// texteffects.h: Header file for the texteffects library for SilverMUD. // Barry Kane, 2021. #ifndef TEXTEFFECTS_H_ #define TEXTEFFECTS_H_ #include #include // A fancy, character by character print. Similar to a serial terminal with lower baud rate. void slowPrint(char * stringToPrint, int delay); // The same, altered to work with Ncurses. void slowPrintNcurses(char * stringToPrint, int delay, WINDOW * window, bool bolded); // A string containing an ASCII art version of the Silverkin Industries logo. char * logostring = " ///////\n //////////////////////////////////////////\n ///////////////////////////////////////////////////////////\n ////////// ////////////////////////////\n ### # # # # ##### ### # # # # # /////////////////\n ### # # # # ## # # ## # ## # //////////////\n ## # # # # # ### # # # # # # /////////\n #### # ### # ##### # # # # # # ## ///////\n # ## # ##### # # ### ### ### # ##### ### ////// \n # # # # # # # # ## # # # # ## ## ////\n # # # # # # # # ## # ### # # ## //\n # # ### ##### ##### ### # # # # #### ### //\n"; #endif