Updated the evaluateNextCommand to use a hash instead of strncmp
- Added hashCommand. - Refactored evaluateNextCommand to use hashCommand to jump to the correct functionality with a switch.
This commit is contained in:
parent
e6a13ed2ac
commit
afedf15c63
761
src/gamelogic.c
761
src/gamelogic.c
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@ -108,7 +108,7 @@ void queueMessagedCommand(queue * queue, inputMessage * messageToQueue)
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// Copy the command and arguments to the new commandEvent:
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memcpy(newCommand->command, &messageToQueue->content->messageContent[1], 16);
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memcpy(newCommand->arguments, &messageToQueue->content->messageContent[strlen(newCommand->command) + 2],
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MAX - (strlen(newCommand->command) + 2));
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MAX - (strlen(newCommand->command) + 2));
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// Ensure the arguments are safe to parse, without adding newlines:
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userNameSanatize(newCommand->command, 16);
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@ -158,410 +158,442 @@ int evaluateNextCommand(gameLogicParameters * parameters, queue * queue)
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{
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return -1;
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}
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// Try command: Attempt to use a stat or skill on an object:
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if (strncmp(currentCommand->command, "try", 3) == 0)
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// Hash the command and execute the relevant functionality:
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switch (hashCommand(currentCommand->command, strlen(currentCommand->command)))
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{
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userMessage * tryMessage = malloc(sizeof(userMessage));
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tryMessage->senderName[0] = '\0';
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// Temporary message until we can implement objects, events, and challenges.
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strcpy(tryMessage->messageContent, "The try command is currently not implemented. Implement it if you want to use it.\n");
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// Allocate an outputMessage for the queue:
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outputMessage * tryOutputMessage = createTargetedOutputMessage(tryMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, tryOutputMessage, OUTPUT_MESSAGE);
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// Free the userMessage:
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free(tryMessage);
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}
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// Exit command: Sends an "empty" exit message to disconnect a client:
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if (strncmp(currentCommand->command, "exit", 4) == 0)
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{
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// Allocate a userMessage containing null characters as the first char in both fields:
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userMessage * exitMessage = malloc(sizeof(userMessage));
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exitMessage->senderName[0] = '\0';
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exitMessage->messageContent[0] = '\0';
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// Allocate an outputMessage for the queue:
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outputMessage * exitOutputMessage = createTargetedOutputMessage(exitMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, exitOutputMessage, OUTPUT_MESSAGE);
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// Free the userMessage
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free(exitMessage);
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}
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// Move command: Moves the caller to a different area given a path name or number:
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if (strncmp(currentCommand->command, "move", 4) == 0)
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{
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char requestedPath[32];
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if (strlen(currentCommand->arguments) > 0 && currentCommand->caller->currentArea != getFromList(parameters->areaList, 0)->area)
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// Look command: Returns the description of the current area and paths:
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case 5626697:
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{
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memcpy(requestedPath, currentCommand->arguments, 32);
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userNameSanatize(requestedPath, 32);
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requestedPath[31] = '\0';
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if (movePlayerToArea(currentCommand->caller, requestedPath) == 0)
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{
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// Call the look command after moving. It's fine to unlock, because the loop won't
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// continue until the command is queued:
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queue->lock = false;
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queueCommand(queue, "look", "", 5, 0, currentCommand->caller);
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queue->lock = true;
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}
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}
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}
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char formattedString[64];
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userMessage * lookMessage = calloc(1, sizeof(userMessage));
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lookMessage->senderName[0] = '\0';
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strncat(lookMessage->messageContent, currentCommand->caller->currentArea->areaName, 33);
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strncat(lookMessage->messageContent, "\n", 2);
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strncat(lookMessage->messageContent, currentCommand->caller->currentArea->areaDescription, MAX - 35);
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// Look command: Returns the description of the current area and paths:
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if (strncmp(currentCommand->command, "look", 4) == 0)
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{
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char formattedString[64];
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userMessage * lookMessage = calloc(1, sizeof(userMessage));
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lookMessage->senderName[0] = '\0';
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strncat(lookMessage->messageContent, currentCommand->caller->currentArea->areaName, 33);
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strncat(lookMessage->messageContent, "\n", 2);
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strncat(lookMessage->messageContent, currentCommand->caller->currentArea->areaDescription, MAX - 35);
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// Allocate an outputMessage for the queue:
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outputMessage * lookOutputMessage = createTargetedOutputMessage(lookMessage, ¤tCommand->caller, 1);
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// Allocate an outputMessage for the queue:
