Oops, wrong word. Changed "try" to "talk."
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@ -301,7 +301,7 @@ int evaluateNextCommand(gameLogicParameters * parameters, queue * queue)
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talkMessage->senderName[0] = '\0';
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// Temporary message until we can implement objects, events, and challenges.
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strcpy(talkMessage->messageContent, "The try command is currently not implemented. Implement it if you want to use it.\n");
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strcpy(talkMessage->messageContent, "The talk command is currently not implemented. Implement it if you want to use it.\n");
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// Allocate an outputMessage for the queue:
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outputMessage * talkOutputMessage = createTargetedOutputMessage(talkMessage, ¤tCommand->caller, 1);
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