// ========================================= // | SilverMUD Server - player-data.h | // | Copyright (C) 2023, Barra Ó Catháin | // | See end of file for copyright notice. | // ========================================= #ifndef PLAYER_DATA_H #define PLAYER_DATA_H #include "connections.h" struct Player { struct ClientConnection * connection; char name[64]; }; // Allocates and sets up a new player according to the world's starter character sheet: struct Player * createNewPlayer(struct ClientConnection * connection); // Deallocates a player: void deallocatePlayer(struct Player ** player); #endif // =================================================== // | End of player-data.h, copyright notice follows. | // =================================================== // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see .