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outputMessage * lookOutputMessage = createTargetedOutputMessage(lookMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, lookOutputMessage, OUTPUT_MESSAGE);
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//queueTargetedOutputMessage(parameters->outputQueue, lookMessage, ¤tCommand->caller, 1);
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bzero(lookMessage, sizeof(userMessage));
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// Loop through the paths and send the appropriate amount of messages:
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int charCount = 13;
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strncat(lookMessage->messageContent, "You can go:", 13);
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if (currentCommand->caller->currentArea->pathList->itemCount > 0)
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{
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for(size_t index = 0; index < currentCommand->caller->currentArea->pathList->itemCount; index++)
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{
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if ((charCount + 64) >= MAX)
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{
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lookOutputMessage = createTargetedOutputMessage(lookMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, lookOutputMessage, OUTPUT_MESSAGE);
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bzero(lookMessage, sizeof(userMessage));
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charCount = 0;
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}
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snprintf(formattedString, 64, "\n\t%ld. %s", index + 1,
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getFromList(currentCommand->caller->currentArea->pathList, index)->path->pathName);
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strncat(lookMessage->messageContent, formattedString, 64);
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charCount += 64;
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}
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// Allocate another outputMessage for the queue:
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lookOutputMessage = createTargetedOutputMessage(lookMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, lookOutputMessage, OUTPUT_MESSAGE);
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}
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free(lookMessage);
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}
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// Join command: Allows the player to join the game given a name:
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// TODO: Implement login/character creation. Will be a while:
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if (strncmp(currentCommand->command, "join", 4) == 0)
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{
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if (currentCommand->caller->currentArea == getFromList(parameters->areaList, 0)->area)
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{
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bool validName = true;
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for(int index = 0; index < *parameters->playerCount; index++)
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//queueTargetedOutputMessage(parameters->outputQueue, lookMessage, ¤tCommand->caller, 1);
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bzero(lookMessage, sizeof(userMessage));
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// Loop through the paths and send the appropriate amount of messages:
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int charCount = 13;
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strncat(lookMessage->messageContent, "You can go:", 13);
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if (currentCommand->caller->currentArea->pathList->itemCount > 0)
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{
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if (currentCommand->arguments[0] == '\0')
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for(size_t index = 0; index < currentCommand->caller->currentArea->pathList->itemCount; index++)
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{
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validName = false;
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if ((charCount + 64) >= MAX)
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{
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lookOutputMessage = createTargetedOutputMessage(lookMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, lookOutputMessage, OUTPUT_MESSAGE);
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bzero(lookMessage, sizeof(userMessage));
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charCount = 0;
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}
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snprintf(formattedString, 64, "\n\t%ld. %s", index + 1,
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getFromList(currentCommand->caller->currentArea->pathList, index)->path->pathName);
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strncat(lookMessage->messageContent, formattedString, 64);
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charCount += 64;
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}
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// Allocate another outputMessage for the queue:
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lookOutputMessage = createTargetedOutputMessage(lookMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, lookOutputMessage, OUTPUT_MESSAGE);
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}
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free(lookMessage);
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break;
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}
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// Stat command: Displays the current character's sheet.
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case 5987604:
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{
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char * formattedString = calloc(121, sizeof(char));
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userMessage * statMessage = calloc(1, sizeof(userMessage));
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statMessage->senderName[0] = '\0';
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// Basic status: Name, level, location.
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snprintf(formattedString, 120, "%s, Level %d | %s\n", currentCommand->caller->playerName,
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currentCommand->caller->stats->level, currentCommand->caller->currentArea->areaName);
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strncat(statMessage->messageContent, formattedString, 120);
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// Current stats: Health and WISED.
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snprintf(formattedString, 120,
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"Health: %d/%d\nStats:\n\tWits: %2d | Intellect: %2d | Strength: %2d | Endurance: %2d | Dexerity: %2d \n",
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currentCommand->caller->stats->currentHealth, currentCommand->caller->stats->maxHealth,
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currentCommand->caller->stats->wits, currentCommand->caller->stats->intellect,
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currentCommand->caller->stats->strength, currentCommand->caller->stats->endurance,
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currentCommand->caller->stats->dexerity);
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strncat(statMessage->messageContent, formattedString, 120);
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// Levelling stats: Current XP, and spec points.
