Altered some header files to prevent cycles confusing LSP
Switched to correct ncurses function for just printing a string.
Make cleaning manual in the makefile. It's getting bigger.
Squash the warning about strncpy.
Added LSP shtuff to the gitignore
- Replaced previous inefficient "spin-waiting" with proper thread sleeping.
- Added threading primitives to the queue type to enable this.
- Added additional thread for output management.
- Miscellanous cleanup and restructuring.
- Patched a bug where I didn't set the correct type for queue nodes.
- Removed all traces of the previous outputMessageQueue type.
- Removed the pointer "next" in outputMessage.
- Rewrote the the main thread and game logic thread to use a queue for output.
- Refactored outputMessage to allow for a variable amount of playerInfo pointers.
- Removed all traces of the previous inputMessageQueue type.
- Removed the pointer "next" in inputMessage.
- Rewrote the the main thread and game logic thread to use a queue for input.
- Added text wrapping in client.
- Implemented functions for managing skill data.
- Rewrote some existing functionality to allow for variable length game messages over multiple userMessages.
- Reorganized the code yet again.
- Introduced enums for coreStats and outcomes.
- Implemented core stat checks.
- Added more example skills.
- Rewrote test areas to have longer descriptions.