
|
||||||
|
struct Player * player;
|
||||||
int fileDescriptor;
|
int fileDescriptor;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -35,7 +35,7 @@ struct ClientConnection * findConnectionByFileDescriptor(struct ClientConnection
|
||||||
struct ClientConnection * findConnectionByTlsSession(struct ClientConnectionList * list, gnutls_session_t * tlsSession);
|
struct ClientConnection * findConnectionByTlsSession(struct ClientConnectionList * list, gnutls_session_t * tlsSession);
|
||||||
|
|
||||||
int removeConnectionByFileDescriptor(struct ClientConnectionList * list, int fileDescriptor);
|
int removeConnectionByFileDescriptor(struct ClientConnectionList * list, int fileDescriptor);
|
||||||
int addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnutls_session_t * tlsSession);
|
struct ClientConnection * addNewConnection(struct ClientConnectionList * list, int fileDescriptor, gnutls_session_t * tlsSession);
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
// ===================================================
|
// ===================================================
|
||||||
|
|
|
@ -19,6 +19,7 @@
|
||||||
#include <netinet/in.h>
|
#include <netinet/in.h>
|
||||||
#include <gnutls/gnutls.h>
|
#include <gnutls/gnutls.h>
|
||||||
|
|
||||||
|
#include "player-data.h"
|
||||||
#include "connections.h"
|
#include "connections.h"
|
||||||
#include "../messages.h"
|
#include "../messages.h"
|
||||||
#include "scheme-integration.h"
|
#include "scheme-integration.h"
|
||||||
|
@ -159,7 +160,9 @@ int main (int argc, char ** argv)
|
||||||
epoll_ctl(connectedClients, EPOLL_CTL_ADD, newSocket, &watchedEvents);
|
epoll_ctl(connectedClients, EPOLL_CTL_ADD, newSocket, &watchedEvents);
|
||||||
|
|
||||||
// Add the connection to the list:
|
// Add the connection to the list:
|
||||||
addNewConnection(&clientConnections, newSocket, tlsSession);
|
struct ClientConnection * newConnection = addNewConnection(&clientConnections, newSocket, tlsSession);
|
||||||
|
newConnection->player = createNewPlayer(newConnection);
|
||||||
|
sprintf(newConnection->player->name, "Player %02d", clientConnections.clientCount);
|
||||||
|
|
||||||
// Print a message:
|
// Print a message:
|
||||||
printf("New connection established. %d client(s), session ID %u.\n",
|
printf("New connection established. %d client(s), session ID %u.\n",
|
||||||
|
@ -171,8 +174,10 @@ int main (int argc, char ** argv)
|
||||||
struct ClientConnection * connection = findConnectionByFileDescriptor(&clientConnections, events[index].data.fd);
|
struct ClientConnection * connection = findConnectionByFileDescriptor(&clientConnections, events[index].data.fd);
|
||||||
if (connection != NULL)
|
if (connection != NULL)
|
||||||
{
|
{
|
||||||
struct ClientToServerMessage message;
|
// Read the data from the TLS session:
|
||||||
int returnValue = gnutls_record_recv(*connection->tlsSession, &message, sizeof(struct ClientToServerMessage));
|
struct ClientToServerMessage message;
|
||||||
|
int returnValue = gnutls_record_recv(*connection->tlsSession, &message, sizeof(struct ClientToServerMessage));
|
||||||
|
|
||||||
if (returnValue == 0 || returnValue == -10)
|
if (returnValue == 0 || returnValue == -10)
|
||||||
{
|
{
|
||||||
printf("Closing session ID: %u.\n", *connection->tlsSession);
|
printf("Closing session ID: %u.\n", *connection->tlsSession);
|
||||||
|
@ -180,6 +185,7 @@ int main (int argc, char ** argv)
|
||||||
gnutls_bye(*connection->tlsSession, 2);
|
gnutls_bye(*connection->tlsSession, 2);
|
||||||
shutdown(connection->fileDescriptor, 2);
|
shutdown(connection->fileDescriptor, 2);
|
||||||
close(connection->fileDescriptor);
|
close(connection->fileDescriptor);
|
||||||
|
deallocatePlayer(&connection->player);
|
||||||
removeConnectionByFileDescriptor(&clientConnections, connection->fileDescriptor);
|
removeConnectionByFileDescriptor(&clientConnections, connection->fileDescriptor);
|
||||||
}
|
}
|
||||||
else if (returnValue == sizeof(struct ClientToServerMessage))
|
else if (returnValue == sizeof(struct ClientToServerMessage))
|
||||||
|
@ -188,18 +194,26 @@ int main (int argc, char ** argv)
|
||||||
|
|
||||||
// Copy the message to the output format:
|
// Copy the message to the output format:
|
||||||
outputMessage.type = LOCAL_CHAT;
|
outputMessage.type = LOCAL_CHAT;
|
||||||
sprintf(outputMessage.name, "UNNAMED");
|
|
||||||
|
if (connection->player != NULL)
|
||||||
|
{
|
||||||
|