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if (currentCommand->caller->stats->specPoints > 0 || currentCommand->caller->stats->skillPoints > 0)
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{
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snprintf(formattedString, 120, "Current Experience: %ld | Spec Points Available: %d | Skill Points Available: %d",
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currentCommand->caller->stats->experience, currentCommand->caller->stats->specPoints, currentCommand->caller->stats->skillPoints);
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}
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else
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{
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snprintf(formattedString, 120, "Current Experience: %ld", currentCommand->caller->stats->experience);
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}
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strncat(statMessage->messageContent, formattedString, 120);
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// Allocate an outputMessage for the queue:
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outputMessage * statOutputMessage = createTargetedOutputMessage(statMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, statOutputMessage, OUTPUT_MESSAGE);
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bzero(statMessage->messageContent, sizeof(char) * MAX);
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if (currentCommand->caller->skills->head != NULL)
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{
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size_t skillIndex = 0;
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int charCount = 0;
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bool addNewline = false;
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playerSkill * skill;
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while (skillIndex < currentCommand->caller->skills->itemCount)
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{
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skill = getFromList(currentCommand->caller->skills, skillIndex)->skill;
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skillIndex++;
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snprintf(formattedString, 120, "| %2d | %31s ", skill->skillPoints, skill->skillName);
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charCount += 43;
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strncat(statMessage->messageContent, formattedString, 120);
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if ((charCount + 43) >= MAX)
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{
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// Allocate an outputMessage for the queue:
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statOutputMessage = createTargetedOutputMessage(statMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, statOutputMessage, OUTPUT_MESSAGE);
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bzero(statMessage, sizeof(userMessage));
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charCount = 0;
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break;
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}
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else if (addNewline)
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{
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strncat(statMessage->messageContent, "|\n", 3);
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charCount++;
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addNewline = false;
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}
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else
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{
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addNewline = true;
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}
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}
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if (strncmp(currentCommand->arguments, parameters->connectedPlayers[index].playerName, 16) == 0)
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// Allocate an outputMessage for the queue:
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statOutputMessage = createTargetedOutputMessage(statMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, statOutputMessage, OUTPUT_MESSAGE);
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}
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free(statMessage);
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free(formattedString);
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break;
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}
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// Spec command: Assign spec points to stats:
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case 5982259:
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{
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userMessage * specMessage = calloc(1, sizeof(userMessage));
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specMessage->senderName[0] = '\0';
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char * formattedString = calloc(121, sizeof(char));
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if (currentCommand->caller->stats->specPoints > 0)
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{
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int selectedAmount = 0;
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strtok(currentCommand->arguments, " ");
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selectedAmount = atoi(¤tCommand->arguments[strlen(currentCommand->arguments) + 1]);
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coreStat selectedStat = getCoreStatFromString(currentCommand->arguments, 16);
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if (selectedAmount > 0 && (currentCommand->caller->stats->specPoints - selectedAmount) >= 0)
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{
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validName = false;
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switch (selectedStat)
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{
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case WITS:
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{
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currentCommand->caller->stats->wits += selectedAmount;
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strncat(specMessage->messageContent, "Increased wits.", 16);
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currentCommand->caller->stats->specPoints -= selectedAmount;
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break;
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}
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case INTELLECT:
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{
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currentCommand->caller->stats->intellect += selectedAmount;
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strncat(specMessage->messageContent, "Increased intellect.", 21);
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currentCommand->caller->stats->specPoints -= selectedAmount;
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break;
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}
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case STRENGTH:
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{
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currentCommand->caller->stats->strength += selectedAmount;
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strncat(specMessage->messageContent, "Increased strength.", 20);
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currentCommand->caller->stats->specPoints -= selectedAmount;
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break;
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}
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case ENDURANCE:
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{
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currentCommand->caller->stats->endurance += selectedAmount;
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strncat(specMessage->messageContent, "Increased endurance.", 21);
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currentCommand->caller->stats->specPoints -= selectedAmount;
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break;
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}
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case DEXERITY:
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{
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currentCommand->caller->stats->dexerity += selectedAmount;
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strncat(specMessage->messageContent, "Increased dexerity.", 21);
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currentCommand->caller->stats->specPoints -= selectedAmount;
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break;
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}
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case INVALID:
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{
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strncat(specMessage->messageContent, "Invalid stat.", 21);
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}
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}
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}
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else
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{
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strncat(specMessage->messageContent, "You have entered an invalid amount of spec points.", 51);
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}
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}
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if (validName)
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else
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{
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strncpy(currentCommand->caller->playerName, currentCommand->arguments, 16);
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currentCommand->caller->currentArea = getFromList(parameters->areaList, 1)->area;
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// Call the look command after joining. It's fine to unlock, because the loop won't
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// continue until the command is queued:
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queue->lock = false;
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queueCommand(queue, "look", "", 5, 0, currentCommand->caller);
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queue->lock = true;
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strncat(specMessage->messageContent, "You have no spec points available.", 35);
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}
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}
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}
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// Talk command: Allows the player to begin a chat session with another player:
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if (strncmp(currentCommand->command, "talk", 4) == 0)
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{
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userMessage * talkMessage = malloc(sizeof(userMessage));
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talkMessage->senderName[0] = '\0';
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// Temporary message until we can implement objects, events, and challenges.
