Spacewar/source/Spacewar-Server.c

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2023-10-08 21:22:21 +00:00
// =========================================
// | Spacewar Server.c |
// | Copyright (C) 2023, Barra Ó Catháin |
// | See end of file for copyright notice. |
// =========================================
#include <sys/epoll.h>
void * runServerPhysics(void * parameters)
{
struct SpacewarState * state = (struct SpacewarState *)parameters;
while (true)
{
doPhysicsTick(state);
usleep(15625);
}
}
// Creates a Spacewar server, intended to be ran by the standalone server or forked by the game client:
int runSpacewarServer(uint16_t port)
{
// Initialize a simulation:
struct SpacewarState * currentState = calloc(1, sizeof(struct SpacewarState));
// Create our network listeners:
int masterSocket = socket(AF_INET, SOCK_STREAM, 0);
int masterListeningSocket = socket(AF_INET, SOCK_DGRAM, 0);
int masterSendingSocket = socket(AF_INET, SOCK_DGRAM, 0);
if (masterListeningSocket < 0 || masterSendingSocket < 0 || masterSocket < 0)
{
fprintf(stderr, "Failed to create socket.\n");
exit(EXIT_FAILURE);
}
// Make the socket timeout:
struct timeval readTimeout;
readTimeout.tv_sec = 0;
readTimeout.tv_usec = 800;
setsockopt(masterListeningSocket, SOL_SOCKET, SO_RCVTIMEO, &readTimeout, sizeof(readTimeout));
// Create a structure to store the address we're sending to:
struct sockaddr_in sendingAddress;
sendingAddress.sin_family = AF_INET; // IPv4
sendingAddress.sin_addr.s_addr = inet_addr("127.0.0.1");
sendingAddress.sin_port = htons(12000);
// Create a structure to bind the listening socket:
struct sockaddr_in listeningAddress;
memset(&listeningAddress, 0, sizeof(listeningAddress));
listeningAddress.sin_family = AF_INET; // IPv4
listeningAddress.sin_addr.s_addr = INADDR_ANY;
listeningAddress.sin_port = port;
// Bind to the listening socket:
if (bind(masterSocket, (const struct sockaddr *)&masterListeningAddress, sizeof(listeningAddress)) < 0)
{
fprintf(stderr, "Failed to bind socket.\n");
exit(EXIT_FAILURE);
}
if (bind(masterListeningSocket, (const struct sockaddr *)&masterListeningAddress, sizeof(listeningAddress)) < 0)
{
fprintf(stderr, "Failed to bind socket.\n");
exit(EXIT_FAILURE);
}
// Begin the simulation:
pthread_t physicsThread;
pthread_create(&physicsThread, NULL, runServerPhysics, currentState);
// Begin listening on the master socket:
listen(masterSocket, 32);
// Create an epoll descriptor to keep track of clients:
int epollDescriptor = epoll_create1();
// Add the master socket to the epoll set:
struct epoll_event requestedEvents;
requestedEvents.events = EPOLLIN;
requestedEvents.data.fd = masterSocket;
epoll_ctl(epollDescriptor, EPOLL_CTL_ADD, masterSocket, &requestedEvents);
int recievedEventCount = 0;
struct epoll_event receivedEvents[32];
// Manage clients and sending packets back and forth:
while (true)
{
receivedEventCount = epoll_wait(epollDescriptor, receivedEvents, 32, -1);
for (int eventIndex = 0; eventIndex < receivedEventCount, eventIndex++)
{
// If there's activity on the master socket, there's a new connection:
if (receivedEvents[eventIndex].data.fd == masterSocket)
{
struct sockaddr_in clientAddress;
int newClientSocket = accept(masterSocket, (struct sockaddr *)&clientAddress,
sizeof(struct sockaddr_in));
// Check that the socket is functional:
if (newClientSocket < 0)
{
fprintf(stderr, "Failed to accept client connection.\n");
continue;
}
// Register the new client in the epoll set:
requestedEvents.events = EPOLLIN;
requestedEvents.data.fd = newClientSocket;
epoll_ctl(epollDescriptor, EPOLL_CTL_ADD, newClientSocket, &requestedEvents);
}
// Otherwise, we've been sent a packet from one of the connected clients:
else
{
}
}
}
}
// =======================================================
// | End of Spacewar-Server.c, copyright notice follows. |
// =======================================================
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.