Commit Graph

14 Commits

Author SHA1 Message Date
Barry Kane 6a653c75b9 Implemented proper thread sleeping and additional output thread
- Replaced previous inefficient "spin-waiting" with proper thread sleeping.
- Added threading primitives to the queue type to enable this.
- Added additional thread for output management.
- Miscellanous cleanup and restructuring.
2022-12-21 00:49:26 +00:00
Barry Kane 15d82f59ee Refactored the outputQueue to use the new queue type
- Patched a bug where I didn't set the correct type for queue nodes.
- Removed all traces of the previous outputMessageQueue type.
- Removed the pointer "next" in outputMessage.
- Rewrote the the main thread and game logic thread to use a queue for output.
- Refactored outputMessage to allow for a variable amount of playerInfo pointers.
2022-12-20 15:55:24 +00:00
Barry Kane 9b3df5928b Refactored the input queue to use the new queue type
- Removed all traces of the previous inputMessageQueue type.
- Removed the pointer "next" in inputMessage.
- Rewrote the the main thread and game logic thread to use a queue for input.
2022-12-19 23:44:16 +00:00
Barry Kane 8ae3eaf2b8 Added queue.c and queue.h.
- Added a singular queue type for input/output messages and commands.
- Added a test of the queue type in tests.
- Made some edits to the Makefile to enable the addition of debug code using the preprocessor.
- Minor styling and spelling updates in gamelogic.c/h and text effects .h.
- Ready to integrate the new queue type in place of the previous ones.
2022-12-18 21:07:10 +00:00
Barry Kane 4cc0d3a0f6 Completed the conversion to the new linked-list type.
- Moved all code relating to skills to use the new linked-lists.
- Removed all old code relating to other lists.
- Improved linked lists to get nodes more efficiently in the second half of the list.
2022-11-29 21:13:03 +00:00
Barry Kane 51f1a953e7 Refactored areas to use linked-lists.
- Refactored the server to rely on the linked-list version of area lists.
- Removed all old code pertaining to Area/Path lists.
- Removed a no-longer useful test for corestat-from string performance.y
2022-11-18 14:44:25 +00:00
Barry Kane d843f0b170 Added one-way path function.
- Added a function to create one way paths.
- Changed the test areas to a new setting and to include one-way paths.
2022-11-13 18:21:06 +00:00
Barry Kane f3ad758e4f Preliminary implementation of linked-list.c
- Implemented first pass of linked-list.c.

TODO:
- Polish linked-list.c 'till you can see a reflection in it.
- Refactor existing codebase to use linked-list.c.y
2022-11-11 22:58:05 +00:00
Barry Kane c68e66e7bc Squashed current warnings.
- Fixed all current warnings.
- Added the ability to set the text delay as a command line option in the server.
2022-10-31 01:55:44 +00:00
Barry Kane ca8ba5e410 Incremented version numbering in preperation for merge to master.
- Incremented version numbering to Alpha 0.4.
2022-10-30 13:00:18 +00:00
Barry Kane d9497679cb Implemented Skill Checks.
- Implemented skillCheck.
- Allowed for the in-game testing of skillCheck via /try.
- Slightly reorganized the Makefile.
- Tweaked the logoString to display correctly.
- Edited the client and server to generate gprof data when in debug builds.
2022-10-30 12:58:39 +00:00
Barry Kane 60110d3abd Made client exit gracefully upon server exit:
- The client now checks the return value of messageReceive.
- Renamed lists.c/.h to areadata.c/.h.
2022-10-16 21:28:32 +01:00
Barry Kane b8189ae2de Began implementation of skills and stats.
- Added text wrapping in client.
- Implemented functions for managing skill data.
- Rewrote some existing functionality to allow for variable length game messages over multiple userMessages.
- Reorganized the code yet again.
- Introduced enums for coreStats and outcomes.
- Implemented core stat checks.
- Added more example skills.
- Rewrote test areas to have longer descriptions.
2022-10-16 16:13:33 +01:00
Barry Kane 8673bb1ad5 Reorganized file structure.
- Reimplemented /LOOK.
- Commands are now accepted in both upper and lower case.
- Move now accepts a number for easier movement.
2022-05-20 22:28:07 +01:00