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strcpy(talkMessage->messageContent, "The talk command is currently not implemented. Implement it if you want to use it.\n");
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// Allocate an outputMessage for the queue:
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outputMessage * talkOutputMessage = createTargetedOutputMessage(talkMessage, ¤tCommand->caller, 1);
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// Allocate an outputMessage for the queue:
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outputMessage * specOutputMessage = createTargetedOutputMessage(specMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, talkOutputMessage, OUTPUT_MESSAGE);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, specOutputMessage, OUTPUT_MESSAGE);
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// Free the userMessage:
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free(talkMessage);
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}
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// Stat command: Displays the current character's sheet.
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if (strncmp(currentCommand->command, "stat", 4) == 0)
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{
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char * formattedString = calloc(121, sizeof(char));
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userMessage * statMessage = calloc(1, sizeof(userMessage));
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statMessage->senderName[0] = '\0';
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// Basic status: Name, level, location.
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snprintf(formattedString, 120, "%s, Level %d | %s\n", currentCommand->caller->playerName,
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currentCommand->caller->stats->level, currentCommand->caller->currentArea->areaName);
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strncat(statMessage->messageContent, formattedString, 120);
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// Current stats: Health and WISED.
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snprintf(formattedString, 120,
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"Health: %d/%d\nStats:\n\tWits: %2d | Intellect: %2d | Strength: %2d | Endurance: %2d | Dexerity: %2d \n",
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currentCommand->caller->stats->currentHealth, currentCommand->caller->stats->maxHealth,
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currentCommand->caller->stats->wits, currentCommand->caller->stats->intellect,
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currentCommand->caller->stats->strength, currentCommand->caller->stats->endurance,
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currentCommand->caller->stats->dexerity);
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strncat(statMessage->messageContent, formattedString, 120);
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// Levelling stats: Current XP, and spec points.
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if (currentCommand->caller->stats->specPoints > 0 || currentCommand->caller->stats->skillPoints > 0)
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{
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snprintf(formattedString, 120, "Current Experience: %ld | Spec Points Available: %d | Skill Points Available: %d",
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currentCommand->caller->stats->experience, currentCommand->caller->stats->specPoints, currentCommand->caller->stats->skillPoints);
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}
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else
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{
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snprintf(formattedString, 120, "Current Experience: %ld", currentCommand->caller->stats->experience);
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}
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strncat(statMessage->messageContent, formattedString, 120);
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// Allocate an outputMessage for the queue:
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outputMessage * statOutputMessage = createTargetedOutputMessage(statMessage, ¤tCommand->caller, 1);
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// Queue the outputMessage:
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pushQueue(parameters->outputQueue, statOutputMessage, OUTPUT_MESSAGE);
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// Show the new stat sheet:
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queue->lock = false;
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queueCommand(queue, "stat", "", 5, 0, currentCommand->caller);
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queue->lock = true;
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bzero(statMessage->messageContent, sizeof(char) * MAX);
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if (currentCommand->caller->skills->head != NULL)
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{
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size_t skillIndex = 0;
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// Free the finished message:
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free(specMessage);
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free(formattedString);
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break;
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}
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// Try command: Attempt to use a stat or skill on an object:
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case 163143:
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{
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// Allocate the userMessage to send:
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userMessage * tryMessage = malloc(sizeof(userMessage));
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tryMessage->senderName[0] = '\0';
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// Temporary message until we can implement objects, events, and challenges.
