15d82f59ee
- Patched a bug where I didn't set the correct type for queue nodes. - Removed all traces of the previous outputMessageQueue type. - Removed the pointer "next" in outputMessage. - Rewrote the the main thread and game logic thread to use a queue for output. - Refactored outputMessage to allow for a variable amount of playerInfo pointers. |
||
---|---|---|
src | ||
tests | ||
Makefile | ||
SilverMUD.org |