Initial release of SilverMUD:

Features Added:
- Server capable of receiving and sending messages to up to 64 clients.
- Client capable of sending and receiving messages from the server, multi-threaded.
- Text effect library with one effect.

Features Changed:
- None, initial release.

Features Removed:
- None, initial release.
This commit is contained in:
Barry Kane 2021-08-15 19:42:37 +01:00
commit 618b2144e3
5 changed files with 325 additions and 0 deletions

19
Makefile Normal file
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clientsrc = $(wildcard src/misc/*.c) \
src/SilverMUDClient.c
clientobj = $(clientsrc:.c=.o)
serversrc = $(wildcard src/misc/*.c) \
src/SilverMUDServer.c
serverobj = $(serversrc:.c=.o)
CLIENTLDFLAGS= -lpthread
SilverMUDClient: $(clientobj)
gcc -o $@ $^ $(CLIENTLDFLAGS)
SilverMUDServer: $(serverobj)
gcc -o $@ $^
.PHONY: clean
clean:
rm -f $(clientobj) $(serverobj) SilverMUDClient SilverMUDServer
all: SilverMUDClient SilverMUDServer

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src/SilverMUDClient.c Normal file
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#include <netdb.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <pthread.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include "misc/texteffects.h"
#define MAX 1024
#define PORT 5000
#define SA struct sockaddr
void * messageSender(void * sockfd)
{
char sendBuffer[MAX];
int characterindex;
while (1)
{
bzero(sendBuffer, MAX);
printf("COMM-LINK> ");
fgets(sendBuffer, MAX, stdin);
if(sendBuffer[0] != '\n');
{
write((long)sockfd, sendBuffer, MAX);
}
}
}
void * messageReceiver(void * sockfd)
{
char receiveBuffer[MAX];
while (1)
{
read((long)sockfd, receiveBuffer, MAX);
slowprint("\nUSER-MESSAGE: ", 8000);
slowprint(receiveBuffer, 8000);
slowprint("\nCOMM-LINK (CONT.)> ", 8000);
bzero(receiveBuffer, MAX);
}
}
int main(int argc, char **argv)
{
int sockfd, connfd;
struct sockaddr_in servaddr, cli;
pthread_t messagingThread;
// Give me a socket, and make sure it's working:
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if (sockfd == -1)
{
printf("Socket creation failed.\n");
exit(0);
}
else
{
slowprint("Socket successfully created.\n", 8000);
}
bzero(&servaddr, sizeof(servaddr));
// Set our IP Address and port. Default to localhost for testing:
servaddr.sin_family = AF_INET;
if (argc == 1)
{
servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
}
else
{
servaddr.sin_addr.s_addr = inet_addr(argv[1]);
}
servaddr.sin_port = htons(PORT);
// Connect the server and client sockets, Kronk:
if (connect(sockfd, (SA*)&servaddr, sizeof(servaddr)) != 0)
{
slowprint("Connection with the Silverkin Industries Comm-Link Server Failed:\nPlease contact your service representative.\n", 8000);
exit(0);
}
else
{
slowprint("Connected to the Silverkin Industries Comm-Link Server:\nHave a pleasant day.\n", 8000);
}
// Run a thread to send messages, and use main to recieve.
pthread_create(&messagingThread, NULL, messageSender, (void *)(long)sockfd);
messageReceiver((void *)(long)sockfd);
// Close the socket.
close(sockfd);
}

