- Removed the code for the now-obsolete-before-actually-being-used pathLists.
- playerAreas now contain a list called pathList.
- Refactored createArea, createPath, and the /move and /look commands.
- Added typedefs to prevent the compiler being unable to link.
- Implemented skillCheck.
- Allowed for the in-game testing of skillCheck via /try.
- Slightly reorganized the Makefile.
- Tweaked the logoString to display correctly.
- Edited the client and server to generate gprof data when in debug builds.
- Added text wrapping in client.
- Implemented functions for managing skill data.
- Rewrote some existing functionality to allow for variable length game messages over multiple userMessages.
- Reorganized the code yet again.
- Introduced enums for coreStats and outcomes.
- Implemented core stat checks.
- Added more example skills.
- Rewrote test areas to have longer descriptions.