|
||||
strcpy(tryMessage->messageContent, "The try command is currently not implemented. Implement it if you want to use it.\n");
|
||||
|
||||
// Allocate an outputMessage for the queue:
|
||||
outputMessage * tryOutputMessage = createTargetedOutputMessage(tryMessage, ¤tCommand->caller, 1);
|
||||
|
||||
// Queue the outputMessage:
|
||||
pushQueue(parameters->outputQueue, tryOutputMessage, OUTPUT_MESSAGE);
|
||||
|
||||
// Free the userMessage:
|
||||
free(tryMessage);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Move command: Moves the caller to a different area given a path name or number:
|
||||
case 5677603:
|
||||
{
|
||||
char requestedPath[32];
|
||||
if (strlen(currentCommand->arguments) > 0 && currentCommand->caller->currentArea != getFromList(parameters->areaList, 0)->area)
|
||||
{
|
||||
memcpy(requestedPath, currentCommand->arguments, 32);
|
||||
userNameSanatize(requestedPath, 32);
|
||||
requestedPath[31] = '\0';
|
||||
if (movePlayerToArea(currentCommand->caller, requestedPath) == 0)
|
||||
{
|
||||
// Call the look command after moving. It's fine to unlock, because the loop won't
|
||||
// continue until the command is queued:
|
||||
queue->lock = false;
|
||||
queueCommand(queue, "look", "", 5, 0, currentCommand->caller);
|
||||
queue->lock = true;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Skill command: Allows you to put skill points into skills:
|
||||
case 221096235:
|
||||
{
|
||||
userMessage * skillMessage = calloc(1, sizeof(userMessage));
|
||||
skillMessage->senderName[0] = '\0';
|
||||
if ((currentCommand->caller->stats->skillPoints - 1) >= 0)
|
||||
{
|
||||
int returnValue = takeSkill(parameters->globalSkillList, currentCommand->arguments,
|
||||
strlen(currentCommand->arguments), currentCommand->caller);
|
||||
switch(returnValue)
|
||||
{
|
||||
case -1:
|
||||
{
|
||||
strcpy(skillMessage->messageContent, "Not a valid skill.");
|
||||
break;
|
||||
}
|
||||
case 0:
|
||||
{
|
||||
strcpy(skillMessage->messageContent, "Took ");
|
||||
strcat(skillMessage->messageContent, currentCommand->arguments);
|
||||
strcat(skillMessage->messageContent, ".");
|
||||
currentCommand->caller->stats->skillPoints--;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(skillMessage->messageContent, "You don't have enough skill points to take this skill.\n");
|
||||
}
|
||||
|
||||
// Allocate an outputMessage for the queue:
|
||||
outputMessage * skillOutputMessage = createTargetedOutputMessage(skillMessage, ¤tCommand->caller, 1);
|
||||
|
||||
// Queue the outputMessage:
|
||||
pushQueue(parameters->outputQueue, skillOutputMessage, OUTPUT_MESSAGE);
|
||||
|
||||
free(skillMessage);
|
||||
break;
|
||||
}
|
||||
|
||||
// Listskills commands: List all available skills on the server:
|
||||
case 2395990522:
|
||||
{
|
||||
userMessage * listMessage = calloc(1, sizeof(userMessage));
|
||||
char * formattedString = calloc(121, sizeof(char));
|
||||
int charCount = 0;
|
||||
size_t skillIndex = 0;
|
||||
bool addNewline = false;
|
||||
playerSkill * skill;
|
||||
while (skillIndex < currentCommand->caller->skills->itemCount)
|
||||
playerSkill * currentSkill;
|
||||
while (skillIndex < parameters->globalSkillList->itemCount)
|
||||
{
|
||||
skill = getFromList(currentCommand->caller->skills, skillIndex)->skill;
|
||||
skillIndex++;
|
||||
snprintf(formattedString, 120, "| %2d | %31s ", skill->skillPoints, skill->skillName);
|
||||
currentSkill = getFromList(parameters->globalSkillList, skillIndex)->skill;
|
||||
snprintf(formattedString, 120, "| %-31s ", currentSkill->skillName);
|
||||
charCount += 43;
|
||||
strncat(statMessage->messageContent, formattedString, 120);
|
||||
if ((charCount + 43) >= MAX)
|
||||
strncat(listMessage->messageContent, formattedString, 120);
|
||||
if ((charCount + 46) >= MAX)
|
||||
{
|
||||
// Allocate an outputMessage for the queue:
|
||||
statOutputMessage = createTargetedOutputMessage(statMessage, ¤tCommand->caller, 1);
|
||||
|
||||
outputMessage * listOutputMessage = createTargetedOutputMessage(listMessage, ¤tCommand->caller, 1);
|
||||
|
||||
// Queue the outputMessage:
|
||||
pushQueue(parameters->outputQueue, statOutputMessage, OUTPUT_MESSAGE);
|
||||
bzero(statMessage, sizeof(userMessage));
|
||||
pushQueue(parameters->outputQueue, listOutputMessage, OUTPUT_MESSAGE);
|
||||
|
||||
bzero(listMessage, sizeof(userMessage));
|
||||
charCount = 0;
|
||||
break;
|
||||
addNewline = false;
|
||||
}
|
||||
else if (addNewline)
|
||||
{
|
||||
strncat(statMessage->messageContent, "|\n", 3);
|
||||
strncat(listMessage->messageContent, "|\n", 3);
|
||||
charCount++;
|
||||
addNewline = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
addNewline = true;
|
||||
}
|
||||
}
|
||||
skillIndex++;
|
||||
}
|
||||
// Allocate an outputMessage for the queue:
|
||||
statOutputMessage = createTargetedOutputMessage(statMessage, ¤tCommand->caller, 1);
|
||||
outputMessage * listOutputMessage = createTargetedOutputMessage(listMessage, ¤tCommand->caller, 1);
|
||||
|
||||
// Queue the outputMessage:
|
||||
pushQueue(parameters->outputQueue, listOutputMessage, OUTPUT_MESSAGE);
|
||||
free(listMessage);
|
||||
free(formattedString);
|
||||
break;
|
||||
}
|
||||
|
||||
// Talk command: Allows the player to begin a chat session with another player:
|
||||
case 601264:
|
||||
{
|
||||
userMessage * talkMessage = malloc(sizeof(userMessage));
|
||||
talkMessage->senderName[0] = '\0';
|
||||
|
||||
// Temporary message until we can implement objects, events, and challenges.
