// ========================================= // | SilverMUD Server - player-data.c | // | Copyright (C) 2023, Barra Ó Catháin | // | See end of file for copyright notice. | // ========================================= #include #include "player-data.h" // Allocates and sets up a new player according to the world's starter character sheet: struct Player * createNewPlayer(struct ClientConnection * connection) { struct Player * newPlayer = calloc(1, sizeof(struct Player)); newPlayer->connection = connection; return newPlayer; } // Deallocates a player: void deallocatePlayer(struct Player ** player) { free(*player); *player = NULL; } // =================================================== // | End of player-data.c, copyright notice follows. | // =================================================== // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see .