strncpy(outputMessage.name, connection->player->name, 64);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sprintf(outputMessage.name, "UNNAMED");
|
||||||
|
}
|
||||||
|
|
||||||
strncpy(outputMessage.content, message.content, MESSAGE_CONTENT_LENGTH);
|
strncpy(outputMessage.content, message.content, MESSAGE_CONTENT_LENGTH);
|
||||||
|
|
||||||
|
// Echo the message into all other clients: (Temporary)
|
||||||
struct ClientConnectionNode * currentClient = clientConnections.head;
|
struct ClientConnectionNode * currentClient = clientConnections.head;
|
||||||
while (currentClient != NULL)
|
while (currentClient != NULL)
|
||||||
{
|
{
|
||||||
gnutls_record_send(*currentClient->connection->tlsSession, &outputMessage,
|
gnutls_record_send(*currentClient->connection->tlsSession, &outputMessage,
|
||||||
sizeof(struct ServerToClientMessage));
|
sizeof(struct ServerToClientMessage));
|
||||||
currentClient = currentClient->next;
|
currentClient = currentClient->next;
|
||||||
}
|
}
|
||||||
// printf("%s\n", message.content);
|
|
||||||
// fflush(stdout);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
@ -216,7 +230,7 @@ int main (int argc, char ** argv)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Wait for all other threads to terminate:
|
// Wait for all other threads to terminate:
|
||||||
//pthread_join(schemeREPLThread, NULL);
|
//pthread_join(schemeREPLThread, NULL);
|
||||||
|
|
||||||
// Return a successful status code to the operating system:
|
// Return a successful status code to the operating system:
|
||||||
return 0;
|
return 0;
|
||||||
|
|
|
@ -0,0 +1,40 @@
|
||||||
|
// =========================================
|
||||||
|
// | SilverMUD Server - player-data.c |
|
||||||
|
// | Copyright (C) 2023, Barra Ó Catháin |
|
||||||
|
// | See end of file for copyright notice. |
|
||||||
|
// =========================================
|
||||||
|
#include <stdlib.h>
|
||||||
|
#include "player-data.h"
|
||||||
|
|
||||||
|
// Allocates and sets up a new player according to the world's starter character sheet:
|
||||||
|
struct Player * createNewPlayer(struct ClientConnection * connection)
|
||||||
|
{
|
||||||
|
struct Player * newPlayer = calloc(1, sizeof(struct Player));
|
||||||
|
newPlayer->connection = connection;
|
||||||
|
|
||||||
|
return newPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Deallocates a player:
|
||||||
|
void deallocatePlayer(struct Player ** player)
|
||||||
|
{
|
||||||
|
free(*player);
|
||||||
|
*player = NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
// ===================================================
|
||||||
|
// | End of player-data.c, copyright notice follows. |
|
||||||
|
// ===================================================
|
||||||
|
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Affero General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
@ -0,0 +1,38 @@
|
||||||
|
// =========================================
|
||||||
|
// | SilverMUD Server - player-data.h |
|
||||||
|
// | Copyright (C) 2023, Barra Ó Catháin |
|
||||||
|
// | See end of file for copyright notice. |
|
||||||
|
// =========================================
|
||||||
|
#ifndef PLAYER_DATA_H
|
||||||
|
#define PLAYER_DATA_H
|
||||||
|
#include "connections.h"
|
||||||
|
|
||||||
|
struct Player
|
||||||
|
{
|
||||||
|
struct ClientConnection * connection;
|
||||||
|
char name[64];
|
||||||
|
};
|
||||||
|
|
||||||
|
// Allocates and sets up a new player according to the world's starter character sheet:
|
||||||
|
struct Player * createNewPlayer(struct ClientConnection * connection);
|
||||||
|
|
||||||
|
// Deallocates a player:
|
||||||
|
void deallocatePlayer(struct Player ** player);
|
||||||
|
|
||||||
|
#endif
|
||||||
|
// ===================================================
|
||||||
|
// | End of player-data.h, copyright notice follows. |
|
||||||
|
// ===================================================
|
||||||
|
|
||||||
|
// This program is free software: you can redistribute it and/or modify
|
||||||
|
// it under the terms of the GNU Affero General Public License as published by
|
||||||
|
// the Free Software Foundation, either version 3 of the License, or
|
||||||
|
// (at your option) any later version.
|
||||||
|
|
||||||
|
// This program is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
// GNU Affero General Public License for more details.
|
||||||
|
|
||||||
|
// You should have received a copy of the GNU Affero General Public License
|
||||||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
Loading…
Reference in New Issue