Cleaned up client.
- Cleaned up the client codebase. - Throughly commented SilverMUDClient.c. - Added a boolean for bolding slowPrintNcurses. - Added a user-configurable delay for text printing. - Other small improvements.
This commit is contained in:
parent
5d772df469
commit
e4b8693037
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@ -1,3 +1,6 @@
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// Silverkin Industries Comm-Link Client, Public Demonstration Sample Alpha 0.3.
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// PROJECT CODENAME: WHAT DO I PAY YOU FOR? | Level-3 Clearance.
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// Barry Kane, 2021
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#include <netdb.h>
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#include <stdio.h>
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#include <limits.h>
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@ -14,84 +17,91 @@
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#include "misc/texteffects.h"
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#include "misc/inputoutput.h"
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#include "misc/inputhandling.h"
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#define PORT 5000
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#define SA struct sockaddr
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static int MAX = 2048;
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// A struct for passing arguments to our threads containing a file descriptor and a window pointer:
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typedef struct threadparameters
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{
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gnutls_session_t tlssession;
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FILE * loggingstream;
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bool loggingflag;
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gnutls_session_t tlsSession;
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FILE * loggingStream;
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bool loggingFlag;
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WINDOW * window;
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} threadparameters;
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// A globally availible exit boolean.
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// Use sockaddr as a type:
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typedef struct sockaddr sockaddr;
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// A globally available exit boolean:
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bool shouldExit = false;
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void * messageSender(void * parameters)
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{
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// Takes user input in a window, sanatizes it, and sends it to the server:
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struct threadparameters *threadParameters = parameters;
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userMessage sendBuffer;
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// Repeatedly get input from the user, place it in a userMessage, and send it to the server:
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while (!shouldExit)
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{
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// Print the prompt:
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wprintw(threadParameters->window, "\n\n\nCOMM-LINK> ");
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if(wgetnstr(threadParameters->window, sendBuffer.messageContent, MAX) == ERR)
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if (wgetnstr(threadParameters->window, sendBuffer.messageContent, MAX) == ERR)
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{
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// Quit if there's any funny business with getting input:
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pthread_exit(NULL);
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}
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if(sendBuffer.messageContent[0] == '\n')
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// Ignore empty messages:
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if (sendBuffer.messageContent[0] == '\n')
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{
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continue;
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}
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if(threadParameters->loggingflag == true)
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// Send the message to the log if logging is enabled:
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if (threadParameters->loggingFlag == true)
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{
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fputs(sendBuffer.messageContent, threadParameters->loggingstream);
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fputs("\n", threadParameters->loggingstream);
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fflush(threadParameters->loggingstream);
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fputs(sendBuffer.messageContent, threadParameters->loggingStream);
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fputs("\n", threadParameters->loggingStream);
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fflush(threadParameters->loggingStream);
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}
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wprintw(threadParameters->window, sendBuffer.messageContent);
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messageSend(threadParameters->tlssession, &sendBuffer);
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// Send the message off to the server:
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messageSend(threadParameters->tlsSession, &sendBuffer);
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}
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pthread_exit(NULL);
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}
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void * messageReceiver(void * parameters)
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{
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// Takes messages from the server and prints them to the chat log window:
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struct threadparameters *threadParameters = parameters;
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userMessage receiveBuffer;
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// Repeatedly take messages from the server and print them to the chat log window:
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while (!shouldExit)
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{
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messageReceive(threadParameters->tlssession, &receiveBuffer);
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if(receiveBuffer.senderName[0] == '\0')
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messageReceive(threadParameters->tlsSession, &receiveBuffer);
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if (receiveBuffer.senderName[0] == '\0')
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{
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//if(receiveBuffer.messageContent[0] == '\0')
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//{
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// shouldExit = true;
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// pthread_exit(NULL);
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//}
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slowPrintNcurses("\n --====<>====-- \n", 8000, threadParameters->window);
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slowPrintNcurses(receiveBuffer.messageContent, 8000, threadParameters->window);
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slowPrintNcurses("\n --====<>====-- \n", 8000, threadParameters->window);
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if (receiveBuffer.messageContent[0] == '\0')
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{
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shouldExit = true;
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pthread_exit(NULL);
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}
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slowPrintNcurses("\n --====<>====-- \n", 8000, threadParameters->window, true);
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slowPrintNcurses(receiveBuffer.messageContent, 8000, threadParameters->window, false);
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slowPrintNcurses("\n --====<>====-- \n", 8000, threadParameters->window, true);
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}
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else
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{
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if(threadParameters->loggingflag == true)
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if (threadParameters->loggingFlag == true)
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{
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fputs(receiveBuffer.senderName, threadParameters->loggingstream);
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fputs(": ", threadParameters->loggingstream);
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fputs(receiveBuffer.messageContent, threadParameters->loggingstream);
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fflush(threadParameters->loggingstream);
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fputs(receiveBuffer.senderName, threadParameters->loggingStream);
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fputs(": ", threadParameters->loggingStream);
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fputs(receiveBuffer.messageContent, threadParameters->loggingStream);
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fflush(threadParameters->loggingStream);
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}
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slowPrintNcurses(receiveBuffer.senderName, 8000, threadParameters->window);
