Added /talk to the manual, and added some rules about casing.

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Barra Ó Catháin 2023-04-08 23:23:24 +01:00
parent ce54fb8033
commit ce74a78576
1 changed files with 8 additions and 0 deletions

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@ -30,6 +30,7 @@ can be upper or lower-case.
| STAT | None | Displays your current status and character sheet. | | STAT | None | Displays your current status and character sheet. |
| SPEC | Core Stat Name | Allows you to apply spec points to a given stat. | | SPEC | Core Stat Name | Allows you to apply spec points to a given stat. |
| TRY | Core Stat Name/Skill Name, Object Number | Attempt to use the given stat or skill on the object. | | TRY | Core Stat Name/Skill Name, Object Number | Attempt to use the given stat or skill on the object. |
| TALK | Character Name | Begins a conversation with another player. |
* Gamemaster's Guide * Gamemaster's Guide
** Running the Server: ** Running the Server:
@ -48,6 +49,13 @@ some rules may be made based on my own personal tastes.
- [] :: These are brackets. - [] :: These are brackets.
- {} :: These are braces. - {} :: These are braces.
*** Formatting: *** Formatting:
**** Casing:
- Variables :: Variables should be in camelCase, with the exception being
variables used to store SCM values, in which case, they should in be
snake_case.
- Types :: User defined types should be in PascalCase.
**** Control Statements: **** Control Statements:
- A space should be between the keyword and the condition. This is to make - A space should be between the keyword and the condition. This is to make
control statements visually distinct from function calls. control statements visually distinct from function calls.