- /talk now allows you to begin a conversation, given a player name, or end one, given no arguments.
- The client now properly clears previous messages when sending to the server.
- Added talkingWith to playerInfo.
- Brought SilverMUDClient.c to a consistent style.
- Cleaned and neatened various parts of SilverMUDClient.c.
- Minor cleanup of playerdata.h.
- Began writing the SilverMUD Style Guide.
- Removed outputQueue-test.c, because outputQueue no longer exists.
- Replaced previous inefficient "spin-waiting" with proper thread sleeping.
- Added threading primitives to the queue type to enable this.
- Added additional thread for output management.
- Miscellanous cleanup and restructuring.
- Refactored the server to rely on the linked-list version of area lists.
- Removed all old code pertaining to Area/Path lists.
- Removed a no-longer useful test for corestat-from string performance.y
- Added text wrapping in client.
- Implemented functions for managing skill data.
- Rewrote some existing functionality to allow for variable length game messages over multiple userMessages.
- Reorganized the code yet again.
- Introduced enums for coreStats and outcomes.
- Implemented core stat checks.
- Added more example skills.
- Rewrote test areas to have longer descriptions.