- Removed all traces of the previous inputMessageQueue type.
- Removed the pointer "next" in inputMessage.
- Rewrote the the main thread and game logic thread to use a queue for input.
- Added text wrapping in client.
- Implemented functions for managing skill data.
- Rewrote some existing functionality to allow for variable length game messages over multiple userMessages.
- Reorganized the code yet again.
- Introduced enums for coreStats and outcomes.
- Implemented core stat checks.
- Added more example skills.
- Rewrote test areas to have longer descriptions.