A text-based hackable multiplayer role-playing game. Currently in very early development.
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Barry Kane 15d82f59ee Refactored the outputQueue to use the new queue type
- Patched a bug where I didn't set the correct type for queue nodes.
- Removed all traces of the previous outputMessageQueue type.
- Removed the pointer "next" in outputMessage.
- Rewrote the the main thread and game logic thread to use a queue for output.
- Refactored outputMessage to allow for a variable amount of playerInfo pointers.
2022-12-20 15:55:24 +00:00
src Refactored the outputQueue to use the new queue type 2022-12-20 15:55:24 +00:00
tests Added queue.c and queue.h. 2022-12-18 21:07:10 +00:00
Makefile Added queue.c and queue.h. 2022-12-18 21:07:10 +00:00
SilverMUD.org Began implementation of skills and stats. 2022-10-16 16:13:33 +01:00