From d0e4a8f9fc06f9813a2f585f324ab6ddeb80160b Mon Sep 17 00:00:00 2001 From: Barry Kane Date: Sun, 12 Feb 2023 23:13:10 +0000 Subject: [PATCH] Removed the body of the try command. - Removed the try command's test functionality to allow for the later implementation of the actual functionality. --- src/gamelogic.c | 44 +++----------------------------------------- 1 file changed, 3 insertions(+), 41 deletions(-) diff --git a/src/gamelogic.c b/src/gamelogic.c index 60b3e85..a6b9f03 100644 --- a/src/gamelogic.c +++ b/src/gamelogic.c @@ -297,48 +297,10 @@ int evaluateNextCommand(gameLogicParameters * parameters, commandQueue * queue) { userMessage * tryMessage = malloc(sizeof(userMessage)); tryMessage->senderName[0] = '\0'; - switch (getCoreStatFromString(currentCommand->arguments, 9)) - { - case STRENGTH: - { - switch (statCheck(currentCommand->caller, 20, STRENGTH)) - { - case CRITICAL_FAILURE: - { - strcpy(tryMessage->messageContent, "You weak, puny shit. Bet you don't even lift, bro.\n"); - break; - } - case FAILURE: - { - strcpy(tryMessage->messageContent, "Come on, bro, you should be able to get this set done.\n"); - break; - } - case SUCCESS: - { - strcpy(tryMessage->messageContent, "Nice set, bro. Keep it up.\n"); - break; - } - case CRITICAL_SUCCESS: - { - strcpy(tryMessage->messageContent, "HOLY SHIT, BRO! THAT'S SOME MAD REPS RIGHT THERE!\n"); - break; - } - default: - { - strcpy(tryMessage->messageContent, "I don't even, bro.\n"); - } - } - break; - } - default: - { - sprintf(tryMessage->messageContent,"%d", - skillCheck(currentCommand->caller, 10, currentCommand->arguments, strlen(currentCommand->arguments), - parameters->globalSkillList)); - break; - } - } + // Temporary message until we can implement objects, events, and challenges. + strcpy(tryMessage->messageContent, "The try command is currently not implemented. Implement it if you want to use it.\n"); + // Allocate an outputMessage for the queue: outputMessage * tryOutputMessage = createTargetedOutputMessage(tryMessage, ¤tCommand->caller, 1);