|
||||
strcpy(talkMessage->messageContent, "The talk command is currently not implemented. Implement it if you want to use it.\n");
|
||||
|
||||
// Allocate an outputMessage for the queue:
|
||||
outputMessage * talkOutputMessage = createTargetedOutputMessage(talkMessage, ¤tCommand->caller, 1);
|
||||
|
||||
// Queue the outputMessage:
|
||||
pushQueue(parameters->outputQueue, statOutputMessage, OUTPUT_MESSAGE);
|
||||
}
|
||||
free(statMessage);
|
||||
free(formattedString);
|
||||
}
|
||||
|
||||
// Spec command: Assign spec points to stats:
|
||||
if (strncmp(currentCommand->command, "spec", 4) == 0)
|
||||
{
|
||||
userMessage * specMessage = calloc(1, sizeof(userMessage));
|
||||
specMessage->senderName[0] = '\0';
|
||||
char * formattedString = calloc(121, sizeof(char));
|
||||
if (currentCommand->caller->stats->specPoints > 0)
|
||||
{
|
||||
int selectedAmount = 0;
|
||||
strtok(currentCommand->arguments, " ");
|
||||
selectedAmount = atoi(¤tCommand->arguments[strlen(currentCommand->arguments) + 1]);
|
||||
coreStat selectedStat = getCoreStatFromString(currentCommand->arguments, 16);
|
||||
if (selectedAmount > 0 && (currentCommand->caller->stats->specPoints - selectedAmount) >= 0)
|
||||
{
|
||||
switch (selectedStat)
|
||||
{
|
||||
case WITS:
|
||||
{
|
||||
currentCommand->caller->stats->wits += selectedAmount;
|
||||
strncat(specMessage->messageContent, "Increased wits.", 16);
|
||||
currentCommand->caller->stats->specPoints -= selectedAmount;
|
||||
break;
|
||||
}
|
||||
case INTELLECT:
|
||||
{
|
||||
currentCommand->caller->stats->intellect += selectedAmount;
|
||||
strncat(specMessage->messageContent, "Increased intellect.", 21);
|
||||
currentCommand->caller->stats->specPoints -= selectedAmount;
|
||||
break;
|
||||
}
|
||||
case STRENGTH:
|
||||
{
|
||||
currentCommand->caller->stats->strength += selectedAmount;
|
||||
strncat(specMessage->messageContent, "Increased strength.", 20);
|
||||
currentCommand->caller->stats->specPoints -= selectedAmount;
|
||||
break;
|
||||
}
|
||||
case ENDURANCE:
|
||||
{
|
||||
currentCommand->caller->stats->endurance += selectedAmount;
|
||||
strncat(specMessage->messageContent, "Increased endurance.", 21);
|
||||
currentCommand->caller->stats->specPoints -= selectedAmount;
|
||||
break;
|
||||
}
|
||||
case DEXERITY:
|
||||
{
|
||||
currentCommand->caller->stats->dexerity += selectedAmount;
|
||||
strncat(specMessage->messageContent, "Increased dexerity.", 21);
|
||||
currentCommand->caller->stats->specPoints -= selectedAmount;
|
||||
break;
|
||||
}
|
||||
case INVALID:
|
||||
{
|
||||
strncat(specMessage->messageContent, "Invalid stat.", 21);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
strncat(specMessage->messageContent, "You have entered an invalid amount of spec points.", 51);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
strncat(specMessage->messageContent, "You have no spec points available.", 35);
|
||||
pushQueue(parameters->outputQueue, talkOutputMessage, OUTPUT_MESSAGE);
|
||||
|
||||
// Free the userMessage:
|
||||
free(talkMessage);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Allocate an outputMessage for the queue:
|
||||
outputMessage * specOutputMessage = createTargetedOutputMessage(specMessage, ¤tCommand->caller, 1);
|
||||
|
||||
// Queue the outputMessage:
|
||||
pushQueue(parameters->outputQueue, specOutputMessage, OUTPUT_MESSAGE);
|
||||
|
||||
// Show the new stat sheet:
|
||||
queue->lock = false;
|
||||
queueCommand(queue, "stat", "", 5, 0, currentCommand->caller);
|
||||
queue->lock = true;
|
||||
|
||||
// Free the finished message:
|
