Actually fixed it this time, and squashed some warnings.
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@ -258,9 +258,9 @@ int evaluateNextCommand(gameLogicParameters * parameters, queue * queue)
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memset(lookMessage, 0, sizeof(userMessage));
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charCount = 0;
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}
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snprintf(formattedString, 38, "\n%02d. %32s", playerNumber++,
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snprintf(formattedString, 45, "\n%02d. %31s", playerNumber++,
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parameters->connectedPlayers[index].playerName);
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strncat(lookMessage->messageContent, formattedString, 37);
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strncat(lookMessage->messageContent, formattedString, 64);
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charCount += 38;
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// Allocate another outputMessage for the queue:
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@ -646,7 +646,7 @@ int evaluateNextCommand(gameLogicParameters * parameters, queue * queue)
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currentCommand->caller->talkingWith = &(parameters->connectedPlayers[playerIndex]);
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// Fill out the message to inform the receiving user what is happening:
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strncpy(talkMessage->messageContent, currentCommand->caller->playerName, 31);
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strncpy(talkMessage->messageContent, currentCommand->caller->playerName, 32);
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strcat(talkMessage->messageContent, " is talking to you.");
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playerInfo ** recipients = calloc(1, (sizeof(playerInfo*)));
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@ -659,7 +659,7 @@ int evaluateNextCommand(gameLogicParameters * parameters, queue * queue)
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pushQueue(parameters->outputQueue, talkReceiverMessage, OUTPUT_MESSAGE);
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// Prep the message to the calling user.
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strncat(&talkMessage->senderName[1], currentCommand->arguments, 27);
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memcpy(&talkMessage->senderName[1], currentCommand->arguments, sizeof(char) * 27);
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strncat(&talkMessage->senderName[1], " > ", 4);
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strcpy(talkMessage->messageContent, "Conversation begun with: ");
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strcat(talkMessage->messageContent, parameters->connectedPlayers[playerIndex].playerName);
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