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src/SilverMUDServer.c Normal file
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// Silverkin Industries Comm-Link Server, Engineering Sample Alpha 0.1.
// PROJECT CODENAME: WHAT DO I PAY YOU FOR? | Level-3 Clearance.
// Barry Kane, 2021
#include <netdb.h>
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include "misc/texteffects.h"
const int PORT = 5000;
const int MAX = 1024;
typedef struct sockaddr sockaddr;
int main()
{
int socketFileDesc, connectionFileDesc, length, clientsAmount,
socketCheck, activityCheck, readLength;
int clientSockets[64];
int maxClients = 64;
char receiveBuffer[MAX];
fd_set connectedClients;
struct sockaddr_in serverAddress, clientAddress;
// Give an intro: Display the Silverkin Industries logo and splash text.
slowprint(logostring, 3000);
slowprint("\n--==== \033[33;40mSILVERKIN INDUSTRIES\033[0m COMM-LINK SERVER ====--\nVersion Alpha 0.1\n", 5000);
// Initialize the sockets to 0, so we don't crash.
for (int index = 0; index < maxClients; index++)
{
clientSockets[index] = 0;
}
// Get a socket and make sure we actually get one.
socketFileDesc = socket(AF_INET, SOCK_STREAM, 0);
if (socketFileDesc == -1)
{
perror("Socket creation is \033[33;40mRED.\033[0m Aborting launch.\n");
exit(0);
}
else
{
slowprint(" Socket creation is \033[32;40mGREEN.\033[0m\n", 5000);
}
bzero(&serverAddress, sizeof(serverAddress));
// Assign IP and port:
serverAddress.sin_family = AF_INET;
serverAddress.sin_addr.s_addr = htonl(INADDR_ANY);
serverAddress.sin_port = htons(PORT);
// Binding newly created socket to given IP, and checking it works:
if ((bind(socketFileDesc, (sockaddr*)&serverAddress, sizeof(serverAddress))) != 0)
{
perror("Socket binding is \033[33;40mRED.\033[0m Aborting launch.\n");
exit(0);
}
else
{
slowprint(" Socket binding is \033[32;40mGREEN.\033[0m\n", 5000);
}
// Let's start listening:
if ((listen(socketFileDesc, 64)) != 0)
{
perror("Server listening is \033[33;40mRED.\033[0m Aborting launch.\n");
exit(0);
}
else
{
slowprint(" Server listening is \033[32;40mGREEN.\033[0m\n", 5000);
}
length = sizeof(clientAddress);
//connectionFileDesc = accept(socketFileDesc, (sockaddr*)&clientAddress, &length);
// Accept the data packet from client and verification
while (1)
{
FD_ZERO(&connectedClients);
FD_SET(socketFileDesc, &connectedClients);
clientsAmount = socketFileDesc;
bzero(receiveBuffer, sizeof(receiveBuffer));
for (int i = 0; i < maxClients; i++)
{
// Just get the one we're working with to another name:
socketCheck = clientSockets[i];
// If it's working, bang it into the list:
if(socketCheck > 0)
{
FD_SET(socketCheck, &connectedClients);
}
// The amount of clients is needed for select():
if(socketCheck > clientsAmount)
{
clientsAmount = socketCheck;
}
}
// See if a connection is ready to be interacted with:
activityCheck = select((clientsAmount + 1), &connectedClients, NULL, NULL, NULL);
// Check if select() worked:
if ((activityCheck < 0) && (errno != EINTR))
{
perror("Error in select(), retrying.\n");
}
// If it's the master socket selected, there is a new connection:
if (FD_ISSET(socketFileDesc, &connectedClients))
{
if ((connectionFileDesc = accept(socketFileDesc,
(struct sockaddr *)&clientAddress, (socklen_t*)&length))<0)
{
perror("Failed to accept connection. Aborting.\n");
exit(EXIT_FAILURE);
}
// Print new connection details:
printf("Client connected: Socket file descriptor: #%d, IP address: %s, Port: %d.\n",
connectionFileDesc, inet_ntoa(clientAddress.sin_addr) , ntohs
(clientAddress.sin_port));
// See if we can put in the client:
for (int i = 0; i < maxClients; i++)
{
// When there is an empty slot, pop it in:
if( clientSockets[i] == 0 )
{
clientSockets[i] = connectionFileDesc;
printf("Adding to list of sockets as %d.\n" , i);
break;
}
}
}
else
{
// Otherwise, it's a client socket to be interacted with:
for (int i = 0; i < maxClients; i++)
{
socketCheck = clientSockets[i];
if (FD_ISSET(socketCheck, &connectedClients))
{
//Check if it was for closing, and also read the incoming message
explicit_bzero(receiveBuffer, sizeof(receiveBuffer));
readLength = read(socketCheck, receiveBuffer, sizeof(receiveBuffer));
if (readLength == 0)
{
// Somebody disconnected , get his details and print:
getpeername(socketCheck, (struct sockaddr*)&clientAddress, (socklen_t*)&length);
printf("Client disconnected: IP Address: %s, Port: %d.\n",
inet_ntoa(clientAddress.sin_addr) , ntohs(clientAddress.sin_port));
// Close the socket and mark as 0 in list for reuse:
close(socketCheck);
clientSockets[i] = 0;
}
// Echo back the message that came in:
else
{
printf("%d: %s", clientSockets[i], receiveBuffer);
fflush(stdout);
for (int sendIndex = 0; sendIndex < clientsAmount; sendIndex++)
{
if(sendIndex != i && clientSockets[sendIndex] != STDIN_FILENO && clientSockets[sendIndex] != STDOUT_FILENO && clientSockets[sendIndex] != STDERR_FILENO)
{
write(clientSockets[sendIndex], receiveBuffer, sizeof(receiveBuffer));
}
}
bzero(receiveBuffer, sizeof(receiveBuffer));
}
}
}
}
}
}

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src/misc/texteffects.c Normal file
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// texteffects.c: Implementation of text effect library for SilverMUD.
// Barry Kane, 2021.
#include <stdio.h>
#include <unistd.h>
void slowprint(char * stringToPrint, int delay)
{
int characterIndex = 0;
while(stringToPrint[characterIndex] != '\0')
{
putchar(stringToPrint[characterIndex]);
// Flush the buffer so there's no line buffering.
fflush(stdout);
usleep(delay);
characterIndex++;
}
}

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src/misc/texteffects.h Normal file
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#ifndef TEXTEFFECTS_H_
#define TEXTEFFECTS_H_
#include <stdio.h>
// A fancy, character by character print. Similar to a serial terminal with lower baud rate.
void slowprint(char * stringToPrint, int delay);
// A string containing an ASCII art version of the Silverkin Industries logo.
char * logostring = " ///////\n //////////////////////////////////////////\n ///////////////////////////////////////////////////////////\n ////////// ////////////////////////////\n ### # # # # ##### ### # # # # # /////////////////\n ### # # # # ## # # ## # ## # //////////////\n ## # # # # # ### # # # # # # /////////\n #### # ### # ##### # # # # # # ## ///////\n # ## # ##### # # ### ### ### # ##### ### ////// \n # # # # # # # # ## # # # # ## ## ////\n # # # # # # # # ## # ### # # ## //\n # # ### ##### ##### ### # # # # #### ### //\n";
#endif