||||
free(specMessage);
|
||||
free(formattedString);
|
||||
}
|
||||
if (strncmp(currentCommand->command, "skill", 5) == 0)
|
||||
{
|
||||
userMessage * skillMessage = calloc(1, sizeof(userMessage));
|
||||
skillMessage->senderName[0] = '\0';
|
||||
if ((currentCommand->caller->stats->skillPoints - 1) >= 0)
|
||||
// Exit command: Sends an "empty" exit message to disconnect a client:
|
||||
case 5284234:
|
||||
{
|
||||
int returnValue = takeSkill(parameters->globalSkillList, currentCommand->arguments,
|
||||
strlen(currentCommand->arguments), currentCommand->caller);
|
||||
switch(returnValue)
|
||||
// Allocate a userMessage containing null characters as the first char in both fields:
|
||||
userMessage * exitMessage = malloc(sizeof(userMessage));
|
||||
exitMessage->senderName[0] = '\0';
|
||||
exitMessage->messageContent[0] = '\0';
|
||||
|
||||
// Allocate an outputMessage for the queue:
|
||||
outputMessage * exitOutputMessage = createTargetedOutputMessage(exitMessage, ¤tCommand->caller, 1);
|
||||
|
||||
// Queue the outputMessage:
|
||||
pushQueue(parameters->outputQueue, exitOutputMessage, OUTPUT_MESSAGE);
|
||||
|
||||
// Free the userMessage
|
||||
free(exitMessage);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// Join command: Allows the player to join the game given a name:
|
||||
// TODO: Implement login/character creation. Will be a while:
|
||||
case 5525172:
|
||||
{
|
||||
if (currentCommand->caller->currentArea == getFromList(parameters->areaList, 0)->area)
|
||||
{
|
||||
case -1:
|
||||
bool validName = true;
|
||||
for(int index = 0; index < *parameters->playerCount; index++)
|
||||
{
|
||||
strcpy(skillMessage->messageContent, "Not a valid skill.");
|
||||
break;
|
||||
if (currentCommand->arguments[0] == '\0')
|
||||
{
|
||||
validName = false;
|
||||
}
|
||||
if (strncmp(currentCommand->arguments, parameters->connectedPlayers[index].playerName, 16) == 0)
|
||||
{
|
||||
validName = false;
|
||||
}
|
||||
}
|
||||
case 0:
|
||||
if (validName)
|
||||
{
|
||||
strcpy(skillMessage->messageContent, "Took ");
|
||||
strcat(skillMessage->messageContent, currentCommand->arguments);
|
||||
strcat(skillMessage->messageContent, ".");
|
||||
currentCommand->caller->stats->skillPoints--;
|
||||
break;
|
||||
strncpy(currentCommand->caller->playerName, currentCommand->arguments, 16);
|
||||
currentCommand->caller->currentArea = getFromList(parameters->areaList, 1)->area;
|
||||
// Call the look command after joining. It's fine to unlock, because the loop won't
|
||||
// continue until the command is queued:
|
||||
queue->lock = false;
|
||||
queueCommand(queue, "look", "", 5, 0, currentCommand->caller);
|
||||
queue->lock = true;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(skillMessage->messageContent, "You don't have enough skill points to take this skill.\n");
|
||||
}
|
||||
}
|
||||
|
||||
// Allocate an outputMessage for the queue:
|
||||
outputMessage * skillOutputMessage = createTargetedOutputMessage(skillMessage, ¤tCommand->caller, 1);
|
||||
|
||||
// Queue the outputMessage:
|
||||
pushQueue(parameters->outputQueue, skillOutputMessage, OUTPUT_MESSAGE);
|
||||
|
||||
free(skillMessage);
|
||||
}
|
||||
if (strncmp(currentCommand->command, "listskills", 10) == 0)
|
||||
{
|
||||
userMessage * listMessage = calloc(1, sizeof(userMessage));
|
||||
char * formattedString = calloc(121, sizeof(char));
|
||||
int charCount = 0;
|
||||
size_t skillIndex = 0;
|
||||
bool addNewline = false;
|
||||
playerSkill * currentSkill;
|
||||
while (skillIndex < parameters->globalSkillList->itemCount)
|
||||
{
|
||||