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slowPrintNcurses(": ", 8000, threadParameters->window);
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slowPrintNcurses(receiveBuffer.messageContent, 8000, threadParameters->window);
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slowPrintNcurses(receiveBuffer.senderName, 8000, threadParameters->window, true);
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slowPrintNcurses(": ", 8000, threadParameters->window, true);
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slowPrintNcurses(receiveBuffer.messageContent, 8000, threadParameters->window, false);
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}
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}
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pthread_exit(NULL);
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@ -99,59 +109,70 @@ void * messageReceiver(void * parameters)
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int main(int argc, char **argv)
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{
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int sockfd;
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struct sockaddr_in servaddr;
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int socketFileDesc;
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struct sockaddr_in serverAddress;
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pthread_t sendingThread;
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pthread_t receivingThread;
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int port = 5000;
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int currentopt = 0;
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char chatlogpath[PATH_MAX + 1];
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char gamelogpath[PATH_MAX + 1];
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char ipaddress[32] = "127.0.0.1";
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FILE * chatlog = NULL, * gamelog = NULL;
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bool chatlogging = false, gamelogging = false;
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int characterDelay = 8000;
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char chatLogPath[PATH_MAX + 1];
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char gameLogPath[PATH_MAX + 1];
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char ipAddress[32] = "127.0.0.1";
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FILE * chatLog = NULL, * gameLog = NULL;
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bool chatLogging = false, gameLogging = false;
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// Print welcome message:
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slowPrint("\n--==== \033[33;40mSILVERKIN INDUSTRIES\033[0m COMM-LINK CLIENT ====--\nVersion Alpha 0.3\n", 5000);
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// Parse command-line options:
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while((currentopt = getopt(argc, argv, "i:c:g:p:")) != -1)
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while ((currentopt = getopt(argc, argv, "i:c:g:p:d:")) != -1)
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{
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switch(currentopt)
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switch (currentopt)
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{
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case 'i':
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{
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strncpy(ipaddress, optarg, 32);
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strncpy(ipAddress, optarg, 32);
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break;
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}
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case 'c':
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{
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strncpy(chatlogpath, optarg, PATH_MAX + 1);
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chatlog = fopen(chatlogpath, "a+");
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if(chatlog == NULL)
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strncpy(chatLogPath, optarg, PATH_MAX + 1);
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chatLog = fopen(chatLogPath, "a+");
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if (chatLog == NULL)
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{
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chatlogging = false;
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chatLogging = false;
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}
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else
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{
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chatlogging = true;
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chatLogging = true;
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}
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break;
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}
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case 'g':
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{
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strncpy(gamelogpath, optarg, PATH_MAX + 1);
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gamelog = fopen(gamelogpath, "a+");
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if(gamelog == NULL)
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strncpy(gameLogPath, optarg, PATH_MAX + 1);
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gameLog = fopen(gameLogPath, "a+");
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if (gameLog == NULL)
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{
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gamelogging = false;
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gameLogging = false;
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}
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else
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{
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gamelogging = true;
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gameLogging = true;
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}
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break;
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}
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case 'p':
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{
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port = atoi(optarg);
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break;
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}
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case 'd':
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{
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characterDelay = atoi(optarg);
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break;
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}
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case '?':
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{
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return 1;
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}
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// Give me a socket, and make sure it's working:
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd == -1)
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socketFileDesc = socket(AF_INET, SOCK_STREAM, 0);
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if (socketFileDesc == -1)
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{
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printf("Socket creation failed.\n");
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exit(0);
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exit(EXIT_FAILURE);
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}
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else
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{
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slowPrint("Socket successfully created.\n", 8000);
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slowPrint("Socket successfully created.\n", characterDelay);
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}
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bzero(&servaddr, sizeof(servaddr));
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bzero(&serverAddress, sizeof(serverAddress));
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// Set our IP Address and port. Default to localhost for testing:
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servaddr.sin_family = AF_INET;
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servaddr.sin_addr.s_addr = inet_addr(ipaddress);
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servaddr.sin_port = htons(port);
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serverAddress.sin_family = AF_INET;
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serverAddress.sin_addr.s_addr = inet_addr(ipAddress);
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serverAddress.sin_port = htons(port);
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// Connect the server and client sockets, Kronk:
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if (connect(sockfd, (SA*)&servaddr, sizeof(servaddr)) != 0)
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if (connect(socketFileDesc, (sockaddr*)&serverAddress, sizeof(serverAddress)) != 0)
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{
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slowPrint("Connection with the Silverkin Industries Comm-Link Server Failed:\nPlease contact your service representative.\n", 8000);
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slowPrint("Connection with the Silverkin Industries Comm-Link Server Failed:\nPlease contact your service representative.\n", characterDelay);
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exit(0);
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}
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else
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{
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slowPrint("Connected to the Silverkin Industries Comm-Link Server:\nHave a pleasant day.\n", 8000);
