Added /talk to the manual, and added some rules about casing.
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@ -30,6 +30,7 @@ can be upper or lower-case.
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| STAT | None | Displays your current status and character sheet. |
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| STAT | None | Displays your current status and character sheet. |
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| SPEC | Core Stat Name | Allows you to apply spec points to a given stat. |
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| SPEC | Core Stat Name | Allows you to apply spec points to a given stat. |
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| TRY | Core Stat Name/Skill Name, Object Number | Attempt to use the given stat or skill on the object. |
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| TRY | Core Stat Name/Skill Name, Object Number | Attempt to use the given stat or skill on the object. |
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| TALK | Character Name | Begins a conversation with another player. |
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* Gamemaster's Guide
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* Gamemaster's Guide
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** Running the Server:
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** Running the Server:
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@ -48,6 +49,13 @@ some rules may be made based on my own personal tastes.
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- [] :: These are brackets.
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- [] :: These are brackets.
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- {} :: These are braces.
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- {} :: These are braces.
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*** Formatting:
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*** Formatting:
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**** Casing:
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- Variables :: Variables should be in camelCase, with the exception being
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variables used to store SCM values, in which case, they should in be
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snake_case.
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- Types :: User defined types should be in PascalCase.
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**** Control Statements:
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**** Control Statements:
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- A space should be between the keyword and the condition. This is to make
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- A space should be between the keyword and the condition. This is to make
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control statements visually distinct from function calls.
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control statements visually distinct from function calls.
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