Basic input sanatization:
Created new library to deal with user input. Implemented check in client to prevent C-d spamming the server. C-d now exits. Implemented check in client to prevent clients sending messages containing only newlines to the server.
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2c093903a4
commit
849a80bd37
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@ -7,6 +7,7 @@
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#include <arpa/inet.h>
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#include <sys/socket.h>
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#include "misc/texteffects.h"
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#include "misc/inputhandling.h"
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#define MAX 1024
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#define PORT 5000
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#define SA struct sockaddr
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@ -20,11 +21,16 @@ void * messageSender(void * sockfd)
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{
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bzero(sendBuffer, MAX);
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printf("COMM-LINK> ");
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fgets(sendBuffer, MAX, stdin);
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if(sendBuffer[0] != '\n');
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if(fgets(sendBuffer, MAX, stdin) == NULL)
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{
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write((long)sockfd, sendBuffer, MAX);
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exit(0);
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}
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userInputSanatize(sendBuffer, MAX);
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if(sendBuffer[0] == '\n')
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{
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continue;
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}
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write((long)sockfd, sendBuffer, MAX);
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}
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}
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@ -35,9 +41,9 @@ void * messageReceiver(void * sockfd)
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while (1)
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{
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read((long)sockfd, receiveBuffer, MAX);
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slowprint("\nUSER-MESSAGE: ", 8000);
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slowprint(receiveBuffer, 8000);
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slowprint("\nCOMM-LINK (CONT.)> ", 8000);
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slowPrint("\nUSER-MESSAGE: ", 8000);
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slowPrint(receiveBuffer, 8000);
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slowPrint("\nCOMM-LINK (CONT.)> ", 8000);
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bzero(receiveBuffer, MAX);
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}
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}
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@ -57,7 +63,7 @@ int main(int argc, char **argv)
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}
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else
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{
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slowprint("Socket successfully created.\n", 8000);
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slowPrint("Socket successfully created.\n", 8000);
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}
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bzero(&servaddr, sizeof(servaddr));
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@ -76,12 +82,12 @@ int main(int argc, char **argv)
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// Connect the server and client sockets, Kronk:
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if (connect(sockfd, (SA*)&servaddr, sizeof(servaddr)) != 0)
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{
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slowprint("Connection with the Silverkin Industries Comm-Link Server Failed:\nPlease contact your service representative.\n", 8000);
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slowPrint("Connection with the Silverkin Industries Comm-Link Server Failed:\nPlease contact your service representative.\n", 8000);
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exit(0);
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}
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else
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{
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slowprint("Connected to the Silverkin Industries Comm-Link Server:\nHave a pleasant day.\n", 8000);
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slowPrint("Connected to the Silverkin Industries Comm-Link Server:\nHave a pleasant day.\n", 8000);
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}
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// Run a thread to send messages, and use main to recieve.
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@ -27,8 +27,8 @@ int main()
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struct sockaddr_in serverAddress, clientAddress;
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// Give an intro: Display the Silverkin Industries logo and splash text.
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slowprint(logostring, 3000);
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slowprint("\n--==== \033[33;40mSILVERKIN INDUSTRIES\033[0m COMM-LINK SERVER ====--\nVersion Alpha 0.1\n", 5000);
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slowPrint(logostring, 3000);
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slowPrint("\n--==== \033[33;40mSILVERKIN INDUSTRIES\033[0m COMM-LINK SERVER ====--\nVersion Alpha 0.1\n", 5000);
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// Initialize the sockets to 0, so we don't crash.
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for (int index = 0; index < maxClients; index++)
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@ -46,7 +46,7 @@ int main()
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else
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{
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slowprint(" Socket creation is \033[32;40mGREEN.\033[0m\n", 5000);
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slowPrint(" Socket creation is \033[32;40mGREEN.\033[0m\n", 5000);
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}
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bzero(&serverAddress, sizeof(serverAddress));
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@ -64,7 +64,7 @@ int main()
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}
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else
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{
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slowprint(" Socket binding is \033[32;40mGREEN.\033[0m\n", 5000);
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slowPrint(" Socket binding is \033[32;40mGREEN.\033[0m\n", 5000);
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}
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// Let's start listening:
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@ -75,7 +75,7 @@ int main()
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}
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else
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{
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slowprint(" Server listening is \033[32;40mGREEN.\033[0m\n", 5000);
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slowPrint(" Server listening is \033[32;40mGREEN.\033[0m\n", 5000);
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}
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length = sizeof(clientAddress);
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@ -0,0 +1,16 @@
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// inputhandling.c: Implementation of input handling library for SilverMUD.
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// Barry Kane, 2021.
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#include <ctype.h>
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void userInputSanatize(char * inputString, int length)
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{
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for(int index = 0; index <= length; index++)
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{
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if(!isprint(inputString[index]))
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{
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inputString[index] = '\n';
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inputString[index + 1] = '\0';
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break;
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}
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}
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}
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@ -0,0 +1,10 @@
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// inputhandling.h: Header file for the inputhandling library for SilverMUD.
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// Barry Kane, 2021
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#ifndef INPUTHANDLING_H
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#define INPUTHANDLING_H
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#include <ctype.h>
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// Sanatize user input to ensure it's okay to send to the server:
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void userInputSanatize(char * inputString, int length);
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#endif
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@ -3,7 +3,7 @@
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#include <stdio.h>
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#include <unistd.h>
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void slowprint(char * stringToPrint, int delay)
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void slowPrint(char * stringToPrint, int delay)
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{
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int characterIndex = 0;
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while(stringToPrint[characterIndex] != '\0')
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@ -1,9 +1,11 @@
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// texteffects.h: Header file for the texteffects library for SilverMUD.
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// Barry Kane, 2021.
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#ifndef TEXTEFFECTS_H_
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#define TEXTEFFECTS_H_
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#include <stdio.h>
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// A fancy, character by character print. Similar to a serial terminal with lower baud rate.
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void slowprint(char * stringToPrint, int delay);
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void slowPrint(char * stringToPrint, int delay);
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// A string containing an ASCII art version of the Silverkin Industries logo.
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char * logostring = " ///////\n //////////////////////////////////////////\n ///////////////////////////////////////////////////////////\n ////////// ////////////////////////////\n ### # # # # ##### ### # # # # # /////////////////\n ### # # # # ## # # ## # ## # //////////////\n ## # # # # # ### # # # # # # /////////\n #### # ### # ##### # # # # # # ## ///////\n # ## # ##### # # ### ### ### # ##### ### ////// \n # # # # # # # # ## # # # # ## ## ////\n # # # # # # # # ## # ### # # ## //\n # # ### ##### ##### ### # # # # #### ### //\n";
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