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slowPrint("Connected to the Silverkin Industries Comm-Link Server:\nHave a pleasant day.\n", characterDelay);
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}
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usleep(100000);
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/* TODO: Negotiate TLS
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Need to pull in GNU TLS, and do the same on the server-side. */
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// Setup a GnuTLS session and initialize it:
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gnutls_session_t tlssession = NULL;
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if(gnutls_init(&tlssession, GNUTLS_CLIENT) < 0)
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gnutls_session_t tlsSession = NULL;
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if (gnutls_init(&tlsSession, GNUTLS_CLIENT) < 0)
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{
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// Failure Case
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exit(EXIT_FAILURE);
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}
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// Setup the private credentials for our GnuTLS session:
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gnutls_anon_client_credentials_t clientkey = NULL;
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gnutls_anon_allocate_client_credentials(&clientkey);
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gnutls_credentials_set(tlssession, GNUTLS_CRD_ANON, &clientkey);
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/* Bind the open socket to the TLS session. */
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gnutls_transport_set_int(tlssession, sockfd);
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gnutls_priority_set_direct(tlssession, "PERFORMANCE:+ANON-ECDH:+ANON-DH", NULL);
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gnutls_credentials_set(tlsSession, GNUTLS_CRD_ANON, &clientkey);
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/* Set default timeout for the handshake. */
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gnutls_handshake_set_timeout(tlssession, GNUTLS_DEFAULT_HANDSHAKE_TIMEOUT);
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int r = -1;
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do {
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r = gnutls_handshake(tlssession);
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} while (r < 0 && gnutls_error_is_fatal(r) == 0);
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// Bind the open socket to the TLS session:
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gnutls_transport_set_int(tlsSession, socketFileDesc);
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gnutls_priority_set_direct(tlsSession, "PERFORMANCE:+ANON-ECDH:+ANON-DH", NULL);
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// Use the default for the GnuTLS handshake timeout:
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gnutls_handshake_set_timeout(tlsSession, GNUTLS_DEFAULT_HANDSHAKE_TIMEOUT);
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// Repeatedly attempt to handshake unless we encounter a fatal error:
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int returnValue = -1;
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do
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{
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returnValue = gnutls_handshake(tlsSession);
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}
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while (returnValue < 0 && gnutls_error_is_fatal(returnValue) == 0);
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// Setup Ncurses:
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initscr();
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// Create two pointers to structs to pass arguments to the threads:
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threadparameters * logArea;
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threadparameters * messageArea;
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// Make the windows for the structs, and pass the socket descriptor:
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logArea->window = newwin(LINES - 5, COLS - 2, 1, 1);
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logArea->tlssession = tlssession;
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logArea->loggingflag = chatlogging;
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if(chatlog != NULL)
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logArea->tlsSession = tlsSession;
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logArea->loggingFlag = chatLogging;
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if (chatLog != NULL)
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{
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logArea->loggingstream = chatlog;
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logArea->loggingStream = chatLog;
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}
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messageArea->window = newwin(3, COLS, LINES - 3, 0);
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messageArea->tlssession = tlssession;
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messageArea->loggingflag = gamelogging;
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if(gamelog != NULL)
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messageArea->tlsSession = tlsSession;
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messageArea->loggingFlag = gameLogging;
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if (gameLog != NULL)
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{
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messageArea->loggingstream = gamelog;
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messageArea->loggingStream = gameLog;
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}
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// Set the two windows to scroll:
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// Close the threads:
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pthread_cancel(sendingThread);
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// Close the socket:
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close(sockfd);
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// Close the session and socket:
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gnutls_bye(tlsSession, GNUTLS_SHUT_RDWR);
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close(socketFileDesc);
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// Free the structs:
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free(logArea);
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free(messageArea);
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// Close the files:
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if(gamelog != NULL)
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// Close the log files:
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if (gameLog != NULL)
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{
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fclose(gamelog);
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fclose(gameLog);
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}
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if(chatlog != NULL)
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if (chatLog != NULL)
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{
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fclose(chatlog);
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fclose(chatLog);
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}
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// Unsetup Ncurses:
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endwin();
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// Say Goodbye:
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slowPrint("\nThank you for choosing Silverkin Industries, valued customer!\n", 8000);
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// Say goodbye:
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slowPrint("\nThank you for choosing Silverkin Industries, valued customer!\n", characterDelay);
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}
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@ -35,18 +35,10 @@ int main()
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char testString[32] = "Hehe.";
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struct sockaddr_in serverAddress, clientAddress;
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// Initialize areas:
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areaNode * areas = createAreaList(createArea("Spawn - North", "A large area, mostly empty, as if the designer hadn't bothered to put anything in it, just yet."));
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addAreaNodeToList(areas, createArea("Spawn - South", "A strange, white void. You feel rather uncomfortable."));
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addAreaNodeToList(areas, createArea("Temple of Emacs", "A beautifully ornate statue of GNU is above you on a pedestal. Inscribed into the pillar, over and over, is the phrase \"M-x exalt\", in delicate gold letters. You can't help but be awestruck."));
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createPath(getAreaFromList(areas, 0), getAreaFromList(areas, 1), "To South Spawn", "To North Spawn");
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createPath(getAreaFromList(areas, 2), getAreaFromList(areas, 1), "Back to South Spawn", "Path to Enlightenment.");
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// Initialize playerdata:
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for (int index = 0; index < PLAYERCOUNT; index++)
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{
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strcpy(connectedPlayers[index].playerName, "UNNAMED");
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connectedPlayers[index].currentArea = getAreaFromList(areas, 0);
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}
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// Give an intro: Display the Silverkin Industries logo and splash text.