currentSkill = getFromList(parameters->globalSkillList, skillIndex)->skill;
|
||||
snprintf(formattedString, 120, "| %-31s ", currentSkill->skillName);
|
||||
charCount += 43;
|
||||
strncat(listMessage->messageContent, formattedString, 120);
|
||||
if ((charCount + 46) >= MAX)
|
||||
{
|
||||
// Allocate an outputMessage for the queue:
|
||||
outputMessage * listOutputMessage = createTargetedOutputMessage(listMessage, ¤tCommand->caller, 1);
|
||||
|
||||
// Queue the outputMessage:
|
||||
pushQueue(parameters->outputQueue, listOutputMessage, OUTPUT_MESSAGE);
|
||||
|
||||
bzero(listMessage, sizeof(userMessage));
|
||||
charCount = 0;
|
||||
addNewline = false;
|
||||
}
|
||||
else if (addNewline)
|
||||
{
|
||||
strncat(listMessage->messageContent, "|\n", 3);
|
||||
charCount++;
|
||||
addNewline = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
addNewline = true;
|
||||
}
|
||||
skillIndex++;
|
||||
}
|
||||
// Allocate an outputMessage for the queue:
|
||||
outputMessage * listOutputMessage = createTargetedOutputMessage(listMessage, ¤tCommand->caller, 1);
|
||||
|
||||
// Queue the outputMessage:
|
||||
pushQueue(parameters->outputQueue, listOutputMessage, OUTPUT_MESSAGE);
|
||||
free(listMessage);
|
||||
free(formattedString);
|
||||
}
|
||||
// Remove the current command and unlock the queue:
|
||||
currentCommand = NULL;
|
||||
queue->lock = false;
|
||||
|
@ -719,7 +751,7 @@ int movePlayerToArea(playerInfo * player, char * requestedPath)
|
|||
if (selected != 0 && !(selected > player->currentArea->pathList->itemCount))
|
||||
{
|
||||
if (getFromList(player->currentArea->pathList, selected - 1)->path != NULL &&
|
||||
getFromList(player->currentArea->pathList, selected - 1)->path->areaToJoin != NULL)
|
||||
getFromList(player->currentArea->pathList, selected - 1)->path->areaToJoin != NULL)
|
||||
{
|
||||
player->currentArea = getFromList(player->currentArea->pathList, selected - 1)->path->areaToJoin;
|
||||
return 0;
|
||||
|
@ -734,12 +766,25 @@ int movePlayerToArea(playerInfo * player, char * requestedPath)
|
|||
for (size_t index = 0; index < player->currentArea->pathList->itemCount; index++)
|
||||
{
|
||||
if (strncmp(getFromList(player->currentArea->pathList, index)->path->pathName,
|
||||
requestedPath, 32) == 0)
|
||||
requestedPath, 32) == 0)
|
||||
{
|
||||
printf("%s: %s\n", player->playerName, getFromList(player->currentArea->pathList, index)->path->pathName);
|
||||
player->currentArea = getFromList(player->currentArea->pathList, index)->path->areaToJoin;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
// A hash function for distinguishing commands for the game logic handler:
|
||||
unsigned int hashCommand(char * command, unsigned int commandLength)
|
||||
{
|
||||
unsigned int hash = 0;
|
||||
char * currentCharacter = command;
|
||||
|
||||
for (unsigned int index = 0; index < commandLength && *currentCharacter != '\0'; currentCharacter++)
|
||||
{
|
||||
hash = 37 * hash + *currentCharacter;
|
||||
}
|
||||
|
||||
return hash;
|
||||
}
|
||||
|
|
|
@ -55,6 +55,9 @@ int evaluateNextCommand(gameLogicParameters * parameters, queue * queue);
|
|||
void queueCommand(queue * queue, char * command, char * arguments, int commandLength, int argumentsLength,
|
||||
playerInfo * callingPlayer);
|
||||
|
||||
// A hash function for distinguishing commands for the game logic handler:
|
||||
unsigned int hashCommand(char * command, unsigned int commandLength);
|
||||
|
||||
// ============================
|
||||
// -=[ Gameplay Primitives ]=-:
|
||||
// ============================
|
||||
|
|
Loading…
Reference in New Issue