Added design document, and began designing areas and dungeons.
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#+TITLE: SilverMUD Design Document
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* What Is The Main Goal Of SilverMUD?
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The main goal of SilverMUD is to create a text-based role playing game system
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that is setting-agnostic, where a game master can create new content through
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interacting with a Scheme REPL. SilverMUD will tend to favor simple abstractions
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for game concepts, in order to accomplish being more setting-agnostic and easy
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to play over the internet.
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* Concepts:
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** Worlds
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Worlds are a collection of regions and dungeons, tied to a [[*Settings][setting]].
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*** Regions
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Regions are a collection of areas bundled together. This lets them be unloaded
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and loaded as a group, as well as providing a mechanism for dividing your areas
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based on locales or otherwise.
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**** Areas
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Areas are actual locations a player can be in. They have a description, name,
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and can hold [[*Players][players]] and [[*Objects][objects]].
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***** Exits
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Exits are connections to other [[*Areas][areas]] or [[*Rooms][rooms]], which could be in another [[*Region][region]]
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or [[*Dungeons][dungeon]]. They may have a "challenge" to pass, in order to use them, or a
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requirement to access them in the first place.
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*** Dungeons
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Dungeons are similar to a region, but differ in one crucial way; they are
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instanced, allowing for a single player or party (or potentially multiple) to
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enter a copy of the dungeon, allowing for setups similar to a MUD or MMO, or
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easily reusable encounters.
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**** Rooms
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Rooms are the dungeon equivalent to areas. They are separated purely to
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strengthen the distinction between dungeons and regions; this may change to add
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additional functionality
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***** Exits
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Exits are connections to other [[*Areas][areas]] or [[*Rooms][rooms]], which could be in another [[*Region][region]]
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or [[*Dungeons][dungeon]]. They may have a "challenge" to pass, in order to use them, or a
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requirement to access them in the first place. The exit leading to or from a
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[[*Dungeon][dungeon]] may create and destroy the instance of the dungeon.
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** Objects
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** Events
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** Players
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** Abilities
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** Settings
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Settings are a combination of definitions of items, custom rules, and other
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miscellaneous things like common description strings and enemy types. It's
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somewhat analogous to a sourcebook or rulebook for a traditional table-top RPG,
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allowing the game to take on different forms and settings depending on which
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ones are being used. These are loaded as Scheme files in a [[*Worlds][world.]]
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