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}
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}
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}
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/* // TODO: Implement the ability to connect clients, and pass messages to the relevant queues. */
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/* // Check if there's a new client by checking the master socket: */
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/* connectionFileDesc = accept(socketFileDesc,(struct sockaddr *)&clientAddress, (socklen_t*)&length); */
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/* gnutls_transport_set_int(tlssessions[0], connectionFileDesc); */
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/* int returnVal = -1; */
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/* do */
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/* { */
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/* returnVal = gnutls_handshake(tlssessions[0]); */
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/* } */
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/* while (returnVal < 0 && gnutls_error_is_fatal(returnVal) == 0); */
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/* if (returnVal < 0) */
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/* { */
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/* fprintf(stderr, "*** Handshake has failed (%s)\n\n", gnutls_strerror(returnVal)); */
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/* } */
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/* strcpy(sendBuffer.senderName, "Test"); */
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/* strcpy(sendBuffer.messageContent, "GnuTLS, baybee!\n"); */
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/* messageSend(tlssessions[0], &sendBuffer); */
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/* while(true) */
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/* { */
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/* messageReceive(tlssessions[0], &receiveBuffer); */
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/* userInputSanatize(receiveBuffer.messageContent, 2048); */
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/* strcpy(sendBuffer.messageContent, receiveBuffer.messageContent); */
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/* messageSend(tlssessions[0], &sendBuffer); */
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/* } */
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/* gnutls_bye(tlssessions[0], GNUTLS_SHUT_RDWR); */
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return 0;
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}
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@ -17,9 +17,13 @@ void slowPrint(char * stringToPrint, int delay)
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}
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}
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void slowPrintNcurses(char * stringToPrint, int delay, WINDOW * window)
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void slowPrintNcurses(char * stringToPrint, int delay, WINDOW * window, bool bolded)
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{
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int characterIndex = 0;
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if(bolded)
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{
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wattron(window, A_BOLD);
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}
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while(stringToPrint[characterIndex] != '\0')
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{
|
||||
waddch(window, stringToPrint[characterIndex]);
|
||||
|
@ -28,5 +32,9 @@ void slowPrintNcurses(char * stringToPrint, int delay, WINDOW * window)
|
|||
usleep(delay);
|
||||
characterIndex++;
|
||||
}
|
||||
if(bolded)
|
||||
{
|
||||
wattroff(window, A_BOLD);
|
||||
}
|
||||
wrefresh(window);
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
void slowPrint(char * stringToPrint, int delay);
|
||||
|
||||
// The same, altered to work with Ncurses.
|
||||
void slowPrintNcurses(char * stringToPrint, int delay, WINDOW * window);
|
||||
void slowPrintNcurses(char * stringToPrint, int delay, WINDOW * window, bool bolded);
|
||||
|
||||
// A string containing an ASCII art version of the Silverkin Industries logo.
|
||||
char * logostring = " ///////\n //////////////////////////////////////////\n ///////////////////////////////////////////////////////////\n ////////// ////////////////////////////\n ### # # # # ##### ### # # # # # /////////////////\n ### # # # # ## # # ## # ## # //////////////\n ## # # # # # ### # # # # # # /////////\n #### # ### # ##### # # # # # # ## ///////\n # ## # ##### # # ### ### ### # ##### ### ////// \n # # # # # # # # ## # # # # ## ## ////\n # # # # # # # # ## # ### # # ## //\n # # ### ##### ##### ### # # # # #### ### //\n";
|
||||
|
|
Loading…
Reference in New Issue